Yasuoo

need help core Server

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need help 

[19-02-19 17:35:37] ERROR: [core]/server/Server/server.lua:150: attempt to get length of a boolean value
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-- Positions for the matrix view for the login screen
local matrixViewPositions = {
    {2060.693359375, 1323.3287353516, 65.554336547852, 2154.0563964844, 1301.9788818359, 36.787712097168},
    {-488.73297119141, 2129.7478027344, 131.07089233398, -577.43792724609, 2095.4423828125, 100.17473602295},
    {355.38235473633, -1999.6640625, 34.214122772217, 401.36798095703, -2077.3337402344, -8.8294067382813},
    {2373.4975585938, 69.472595214844, 68.322166442871, 2420.0559082031, -10.329551696777, 30.060695648193},
    {2055.7841796875, 1197.9633789063, 25.738883972168, 2141.7668457031, 1147.1596679688, 20.643169403076},
    {2321.8068847656, -1100.53125, 76.947044372559, 2365.5268554688, -1017.3639526367, 42.716026306152},
    {-807.52880859375, 2699.8017578125, 75.263061523438, -853.92779541016, 2777.5541992188, 32.816757202148},
    {196.63110351563, 2660.5759277344, 53.300601959229, 262.5549621582, 2594.3989257813, 17.598323822021},
    {-458.94390869141, -164.11698913574, 123.5959777832, -548.6953125, -195.21823120117, 92.332641601563},
    {-1070.3149414063, -1610.5084228516, 94.326530456543, -1135.0595703125, -1682.0073242188, 67.944076538086},
    {-632.33306884766, -1473.3518066406, 44.557136535645, -545.33532714844, -1492.6140136719, -0.833984375},
    {270.52749633789, -1205.0640869141, 110.60611724854, 321.99029541016, -1128.5759277344, 71.861503601074},
    {1156.4423828125, -1441.9432373047, 38.343357086182, 1086.1207275391, -1504.4560546875, 4.4757308959961},
    {-1267.3508300781, 1106.96484375, 102.32939910889, -1311.2535400391, 1019.9342041016, 80.008575439453},
    {-2662.2238769531, 2242.8115234375, 89.52938079834, -2584.8740234375, 2297.583984375, 57.639293670654},
}

local antisaveTimers = {}
local loggingIn = {}

-- Create teams and set time
addEventHandler ( "onResourceStart", resourceRoot,
    function ()
        setGameType( "CSG V"..getCSGServerVersion() )
        setOcclusionsEnabled( false )
        
        createTeam("Staff",255,255,255)
        local query = exports.DENmysql:query("SELECT * FROM teams ORDER BY list ASC")
        for k,v in ipairs(query) do
            createTeam(v["name"],v["cR"],v["cG"],v["cB"])
        end

        local realtime = getRealTime()
        setTime( realtime.hour, realtime.minute )
        setMinuteDuration( 60000 )
        setServerPassword("") --set the password to nothing if any password is set.
    end
)

addEventHandler("onResourceStop",resourceRoot,
function()
    setServerPassword(math.random(1239871)) --set a password so that no one can connect back on while the kicking process continues.
    for k,v in ipairs(getElementsByType("player")) do
        kickPlayer(v,"Core","Core Stopping / Restarting...")
    end
end)

-- Check if there is not already a player ingame with the same serial
addEventHandler( "onPlayerConnect", root,
function ( playerNick, playerIP, playerUsername, playerSerial, playerVersionNumber )
    for k, thePlayer in pairs ( getElementsByType ( "player" ) ) do
        if ( getPlayerSerial( thePlayer ) == playerSerial ) then
            cancelEvent( true, "There is already a player online with this serial!" );
            return
        end
    end
end
)

