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Dark textures on zmodeler


enzoDs

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What kind of object is it - vehicle? map object? Brightness depends on model settings such as vertex colors and materials.

I know you're using ZM but it's very possible that the answer is found in the thread below. Please check #2 and #3

@enzoDs

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Right. In that case it is vertex colors you will have to apply. Note that if you add the same value to every vertex in the model, it will look as if it has the same smoothing group for entire mesh (being totally flat). This can be avoided by using radiosity lighting solutions for vertex colors. Find more about this:

https://www.youtube.com/watch?v=AmGLKPGTahg&t=397s

https://www.youtube.com/watch?v=47zwqQFzk5I

 

Edited by Tut
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32 minutes ago, enzoDs said:

Excuse me, could you tell me if you know how I can make textures of this kind?

http://imgur.com/gallery/dOCjXoL

You'll have to export the UV mapping of your model and then create the texture for the vehicle in Photoshop. More advanced users (and far more common method) exports the UV's (or entire model, depends on program) into texturing programs such as 3D Coat and Substance Painter. 

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