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[KNOWLEDGEBASE] Modding FAQ-and help thread


Tut

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17 hours ago, Tut said:

Please show how it's supposed to look in-game and in 3ds Max. Additionally it will help to know which importer/exporter plugin you're using.

The brown before import. It looks the same in 3ds max, but when I export it, it looks like the one I sent before. Imported with 2018 Kams script and I tried to export with older and newer kams as well, same results

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On 25/01/2022 at 16:58, DOBI said:

The brown before import. It looks the same in 3ds max, but when I export it, it looks like the one I sent before. Imported with 2018 Kams script and I tried to export with older and newer kams as well, same results

spacer.pngspacer.png

If you weld your vertices (try just with chassis to start with) at 0,001 threshold, does that resolve it?

Kam's script is known to have problems importing/exporting normals.

A good DFF plugin to use instead is The Hero's plugin, and on the import options enable 'explicit normals'.

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