-- When the player joins spawn him ingame
addEventHandler( "onPlayerJoin", root,
function ()
    if ( spawnPlayer( source, 0, 0, 0 ) ) then
        setCameraTarget ( source )
        fadeCamera( source, true, 1.0, 0, 0, 0 )

        startMatrix(source)

        showPlayerHudComponent ( source, "radar", false )
        showPlayerHudComponent ( source, "area_name", false )
        setElementDimension ( source, 1234 )
        showChat( source, false )
    end
end
)

local refreshTimers = {}

function startMatrix(player)
    if (isElement(player)) then
        if (exports.server:isPlayerLoggedIn(player) == false) then
            fadeCamera(player, false,1.0,0,0,0)
            setTimer(fadeCamera,1000,1,player, true)
            local x, y, z, lx, ly, lz = unpack( matrixViewPositions[ math.random ( #matrixViewPositions ) ] )
            setTimer(setCameraMatrix,1000,1,player, x, y, z, lx, ly, lz )
            
            refreshTimers[player] = setTimer(startMatrix,5000,1, player)
        else
            if (isTimer(refreshTimers[player])) then
                killTimer(refreshTimers[player])
            end
            
            return false --no more updating.
        end
    else
        return false
    end
end

-- Kick the player when he has a too low resolution
--[[addEvent( "doKickPlayer", true )
addEventHandler( "doKickPlayer", root,
    function ()
        kickPlayer( source, "Connection refused due a too low screen resolution" )
    end
)]]--

-- When the player spawns check if we show the login screen or draw a ban window
addEvent( "doSpawnPlayer", true )
addEventHandler( "doSpawnPlayer", root,
    function ()
        local time = getRealTime()
        local banData = exports.DENmysql:query( "SELECT banstamp,bannedby,reason,serial FROM bans WHERE serial=? LIMIT 1", getPlayerSerial( source ) )
        if banData and banData[1] then
            if ( time.timestamp > tonumber( banData[1].banstamp ) ) and not ( tonumber( banData[1].banstamp ) == 0 ) then
                exports.DENmysql:exec( "DELETE FROM bans WHERE serial = ?", getPlayerSerial( source ) )
                triggerClientEvent( source, "setLoginWindowVisable", source )
            else
                setElementData( source, "Occupation", "Banned" )
                triggerClientEvent( source, "drawClientBanScreen", source, banData[1].serial, banData[1].reason, banData[1].banstamp, banData.bannedby )
                toggleAllControls(source,false)
            end
        else
            triggerClientEvent( source, "setLoginWindowVisable", source )
        end
    end
)

-- Timestap convert
function timestampConvert ( timeStamp )
    local time = getRealTime(timeStamp)

    local year = time.year + 1900
    local month = time.month + 1
    local day = time.monthday
    local hour = time.hour
    local minute = time.minute

    return "" .. hour ..":" .. minute .." - " .. month .."/" .. day .."/" .. year ..""
end

-- When the player creates a new account
addEvent( "doAccountRegister", true )
addEventHandler( "doAccountRegister", root,
function ( username, password1, password2, email, genderMale, genderFemale )
    if ( exports.DENmysql:querySingle( "SELECT username FROM accounts WHERE username=? LIMIT 1", string.lower( username ) ) ) then
        triggerClientEvent( source, "setWarningLabelText", source, "This username is already taken!", "registerWindow", 225, 0, 0 )
    elseif ( #exports.DENmysql:query( "SELECT * FROM accounts WHERE serial = ?", getPlayerSerial( source ) ) >= 2 ) then
        triggerClientEvent( source, "setWarningLabelText", source, "You can only register 2 accounts for each serial!", "registerWindow", 225, 0, 0 )
    else
        if ( genderFemale ) then theGender = 93 else theGender = 0 end
        if ( exports.DENmysql:exec( "INSERT INTO accounts SET username=?, password=?, email=?, serial=?, skin=?", string.lower( username ), email, getPlayerSerial( source ), theGender ) ) then
            local userData = exports.DENmysql:querySingle( "SELECT * FROM accounts WHERE username=? AND password=? LIMIT 1", string.lower( username ) )
            exports.DENmysql:exec("INSERT INTO weapons SET userid=?", tonumber( userData.id ) )
            exports.DENmysql:exec("INSERT INTO playerstats SET userid=?", tonumber( userData.id ) )
            triggerClientEvent( source, "setPopupWindowVisable", source )
        end
    end
end
)

