hypnoaltux

TIMECYC DOES NOT WORK

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my timecyc.dat mod was working like 15-20 days ago but now it isnt working! I don't know why

can u explain me it?

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Timecyc.dat recently became protected like most other GTA data files that can result in unfair advantage.

This means that if yours is modded and the checkbox "Use customized GTA:SA files" in MTA settings is not ticked, MTA will load the original file into memory.

Result: instead of preventing you from joining, MTA ignores your mod. It will appear like your GTA isn't modded. So that's why your timecyc.dat mod appears to not work.

 

Note: if you tick the "Use customized GTA:SA files" box in settings, to load your modded data file, MTA won't load the default unmodded file. But you'll get kicked from most public servers, except for those that whitelisted timecyc.dat in mtaserver.conf using <client_file>. Most servers won't whitelist it, because they want to prevent unfair advantage and cheating.

 

Timecyc.dat can be abused to gain an unfair advantage over other players, a list of examples:

- Illuminating all other players with contrast or a bright color, for easy spotting over distance and tracking with a weapon

- Manipulating weather and perceived time of day (when it's night or bad weather for others in a gamemode combat map, the extra visibility would give you an advantage). Weather manipulation could also affect vehicle handling/tyre grip.

- Manipulating draw distance and detail against any server-defined or default limits that other players have, allowing you to spot and shoot others over ranges that other players without mods cannot.

This is why we had to do something.

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Posted (edited)
On 11/06/2019 at 00:08, Dutchman101 said:

Timecyc.dat recently became protected like most other GTA data files that can result in unfair advantage.

This means that if yours is modded and the checkbox "Use customized GTA:SA files" in MTA settings is not ticked, MTA will load the original file into memory.

Result: instead of preventing you from joining, MTA ignores your mod. It will appear like your GTA isn't modded. So that's why your timecyc.dat mod appears to not work.

 

Note: if you tick the "Use customized GTA:SA files" box in settings, to load your modded data file, MTA won't load the default unmodded file. But you'll get kicked from most public servers, except for those that whitelisted timecyc.dat in mtaserver.conf using <client_file>. Most servers won't whitelist it, because they want to prevent unfair advantage and cheating.

 

Timecyc.dat can be abused to gain an unfair advantage over other players, a list of examples:

- Illuminating all other players with contrast or a bright color, for easy spotting over distance and tracking with a weapon

- Manipulating weather and perceived time of day (when it's night or bad weather for others in a gamemode combat map, the extra visibility would give you an advantage). Weather manipulation could also affect vehicle handling/tyre grip.

- Manipulating draw distance and detail against any server-defined or default limits that other players have, allowing you to spot and shoot others over ranges that other players without mods cannot.

This is why we had to do something.

We just want to have bright car, thats all. Because default looks malformed if be honest.And we want to use it, without turning 'Use Customized Files' on, because, yes as, u said we won't be able to join any serv. Anyway, idk why, but if somebody bumps a car or in fly, it reflects and works like it worked before normal:

https://imgur.com/MUBvktq 

https://imgur.com/5RY8zlQ 

UPD: https://imgur.com/LYUisiR - My car bumped, reflects

 

Edited by OsO.cp

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18 hours ago, OsO.cp said:

We just want to have bright car, thats all. Because default looks malformed if be honest

You could ask the server owner to whitelist timecyc.dat modifications, or apply their own contrast/brightness to vehicles through scripting or shaders.

It's pretty hard to implement exceptions in a sense that MTA would scan which part of timecyc.dat (parameters) are modified, and even harder for us to neutrally judge if certain 'safe' modifications can be whitelisted, because any change can affect balance in different gamemodes in different ways. So it can never be a "safe for all" verdict. This is why we'd rather leave it up for servers to decide on.. sorry.

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4 hours ago, Dutchman101 said:

You could ask the server owner to whitelist timecyc.dat modifications, or apply their own contrast/brightness to vehicles through scripting or shaders.

It's pretty hard to implement exceptions in a sense that MTA would scan which part of timecyc.dat (parameters) are modified, and even harder for us to neutrally judge if certain 'safe' modifications can be whitelisted, because any change can affect balance in different gamemodes in different ways. So it can never be a "safe for all" verdict. This is why we'd rather leave it up for servers to decide on.. sorry.

Anyway, thanks for responding

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