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[HELP] dxDrawCircle

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Hi,

I have a question. How to rotate in a different direction? Because it looks like this:

800px-DxDrawCircle_Saml1er.png

 

Server:

 

mta-screen_2019-04-25_20-05-34.png?width=1202&height=677

 

Code:
 

local x,y = guiGetScreenSize()
local show = true

function dxDrawCircle( posX, posY, radius, width, angleAmount, startAngle, stopAngle, color, postGUI )
    if ( type( posX ) ~= "number" ) or ( type( posY ) ~= "number" ) then
        return false
    end
    
    local function clamp( val, lower, upper )
        if ( lower > upper ) then lower, upper = upper, lower end
        return math.max( lower, math.min( upper, val ) )
    end
    
    radius = type( radius ) == "number" and radius or 50
    width = type( width ) == "number" and width or 5
    angleAmount = type( angleAmount ) == "number" and angleAmount or 0
    startAngle = clamp( type( startAngle ) == "number" and startAngle or 0, 0, 360 )
    stopAngle = clamp( type( stopAngle ) == "number" and stopAngle or 360, 0, 360 )
    color = color or tocolor( 25, 25, 25, 0 )
    postGUI = type( postGUI ) == "boolean" and postGUI or false
    
    if ( stopAngle < startAngle ) then
        local tempAngle = stopAngle
        stopAngle = startAngle
        startAngle = tempAngle
    end
    
    for i = startAngle, stopAngle, angleAmount do
        local startX = math.cos( math.rad( i ) ) * ( radius - width )
        local startY = math.sin( math.rad( i ) ) * ( radius - width )
        local endX = math.cos( math.rad( i ) ) * ( radius + width )
        local endY = math.sin( math.rad( i ) ) * ( radius + width )
    
        dxDrawLine( startX + posX, startY + posY, endX + posX, endY + posY, color, width, postGUI )
    end
    
    return true
end

local health = tonumber(getElementHealth(localPlayer)) or 0
local armor = tonumber(getPedArmor(localPlayer)) or 0
local hunger = getElementData(localPlayer, "gracz:glod")
local thirsty = getElementData(localPlayer, "gracz:spragnienie")

function drawCircleHud()
    if (show==true) then
            dxDrawCircle(x-250, 35, 0.1, 22.1, 1, 0, 360, tocolor(25, 25, 25))
            dxDrawCircle(x-250, 35, 24, 2, 1, 0, health*3.6, tocolor(255, 50, 50))
            dxDrawImage(1657, 24, 24, 24, "grafika/zycie.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
    
            dxDrawCircle(x-180, 35, 0.1, 22.1, 1, 0, 360, tocolor(25, 25, 25))
            dxDrawCircle(x-180, 35, 24, 2, 1, 0, armor*3.6, tocolor(66, 134, 244))
            dxDrawImage(1728, 24, 24, 24, "grafika/kamizelka.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
    
            dxDrawCircle(x-110, 35, 0.1, 22.1, 1, 0, 360, tocolor(25, 25, 25))
            dxDrawCircle(x-110, 35, 24, 2, 1, 0, hunger*3.6, tocolor(158, 97, 29))
            dxDrawImage(1800, 24, 24, 24, "grafika/glod.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
    
            dxDrawCircle(x-40, 35, 0.1, 22.1, 1, 0, 360, tocolor(25, 25, 25))
            dxDrawCircle(x-40, 35, 24, 2, 1, 0, thirsty*3.6, tocolor(14, 173, 175))
            dxDrawImage(1869, 24, 24, 24, "grafika/spragnienie.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
    end
end
addEventHandler("onClientRender", root, drawCircleHud)

local components = { "weapon", "ammo", "health", "clock", "money", "breath", "armour", "wanted" }

addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),
function ()
    for _, component in ipairs( components ) do
        setPlayerHudComponentVisible( component, false )
    end
end)

 

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