-- When the player password changed
function onPasswordRequestCallback ()
    -- callBack functie after password is changed nothing important though
end

-- Password reset function
addEvent( "doPlayerPasswordReset", true )
addEventHandler( "doPlayerPasswordReset", root,
    function ( email, username, newPassword )
        local userData= exports.DENmysql:querySingle( "SELECT email FROM accounts WHERE username = ? LIMIT 1", string.lower(username) )
        if ( userData ) then
          if ( userData.email == "" ) or ( userData.email == " " ) then
                triggerClientEvent( source, "setWarningLabelText", source, "No email found with this account!", "passwordWindow", 225, 0, 0 )
            elseif not ( string.match(tostring( userData.email ), "^.+@.+%.%a%a%a*%.*%a*%a*%a*") )then
                triggerClientEvent( source, "setWarningLabelText", source, "You didn't enter a vaild email adress!", "passwordWindow", 225, 0, 0 )
            elseif not ( string.lower( userData.email ) == string.lower(email) ) then
                triggerClientEvent( source, "setWarningLabelText", source, "The email with this account doesn't match!", "passwordWindow", 225, 0, 0 )
            else
                if ( exports.DENmysql:exec( "UPDATE accounts SET password=? WHERE username=? AND email=?", sha512(newPassword), string.lower(username), email ) ) then
                    callRemote( "http://csgmta.net/mail/password.php", onPasswordRequestCallback, username, email, newPassword )
                    exports.DENdxmsg:createNewDxMessage(source, "Your password is changed and sent to your email!", 0, 225, 0)
                    triggerClientEvent( source, "setWarningLabelText", source, "A new password has been sent!", "passwordWindow", 225, 0, 0 )
                    triggerClientEvent ( source, "setLoginWindowVisable", source )
                end
            end
        else
            triggerClientEvent( source, "setWarningLabelText", source, "No account found with this name!", "passwordWindow", 225, 0, 0 )
        end
    end
)

-- When the player send the login forum
addEvent( "doPlayerLogin", true )
addEventHandler( "doPlayerLogin", root,
    function ( username, password, usernameTick, passwordTick )
        if not (exports.DENmysql:getConnection()) then
            triggerClientEvent(source,"setWarningLabelText",source,"Database is down! Please contact a developer!","loginWindow",255,0,0)
            return false
        end
        
        local accountID = false
        local idQuery = exports.DENmysql:query("SELECT id FROM accounts WHERE username=? LIMIT 1",username:lower())
        if idQuery and #idQuery == 1 then
            accountID = idQuery[1].id
        end
        if not accountID then
            triggerClientEvent( source, "setWarningLabelText", source, "Wrong username and/or password!", "loginWindow", 225, 0, 0 )
            triggerClientEvent(source,"toggleLoginButton",source,true)
            return
        end
        if ( #exports.DENmysql:query( "SELECT id FROM accounts WHERE id=? AND password=? LIMIT 1", accountID, md5( password ) ) == 1 ) then
            -- If the password is a MD5 passwoard from the old system then force the player to change it
            triggerClientEvent( source, "setWarningLabelText", source, "Unable to login, please change password first!", "loginWindow", 225, 0, 0 )
            triggerClientEvent( source, "setNewPasswordWindowVisable", source ) setElementData( source, "temp:UsernameData", string.lower( username ) ) setElementData( source, "temp:PasswordData", md5( password ) )
        elseif ( #exports.DENmysql:query( "SELECT id FROM accounts WHERE id=? AND password=? LIMIT 1", accountID, ( password ) ) == 1 ) then
            -- If the password is correct and a SHA512 password then log the player in
            --exports.irc:outputIRC(tostring(loggingIn[username]))
            if (loggingIn[username] == nil) then
                loggingIn[username] = true --set this true to prevent it from logging in again
                --exports.irc:outputIRC(username.." login stored.")
            elseif (loggingIn[username] == true) then
                --exports.irc:outputIRC(username.." was refused login since he spammed the :~ out of login.")
                return false
            else
                --exports.irc:outputIRC("Something :Oed up, blame Priyen!")
                --exports.irc:outputIRC(tostring(loggingIn[username]))
            end
            
