JMirror

crash with a significant number of players

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Posted (edited)

Help me please!
There was a problem on my server
When playing for example one player, everything is fine
But on the server of players from 3 to 8, solid crashes begin, for example, I flew out because of the game, and after me the players fly out

 

Version = 1.5.6-release-16588.5.000 Time = Tue Jun 18 19:41:58 2019 Module = E:\Program Files (x86)\MTA San Andreas\mods\deathmatch\client.dll Code = 0xC0000005 Offset = 0x0005C13D  EAX=2F926E58  EBX=01F20598  ECX=00000000  EDX=31004C18  ESI=31004C18 EDI=00000000  EBP=0177EEB4  ESP=0177EDC8  EIP=6E6AC13D  FLG=00210246 CS=0023   DS=002B  SS=002B  ES=002B   FS=0053  GS=002B  

 

Here is a message about crash knocks me out, and so all those who fly from my server

Edited by JMirror

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We fixed it (https://github.com/multitheftauto/mtasa-blue/commit/627b39d9d40bdcfce139abec97a800a855cd7cc6), please wait for a new nightly build at http://nightly.mtasa.com/ and let us know of the results.

Your scripts were probably doing something dodgy with reloading weapons, and although it's rare MTA shouldn't crash (which is why we fixed it, also there should have been a check there anyways). Feel free to share any script that deals with player reloading anyways, also for evaluation in the case the fix doesn't work.

@JMirror

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