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Eu uso isso para definir um certo limite de dano em minhas armas.

Ele funciona em serve-side

Nesse código ele fornece 100 dano para sniper ID. 34 

addEvent "onPlayerHeadshot"

addEventHandler("onPlayerDamage", getRootElement(),
	function (attacker, weapon, bodypart, loss)
		if bodypart == 9 then
			local result = triggerEvent("onPlayerHeadshot", source, attacker, weapon, loss)
			if result == true then
				killPed(source, attacker, weapon, bodypart)
			end
		end
	end
)

local weapons = {34}

function onClientPedDamage(_, weapon)
    if(getElementType(source) == "player") then
       if(weapons[weapon]) then
           return killPed(source)
       end
    end
end
addEventHandler("onClientPedDamage", getRootElement(), onClientPedDamage)

for _, v in ipairs ( { "pro", "std", "poor" } ) do
    setWeaponProperty ( "sniper", v, "damage", 100 )
end

 

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Só com isso já serve.

for _, v in ipairs ( { "pro", "std", "poor" } ) do
    setWeaponProperty (ID, v, "damage", 0) -- No lugar de ID, coloque o ID da arma que vc quer mudar o dano. No lugar do 0, informe quanto dano cada tiro da arma deverá dar.
end

 

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