            local banData = exports.DENmysql:query( "SELECT banstamp FROM bans WHERE username=? LIMIT 1", username:lower() )
            if ( banData and #banData == 1 ) then
                if ( banData[1].banstamp == 0 ) then
                    triggerClientEvent( source, "setWarningLabelText", source, "This account is Permanently Banned from the server!", "loginWindow", 225, 0, 0 )
                elseif ( getRealTime().timestamp < banData[1].banstamp ) then
                    triggerClientEvent( source, "setWarningLabelText", source, "This account is banned from the server til: "..timestampConvert( banData[1].banstamp ), "loginWindow", 225, 0, 0 )
                elseif ( banData[1].banstamp > 0 ) and ( getRealTime().timestamp > banData[1].banstamp ) and ( exports.DENmysql:exec( "DELETE FROM bans WHERE account=?", username:lower() ) ) then
                    triggerClientEvent( source, "setWarningLabelText", source, "Your account is now unbanned! Try again.", "loginWindow", 0, 225, 0 )
                end
            else
                removeElementData( source, "temp:UsernameData" ) removeElementData( source, "temp:PasswordData" )
                triggerClientEvent ( source, "updateAccountXMLData", source, username, password, usernameTick, passwordTick )

                local accountData = exports.DENmysql:query( "SELECT * FROM accounts WHERE id=? LIMIT 1", accountID )
                local groupData = exports.DENmysql:query( "SELECT groupname,grouprank,groupid FROM groups_members WHERE memberid=? LIMIT 1", accountID )
                
                for k,v in ipairs(getElementsByType("player")) do
                    if (getElementData(v,"accountUserID") == accountData[1].id) then
                        kickPlayer(v,"Accounts",getPlayerName(source).." has logged into your account.")
                    end
                end
                
                exports.DENmysql:exec( "INSERT INTO logins SET serial=?, ip=?, nickname=?, accountname=?", getPlayerSerial( source ), getPlayerIP ( source ), getPlayerName( source ), username )
                exports.DENmysql:exec( "UPDATE accounts SET serial=?,IP=? WHERE id=?", getPlayerSerial( source ), getPlayerIP( source ), accountData[1].id )

                setPlayerTeam ( source, getTeamFromName(accountData[1].team) )

                setElementData( source, "accountUserID", accountID )
                setElementData( source, "tempdata.accountUserID", accountID )
                setElementData( source, "Occupation", accountData[1].occupation )
                setElementData( source, "playerAccount", accountData[1].username )
                setElementData( source, "playerEmail", accountData[1].email )
                setElementData( source, "playerIP", getPlayerIP ( source ) )
                setElementData( source, "joinTick", getTickCount() )
                setElementData(source,"playerScore",accountData[1].score)
                
                setElementData( source, "carLicence", true )
                setElementData( source, "planeLicence", true )
                setElementData( source, "bikeLicence", true )
                setElementData( source, "chopperLicence", true )
                setElementData( source, "boatLicence", true )

                if ( groupData and #groupData == 1 ) then
                    setElementData( source, "Group", groupData[1].groupname )
                    setElementData( source, "GroupRank", groupData[1].grouprank )
                    setElementData( source, "GroupID", tonumber(groupData[1].groupid) )
                end

                if ( tonumber(accountData[1].premium) < 1 ) then
                    setElementData( source, "isPlayerPremium", false )
                    setElementData( source, "Premium", "No" )
                    setElementData(source,"premiumType",accountData[1].premiumType)
                else
                    setElementData( source, "isPlayerPremium", true )
                    setElementData( source, "Premium", "Yes" )
                    setElementData(source,"premiumType",accountData[1].premiumType)
                end

                setElementData( source, "playTime", accountData[1].playtime )

                triggerClientEvent( source, "setAllWindowsHided", source )
                triggerClientEvent( source, "clientPlayerLogin", source, accountData[1].id, username )

                fadeCamera( source, false, 1.0, 0, 0, 0 )
                setTimer( fadeCamera, 2000, 1, source, true, 1.0, 0, 0, 0 )
                setTimer( createPlayerElementIntoGame, 1000, 1, source, accountData[1] )
                antisaveTimers[source] = setTimer(allowSaving,10000,1,source)

