Grozz 68 Posted March 23 A poor demonstration of custom face morphing 13 1 Share this post Link to post
IgorRodriguesCo 9 Posted March 28 This is amazing! Congratulations for your work. 1 Share this post Link to post
Lerius 2 Posted April 13 Couldn't even tell this was recorded in MTA. This is simply revolutionary, great job! 1 Share this post Link to post
Aimcac 7 Posted April 20 I would kill to just know how you did this. Truly awesome work you have here mate. 1 Share this post Link to post
Grozz 68 Posted April 20 1 hour ago, Aimcac said: I would kill to just know how you did this. Truly awesome work you have here mate. thats a simple vertex displacement shader Share this post Link to post
Captain Cody 524 Posted April 21 Same concept could be applied to vehicles for realistic vehicle deformation. (See AfterAlls vehicle deformation) Share this post Link to post
Grozz 68 Posted July 19 5 hours ago, NokoS said: How created background? its dxDrawMaterialLine3D() or setSkyGradient() Share this post Link to post
Grozz 68 Posted July 23 36 minutes ago, xMKHx said: Fake Of course man. If you're not able to do something, it's not even possible, right? Share this post Link to post
Grozz 68 Posted July 23 23 minutes ago, Yoshira said: Amazing work man! Thanks bro! Share this post Link to post