Luccas

Continuar com a mesma skin quando morrer

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Então, eu quero colocar para quando morrer continuar com a mesma skin. Código do meu gamemode -> 

Quote

local spawnpoint

addEventHandler("onResourceStart", resourceRoot,
	function()
		spawnpoint = getRandomSpawnPoint()
		resetMapInfo()
		for i,player in ipairs(getElementsByType("player")) do
			spawn(player)
		end
	end
)

function spawn(player)
	if not isElement(player) then return end
	if get("spawnreset") == "onSpawn" then
		spawnpoint = getRandomSpawnPoint()
	end
	exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false)
	repeat until setElementModel(player,(239))
	fadeCamera(player, true)
	setCameraTarget(player, player)
	showChat(player, true)
end

function getRandomSpawnPoint ()
	local spawnpoints = getElementsByType("spawnpoint")
	return spawnpoints[math.random(1,#spawnpoints)]
end

addEventHandler("onPlayerJoin", root,
	function()
		spawn(source)
	end
)

addEventHandler("onPlayerQuit",root,
	function ()
		if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then
			spawnpoint = getRandomSpawnPoint()
		end
	end
)

addEventHandler("onPlayerWasted", root,
	function()
		setTimer(spawn, 1800, 1, source)
	end
)

 

 

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Remova setElementModel na função spawn.

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On 11/04/2019 at 20:50, DNL291 said:

Remove setElementModel na função principal.

Não funcionou.

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Tente isto:

local spawnpoint

addEventHandler("onResourceStart", resourceRoot,
	function()
		spawnpoint = getRandomSpawnPoint()
		resetMapInfo()
		for i,player in ipairs(getElementsByType("player")) do
			spawn(player, true)
		end
	end
)

function spawn(player, setRnd)
	if not isElement(player) then return end
	if get("spawnreset") == "onSpawn" then
		spawnpoint = getRandomSpawnPoint()
	end
	local skinID = setRnd and math.random(312) or (getElementData( player, "playerTempSkinID" ) or 0)
	exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false)
	setElementModel(player, skinID)
	fadeCamera(player, true)
	setCameraTarget(player, player)
	showChat(player, true)
end

function getRandomSpawnPoint ()
	local spawnpoints = getElementsByType("spawnpoint")
	return spawnpoints[math.random(1,#spawnpoints)]
end

addEventHandler("onPlayerJoin", root,
	function()
		spawn(source, true)
	end
)

addEventHandler("onPlayerQuit",root,
	function ()
		if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then
			spawnpoint = getRandomSpawnPoint()
		end
	end
)

addEventHandler("onPlayerWasted", root,
	function()
		setElementData( source, "playerTempSkinID", getElementModel(source), false )
		setTimer(spawn, 1800, 1, source)
	end
)

 

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