                triggerEvent( "onPlayerLogin", source )
                loggingIn[username] = nil
                
            end
        else
            -- If the password is wrong
            triggerClientEvent( source, "setWarningLabelText", source, "Wrong username and/or password!", "loginWindow", 225, 0, 0 )
            triggerClientEvent(source,"toggleLoginButton",source,true)
        end
    end
)

function allowSaving(player)
    if (isElement(player)) then
        antisaveTimers[source] = nil
    end
end

-- Change password
addEvent( "onPlayerUpdatePasswords", true )
addEventHandler( "onPlayerUpdatePasswords", root,
    function ( password )
        if ( getElementData( source, "temp:UsernameData" ) ) then
            if ( exports.DENmysql:exec( "UPDATE accounts SET password=? WHERE username=?", sha512( password ), getElementData( source, "temp:UsernameData" ) ) ) then
                triggerClientEvent ( source, "setLoginWindowVisable", source )
                exports.DENdxmsg:createNewDxMessage( thePlayer, "Your password is changed!", 0, 225, 0 )
            else
                triggerClientEvent ( source, "setLoginWindowVisable", source )
                exports.DENdxmsg:createNewDxMessage( thePlayer, "We couldn't change your password try again!", 225, 0, 0 )
            end
        else
            triggerClientEvent ( source, "setLoginWindowVisable", source )
            exports.DENdxmsg:createNewDxMessage( thePlayer, "We couldn't change your password try again!", 225, 0, 0 )
        end
    end
)

-- Spawn the player into the world
function createPlayerElementIntoGame ( thePlayer, dataTable )
    if ( exports.server:isPlayerLoggedIn( thePlayer ) ) then
        local playerID = exports.server:getPlayerAccountID( thePlayer )

        exports.DENdxmsg:createNewDxMessage( thePlayer, "Welcome back to CSG " .. getPlayerName( thePlayer ) .. "!", 238, 154, 0 )

        setCameraTarget( thePlayer, thePlayer )
        showChat( thePlayer, true )
        showPlayerHudComponent ( thePlayer, "radar", true )
        showPlayerHudComponent ( thePlayer, "area_name", true )

        if ( dataTable.team == "Criminals" ) or ( dataTable.team == "Unemployed" ) or ( dataTable.team == "Unoccupied" ) then
            spawnPlayer( thePlayer, dataTable.x, dataTable.y, dataTable.z +1, dataTable.rotation, dataTable.skin, dataTable.interior, dataTable.dimension, dataTable.team )
        else
            spawnPlayer( thePlayer, dataTable.x, dataTable.y, dataTable.z +1, dataTable.rotation, dataTable.jobskin, dataTable.interior, dataTable.dimension, dataTable.team )
        end

        local CJCLOTTable = fromJSON( tostring( dataTable.cjskin ) )
        if CJCLOTTable then
            for theType, index in pairs( CJCLOTTable ) do
                local texture, model = getClothesByTypeIndex ( theType, index )
                addPedClothes ( thePlayer, texture, model, theType )
            end
        end
        
        local weapons = fromJSON( dataTable.weapons )
        if ( weapons ) then
            for weapon, ammo in pairs( weapons ) do
                if not ( tonumber(weapon) == 36 ) and not ( tonumber(weapon) == 37 ) and not ( tonumber(weapon) == 38 ) and not ( tonumber(weapon) == 18 ) then
                    giveWeapon( thePlayer, tonumber(weapon), tonumber(ammo) )
                end
            end
        end

        local playerStatus = exports.DENmysql:querySingle( "SELECT * FROM playerstats WHERE userid=? LIMIT 1", playerID )
        if ( playerStatus ) then
            local wepSkills = fromJSON( playerStatus.weaponskills )
            if ( wepSkills ) then
                for skillint, valueint in pairs( wepSkills ) do
                    if ( tonumber(valueint) > 950 ) then
                        setPedStat ( thePlayer, tonumber(skillint), 995 )
                    else
                        setPedStat ( thePlayer, tonumber(skillint), tonumber(valueint) )
                    end
                end
            end
        end

