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MTA modell problem


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As soon as I go near the model the game crashes, the model is not 600poly or size.

Please help me.



Version = 1.5.6-release-18706.0.000
Time = Sun Aug 11 13:06:41 2019
Module = 
Code = 0xC0000005
Offset = 0xFFFFFFFF

EAX=249E5B38  EBX=00000000  ECX=3EC91FFF  EDX=24A4BC00  ESI=00AF2454
EDI=00AF2454  EBP=00000000  ESP=0177FD38  EIP=FFFFFFFF  FLG=00010212
CS=0023   DS=002B  SS=002B  ES=002B   FS=0053  GS=002B

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Right, I meant the 3D model. If you'd like I can have a look at it later (can send via PM if need be). Please include .col and optionally .txd.


I'll probably have time later the evening or night, currently working

Edited by Tut
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I have run through all of the assets provided (except for the script as I don't specialise in coding). I failed to observe anything that could be causing your crash.

Can you try modeling a cube and using the same collision and texture dictionary file, then see if that works? If not, try making a collsion for the cube and see if anything changes.

Oh and it's possible that it crashes if one of the faces in your model has no UV. Make sure that this is not the case and you should be fine.

PS. your collision is very high poly in places it doesn't have to be.

Edited by Tut
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