[HELP] dxDrawCircle

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Hi,

I have a question. How to rotate in a different direction? Because it looks like this:

Server:

Code:

local x,y = guiGetScreenSize()
local show = true

function dxDrawCircle( posX, posY, radius, width, angleAmount, startAngle, stopAngle, color, postGUI )
if ( type( posX ) ~= "number" ) or ( type( posY ) ~= "number" ) then
return false
end

local function clamp( val, lower, upper )
if ( lower > upper ) then lower, upper = upper, lower end
return math.max( lower, math.min( upper, val ) )
end

width = type( width ) == "number" and width or 5
angleAmount = type( angleAmount ) == "number" and angleAmount or 0
startAngle = clamp( type( startAngle ) == "number" and startAngle or 0, 0, 360 )
stopAngle = clamp( type( stopAngle ) == "number" and stopAngle or 360, 0, 360 )
color = color or tocolor( 25, 25, 25, 0 )
postGUI = type( postGUI ) == "boolean" and postGUI or false

if ( stopAngle < startAngle ) then
local tempAngle = stopAngle
stopAngle = startAngle
startAngle = tempAngle
end

for i = startAngle, stopAngle, angleAmount do
local startX = math.cos( math.rad( i ) ) * ( radius - width )
local startY = math.sin( math.rad( i ) ) * ( radius - width )
local endX = math.cos( math.rad( i ) ) * ( radius + width )
local endY = math.sin( math.rad( i ) ) * ( radius + width )

dxDrawLine( startX + posX, startY + posY, endX + posX, endY + posY, color, width, postGUI )
end

return true
end

local health = tonumber(getElementHealth(localPlayer)) or 0
local armor = tonumber(getPedArmor(localPlayer)) or 0
local hunger = getElementData(localPlayer, "gracz:glod")
local thirsty = getElementData(localPlayer, "gracz:spragnienie")

function drawCircleHud()
if (show==true) then
dxDrawCircle(x-250, 35, 0.1, 22.1, 1, 0, 360, tocolor(25, 25, 25))
dxDrawCircle(x-250, 35, 24, 2, 1, 0, health*3.6, tocolor(255, 50, 50))
dxDrawImage(1657, 24, 24, 24, "grafika/zycie.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)

dxDrawCircle(x-180, 35, 0.1, 22.1, 1, 0, 360, tocolor(25, 25, 25))
dxDrawCircle(x-180, 35, 24, 2, 1, 0, armor*3.6, tocolor(66, 134, 244))
dxDrawImage(1728, 24, 24, 24, "grafika/kamizelka.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)

dxDrawCircle(x-110, 35, 0.1, 22.1, 1, 0, 360, tocolor(25, 25, 25))
dxDrawCircle(x-110, 35, 24, 2, 1, 0, hunger*3.6, tocolor(158, 97, 29))
dxDrawImage(1800, 24, 24, 24, "grafika/glod.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)

dxDrawCircle(x-40, 35, 0.1, 22.1, 1, 0, 360, tocolor(25, 25, 25))
dxDrawCircle(x-40, 35, 24, 2, 1, 0, thirsty*3.6, tocolor(14, 173, 175))
dxDrawImage(1869, 24, 24, 24, "grafika/spragnienie.png", 0, 0, 0, tocolor(255, 255, 255, 255), false)
end
end

local components = { "weapon", "ammo", "health", "clock", "money", "breath", "armour", "wanted" }

function ()
for _, component in ipairs( components ) do
setPlayerHudComponentVisible( component, false )
end
end)

@ref