        if ( dataTable.health == 0 ) then
            killPed( thePlayer )
        else
            setElementHealth( thePlayer, tonumber( dataTable.health ) )
        end

        exports.DENmysql:exec( "UPDATE groups_members SET lastonline=? WHERE memberid=?", getRealTime().timestamp, playerID )

        setPedArmor( thePlayer, tonumber( dataTable.armor ) )
        setPlayerMoney( thePlayer, tonumber( dataTable.money ) )
        setPedFightingStyle ( thePlayer, tonumber( dataTable.fightstyle ) )

        setElementData ( thePlayer, "isPlayerLoggedin", true )
        setElementData ( thePlayer, "wantedPoints", tonumber( dataTable.wanted ) )
        
        local jailData = exports.DENmysql:querySingle("SELECT * FROM jail WHERE userid=? LIMIT 1",dataTable.id)
        if (jailData) then
            triggerClientEvent( thePlayer, "onSetPlayerJailed", thePlayer, jailData.jailtime )
        end

        triggerEvent ( "onServerPlayerLogin", thePlayer, playerID, dataTable.username )
        exports.DENvehicles:reloadFreeVehicleMarkers( thePlayer )
    end
end

function getCSGServerVersion()
    query = exports.DENmysql:querySingle("SELECT value FROM settings WHERE settingName=? LIMIT 1","serverVersion")
    if (query) then
        return query["value"]
    else
        return "2.1.4"
    end
end

addEvent("updatePlayerFPS",true)
addEventHandler("updatePlayerFPS",root,
function(fps)
    if (isElement(source)) and fps then
        setElementData(source,"FPS",fps)
    end
end)

--[[function updatePlayerTeamToElementData()
    for k,v in ipairs(getElementsByType("player")) do
        team = getPlayerTeam(v)
        if (team = nil) then
            setElementData(v,"playerTeam",team)
            outputDebugString(getTeamFromName(team))
        end
    end
end
setTimer(updatePlayerTeamToElementData,2000,0)]]--

function isAllowedToSave(player)
    if (isTimer(antisaveTimers[player])) then
        return false
    else
        return true
    end
end

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This is line 150:

elseif ( #exports.DENmysql:query( "SELECT * FROM accounts WHERE serial = ?", getPlayerSerial( source ) ) >= 2 ) then

The problem is simple. The query

exports.DENmysql:query( "SELECT * FROM accounts WHERE serial = ?", getPlayerSerial(source))

failed and returned a boolean instead of a table, thus the # (length operator) raised an error.

P.S. Use code blocks next time. It's very unhelpful to share code without line numbers. Also, you should provide more info as well. Saying "need help" isn't going to attract people willing to help. Also, share only relevant lines of the code, please? It's annoying to have to scroll through 400 lines of code when we're just interested in 1 line.

Edited by MrTasty

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15 hours ago, MrTasty said:

This is line 150:


elseif ( #exports.DENmysql:query( "SELECT * FROM accounts WHERE serial = ?", getPlayerSerial( source ) ) >= 2 ) then

The problem is simple. The query


exports.DENmysql:query( "SELECT * FROM accounts WHERE serial = ?", getPlayerSerial(source))

failed and returned a boolean instead of a table, thus the # (length operator) raised an error.

P.S. Use code blocks next time. It's very unhelpful to share code without line numbers. Also, you should provide more info as well. Saying "need help" isn't going to attract people willing to help. Also, share only relevant lines of the code, please? It's annoying to have to scroll through 400 lines of code when we're just interested in 1 line.

im really sorry i dont understand that scripts but im a well owner . i have little bit experience in LUA scripts and if you can help as a devoloper that will be so good thanks 

