enzoDs

Dark textures on zmodeler

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Hi, sorry for the google translator.  I have a problem texturing a model from 0 in zmodeler, what happens is that in zmodeler the model is seen correctly, but when putting it on my local server it looks too darkHXCrWgR.jpg

YIwPaVy.jpg

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What kind of object is it - vehicle? map object? Brightness depends on model settings such as vertex colors and materials.

I know you're using ZM but it's very possible that the answer is found in the thread below. Please check #2 and #3

@enzoDs

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It can also be caused by bad normals, or not exporting them.

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It is an object of the map, tomorrow I will test with your recommendations and tell you if it worked, thanks for the help 👍🤙

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Posted (edited)

Right. In that case it is vertex colors you will have to apply. Note that if you add the same value to every vertex in the model, it will look as if it has the same smoothing group for entire mesh (being totally flat). This can be avoided by using radiosity lighting solutions for vertex colors. Find more about this:

https://www.youtube.com/watch?v=AmGLKPGTahg&t=397s

https://www.youtube.com/watch?v=47zwqQFzk5I

 

Edited by Tut

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Posted (edited)

¿sería posible hacerlo en zmodeler o es exclusivo de 3ds max?

Edited by enzoDs
take expressions that are not used in the English language

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Posted (edited)

Vertex colors and material settings are both accessible in zmodeler. There is a video on the process here:

@enzoDs

Edited by Tut
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Posted (edited)

thank you very much brothers, the information helped me a lot

 

Edited by enzoDs

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32 minutes ago, enzoDs said:

Excuse me, could you tell me if you know how I can make textures of this kind?

http://imgur.com/gallery/dOCjXoL

You'll have to export the UV mapping of your model and then create the texture for the vehicle in Photoshop. More advanced users (and far more common method) exports the UV's (or entire model, depends on program) into texturing programs such as 3D Coat and Substance Painter. 

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