majqq

Fast sprint script

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Hey. I would need an idea how i could make faster sprinting by holding space (not tapping). I mean the "fast sprint" glitch.

- OnClientKey/bindKey, but what later? I don't have any idea how it could be done, maybe a loop?

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hmm i think you can use bindKey and setGameSpeed

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2 hours ago, <~KaMiKaZe~> said:

hmm i think you can use bindKey and setGameSpeed

I cannot, i am sure that it will change also speed of other actions.

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use animation for that. you will get smooth fast run without accelerate the game and without glitchs

like this mode

 

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Posted (edited)
1 hour ago, DicoSky said:

use animation for that. you will get smooth fast run without accelerate the game and without glitchs

like this mode

 

lmao. This should be custom or standard animation?

Edited by majqq

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its client side script with custom animation combined with setPedAnimationSpeed.

custom animation is just a standard animation edited a bit.

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speed run from Slothman's superpowers script;

local obj = {} 
  
function WaterWalk() 
if obj[localPlayer] then 
local x,y,_ = getElementPosition(localPlayer) 
setElementPosition(obj[localPlayer],x,y,-.6) 
end 
end 

  
function WaterOn() 
local px,py,_ = getElementPosition(localPlayer) 
obj[localPlayer] = createObject(3095,px,py,-2) 
setElementAlpha(obj[localPlayer],0)
setElementDimension(obj[localPlayer], getElementDimension(localPlayer))
setTimer ( destroyElement, 50, 1, obj[localPlayer])
end 

function getPointFromDistanceRotation(x, y, dist, angle)

    local a = math.rad(90 - angle);
 
    local dx = math.cos(a) * dist;
    local dy = math.sin(a) * dist;
 
    return x+dx, y+dy;
 
end


speeding = 0
resting = 0
function speedforce( key, keyState, obj )
	if keyState == "down" then
		if speeding == 0 then
			if isTimer(buildup) then
				resetTimer(buildup)
			else
				buildup = setTimer ( startSpeeding, 1000, 1)
			end
		end
	else
		if isTimer(buildup) then
			killTimer(buildup)
			buildup = nil
		end
		if speeding == 1 then
			outofspeed()
		end
	end
end
bindKey ( "sprint", "both", speedforce )


function startSpeeding()
	if resting == 0 then
		speeding = 1
		buildup = nil
		-- endRun = setTimer( outofspeed, 9999999999, 0 )
		addEventHandler("onClientRender",getRootElement(), speedupplayer )
		addEventHandler("onClientRender",getRootElement(), WaterOn )
		addEventHandler ("onClientRender",getRootElement(),WaterWalk) 
		-- triggerServerEvent ("onSpeedChange", getLocalPlayer(), "fast")
		-- triggerEvent( "switchRadialBlur", root, true )
	end
end

function outofspeed()
	speeding = 0
	if isTimer(endRun) then
		killTimer(endRun)
		endRun = nil
	end
	resting = 1
	doneresting = setTimer( resetspeedpower, 50, 1 )
	removeEventHandler("onClientRender",getRootElement(), speedupplayer )
	removeEventHandler("onClientRender",getRootElement(), WaterOn )
	removeEventHandler ("onClientRender",getRootElement(),WaterWalk) 
	-- triggerServerEvent ("onSpeedChange", getLocalPlayer(), "normal")
	-- triggerEvent( "switchRadialBlur", root, false )
end


function resetspeedpower()
	resting = 0
	if getControlState("sprint") == true then
		speedforce( "sprint", "down" )
	end
end

function speedupplayer()
	if getControlState("sprint") == true then
		if getControlState("forwards") == true or getControlState("backwards") == true or getControlState("left") == true or getControlState("right") == true then
			-- setPedWeaponSlot(getLocalPlayer(), 0)
			local x, y, z = getElementPosition(getLocalPlayer())
			local prot = getPedRotation(getLocalPlayer())
			local nx, ny = getPointFromDistanceRotation(x, y, 1, (prot)*-1)
			local clear = isLineOfSightClear( x, y, z, nx, ny, z, true, true, true, true, true, true, true)
			if clear == true then
				local lx, ly = getPointFromDistanceRotation(x, y, 1, (prot-8)*-1)
				local rx, ry = getPointFromDistanceRotation(x, y, 1, (prot+8)*-1)
				local clearl = isLineOfSightClear( x, y, z, lx, ly, z, true, true, true, true, true, true, true)
				local clearr = isLineOfSightClear( x, y, z, rx, ry, z, true, true, true, true, true, true, true)
				if clearl == true and clearr == true then
					local task = getPedSimplestTask(getLocalPlayer())
					if task == "TASK_SIMPLE_PLAYER_ON_FOOT" then
						local nz = getGroundPosition ( nx, ny, z+1 )
						if  getDistanceBetweenPoints3D( x, y, z, nx, ny, nz) < 2 then
							setElementPosition(getLocalPlayer(), nx, ny, nz+1, false)
						end
					elseif task == "TASK_SIMPLE_SWIM" then
						local level = getWaterLevel ( nx, ny, z )
						if level then
							if  getDistanceBetweenPoints3D( x, y, z, nx, ny, level) < 2 then
								local nx2, ny2 = getPointFromDistanceRotation(x, y, 1, (prot)*-1)
								local clear = isLineOfSightClear( x, y, z, nx2, ny2, z, true, true, true, true, true, true, true)
								setElementPosition(getLocalPlayer(), nx, ny, level, false)
							end
						end
					end
				end
			end
		end
	end
end

 

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addEventHandler("onClientRender",getRootElement(),
function()
	if getPedMoveState(localPlayer) == "sprint" and getKeyState("space") and not localPlayer:getData("brokenbone") then
		setPedControlState("sprint",not getPedControlState("sprint")) 
	end
end)

my script from 2015 year. use this in client.lua (clientside script)

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1 hour ago, XaskeL said:

addEventHandler("onClientRender",getRootElement(),function()	if getPedMoveState(localPlayer) == "sprint" and getKeyState("space") and not localPlayer:getData("brokenbone") then		setPedControlState("sprint",not getPedControlState("sprint")) 	endend)

my script from 2015 year. use this in client.lua (clientside script)

Thank you very much :D

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