Jump to content

setVehicleDoorsUndamageable has any effect?


Surge

Recommended Posts

Hi, is this setVehicleDoorsUndamageable function is still bugged? I added setVehicleLocked fuction as it required, but nothing happend, doors were still damaged and fall off.

Is there any solution to set these doors rly undamagable?

Link to comment
crun setVehicleLocked(getPedOccupiedVehicle(getLocalPlayer()), true)
crun setVehicleDoorsUndamageable(getPedOccupiedVehicle(getLocalPlayer()), true)
function vehdoorsdamagable()
    if isPedInVehicle(source()) then 
        playerVehicle = getPedOccupiedVehicle ( source() )   
        if ( playerVehicle ) then    
            for _, car in ipairs( getElementsByType ("vehicle") ) do
                setVehicleDoorsUndamageable ( car, true )
            end
            outputChatBox("Doors are not damageable")
        end
    end
end
addCommandHandler("doors", vehdoorsdamagable)

 

Edited by Surge
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...