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-- Positions for the matrix view for the login screen
local matrixViewPositions = {
    {2060.693359375, 1323.3287353516, 65.554336547852, 2154.0563964844, 1301.9788818359, 36.787712097168},
    {-488.73297119141, 2129.7478027344, 131.07089233398, -577.43792724609, 2095.4423828125, 100.17473602295},
    {355.38235473633, -1999.6640625, 34.214122772217, 401.36798095703, -2077.3337402344, -8.8294067382813},
    {2373.4975585938, 69.472595214844, 68.322166442871, 2420.0559082031, -10.329551696777, 30.060695648193},
    {2055.7841796875, 1197.9633789063, 25.738883972168, 2141.7668457031, 1147.1596679688, 20.643169403076},
    {2321.8068847656, -1100.53125, 76.947044372559, 2365.5268554688, -1017.3639526367, 42.716026306152},
    {-807.52880859375, 2699.8017578125, 75.263061523438, -853.92779541016, 2777.5541992188, 32.816757202148},
    {196.63110351563, 2660.5759277344, 53.300601959229, 262.5549621582, 2594.3989257813, 17.598323822021},
    {-458.94390869141, -164.11698913574, 123.5959777832, -548.6953125, -195.21823120117, 92.332641601563},
    {-1070.3149414063, -1610.5084228516, 94.326530456543, -1135.0595703125, -1682.0073242188, 67.944076538086},
    {-632.33306884766, -1473.3518066406, 44.557136535645, -545.33532714844, -1492.6140136719, -0.833984375},
    {270.52749633789, -1205.0640869141, 110.60611724854, 321.99029541016, -1128.5759277344, 71.861503601074},
    {1156.4423828125, -1441.9432373047, 38.343357086182, 1086.1207275391, -1504.4560546875, 4.4757308959961},
    {-1267.3508300781, 1106.96484375, 102.32939910889, -1311.2535400391, 1019.9342041016, 80.008575439453},
    {-2662.2238769531, 2242.8115234375, 89.52938079834, -2584.8740234375, 2297.583984375, 57.639293670654},
}

local antisaveTimers = {}
local loggingIn = {}

-- Create teams and set time
addEventHandler ( "onResourceStart", resourceRoot,
    function ()
        setGameType( "CSG V"..getCSGServerVersion() )
        setOcclusionsEnabled( false )
        
        createTeam("Staff",255,255,255)
        local query = exports.DENmysql:query("SELECT * FROM teams ORDER BY list ASC")
        for k,v in ipairs(query) do
            createTeam(v["name"],v["cR"],v["cG"],v["cB"])
        end

        local realtime = getRealTime()
        setTime( realtime.hour, realtime.minute )
        setMinuteDuration( 60000 )
        setServerPassword("") --set the password to nothing if any password is set.
    end
)

addEventHandler("onResourceStop",resourceRoot,
function()
    setServerPassword(math.random(1239871)) --set a password so that no one can connect back on while the kicking process continues.
    for k,v in ipairs(getElementsByType("player")) do
        kickPlayer(v,"Core","Core Stopping / Restarting...")
    end
end)

-- Check if there is not already a player ingame with the same serial
addEventHandler( "onPlayerConnect", root,
function ( playerNick, playerIP, playerUsername, playerSerial, playerVersionNumber )
    for k, thePlayer in pairs ( getElementsByType ( "player" ) ) do
        if ( getPlayerSerial( thePlayer ) == playerSerial ) then
            cancelEvent( true, "There is already a player online with this serial!" );
            return
        end
    end
end
)

-- When the player joins spawn him ingame
addEventHandler( "onPlayerJoin", root,
function ()
    if ( spawnPlayer( source, 0, 0, 0 ) ) then
        setCameraTarget ( source )
        fadeCamera( source, true, 1.0, 0, 0, 0 )

        startMatrix(source)

        showPlayerHudComponent ( source, "radar", false )
        showPlayerHudComponent ( source, "area_name", false )
        setElementDimension ( source, 1234 )
        showChat( source, false )
    end
end
)

local refreshTimers = {}

function startMatrix(player)
    if (isElement(player)) then
        if (exports.server:isPlayerLoggedIn(player) == false) then
            fadeCamera(player, false,1.0,0,0,0)
            setTimer(fadeCamera,1000,1,player, true)
            local x, y, z, lx, ly, lz = unpack( matrixViewPositions[ math.random ( #matrixViewPositions ) ] )
            setTimer(setCameraMatrix,1000,1,player, x, y, z, lx, ly, lz )
            
            refreshTimers[player] = setTimer(startMatrix,5000,1, player)
        else
            if (isTimer(refreshTimers[player])) then
                killTimer(refreshTimers[player])
            end
            
            return false --no more updating.
        end
    else
        return false
    end
end

