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swag_k_dog

[HELP] UV maps not working correctly

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basically I've made a new model for the money, and it works correctly in DFF viewer

XciCBtL.png

but when I put it in the game, here's what it looks like:
ayiHaMQ.png

4PNxAFC.png

 

Here's the script:
 

addEventHandler('onClientResourceStart', resourceRoot,  
    function()  
        outputChatBox ( "Test") 
  
        local txd = engineLoadTXD('models/money.txd',true) 
        engineImportTXD(txd, 1872) 
  
        local dff = engineLoadDFF('models/money.dff', 0)  
        engineReplaceModel(dff, 1872) 
    end  
) 

Any idea why this is happening? And how to fix it?

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did you ever work with the script to import different models? if so, did that work fine? 

if you'd like i can have a look at the files @swag_k_dog

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If you add me on Skype I can fix it for you.
Some sort of texture issue, maybe in the model itself or maybe something else not sure yet.

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@Tut cockroaches#4437
hit me on discord so we can talk about it

 

On 16/03/2019 at 00:10, JustinMTA said:

If you add me on Skype I can fix it for you.
Some sort of texture issue, maybe in the model itself or maybe something else not sure yet.

not using Skype,  text me over discord

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