-- Kick the player when he has a too low resolution
--[[addEvent( "doKickPlayer", true )
addEventHandler( "doKickPlayer", root,
    function ()
        kickPlayer( source, "Connection refused due a too low screen resolution" )
    end
)]]--

-- When the player spawns check if we show the login screen or draw a ban window
addEvent( "doSpawnPlayer", true )
addEventHandler( "doSpawnPlayer", root,
    function ()
        local time = getRealTime()
        local banData = exports.DENmysql:query( "SELECT banstamp,bannedby,reason,serial FROM bans WHERE serial=? LIMIT 1", getPlayerSerial( source ) )
        if banData and banData[1] then
            if ( time.timestamp > tonumber( banData[1].banstamp ) ) and not ( tonumber( banData[1].banstamp ) == 0 ) then
                exports.DENmysql:exec( "DELETE FROM bans WHERE serial = ?", getPlayerSerial( source ) )
                triggerClientEvent( source, "setLoginWindowVisable", source )
            else
                setElementData( source, "Occupation", "Banned" )
                triggerClientEvent( source, "drawClientBanScreen", source, banData[1].serial, banData[1].reason, banData[1].banstamp, banData.bannedby )
                toggleAllControls(source,false)
            end
        else
            triggerClientEvent( source, "setLoginWindowVisable", source )
        end
    end
)

-- Timestap convert
function timestampConvert ( timeStamp )
    local time = getRealTime(timeStamp)

    local year = time.year + 1900
    local month = time.month + 1
    local day = time.monthday
    local hour = time.hour
    local minute = time.minute

    return "" .. hour ..":" .. minute .." - " .. month .."/" .. day .."/" .. year ..""
end

-- When the player creates a new account
addEvent( "doAccountRegister", true )
addEventHandler( "doAccountRegister", root,
function ( username, password1, password2, email, genderMale, genderFemale )
    if ( exports.DENmysql:querySingle( "SELECT username FROM accounts WHERE username=? LIMIT 1", string.lower( username ) ) ) then
        triggerClientEvent( source, "setWarningLabelText", source, "This username is already taken!", "registerWindow", 225, 0, 0 )
    elseif ( #exports.DENmysql:query( "SELECT * FROM accounts WHERE serial = ?", getPlayerSerial( source ) ) >= 2 ) then
        triggerClientEvent( source, "setWarningLabelText", source, "You can only register 2 accounts for each serial!", "registerWindow", 225, 0, 0 )
    else
        if ( genderFemale ) then theGender = 93 else theGender = 0 end
        if ( exports.DENmysql:exec( "INSERT INTO accounts SET username=?, password=?, email=?, serial=?, skin=?", string.lower( username ), email, getPlayerSerial( source ), theGender ) ) then
            local userData = exports.DENmysql:querySingle( "SELECT * FROM accounts WHERE username=? AND password=? LIMIT 1", string.lower( username ) )
            exports.DENmysql:exec("INSERT INTO weapons SET userid=?", tonumber( userData.id ) )
            exports.DENmysql:exec("INSERT INTO playerstats SET userid=?", tonumber( userData.id ) )
            triggerClientEvent( source, "setPopupWindowVisable", source )
        end
    end
end
)

-- When the player password changed
function onPasswordRequestCallback ()
    -- callBack functie after password is changed nothing important though
end

-- Password reset function
addEvent( "doPlayerPasswordReset", true )
addEventHandler( "doPlayerPasswordReset", root,
    function ( email, username, newPassword )
        local userData= exports.DENmysql:querySingle( "SELECT email FROM accounts WHERE username = ? LIMIT 1", string.lower(username) )
        if ( userData ) then
          if ( userData.email == "" ) or ( userData.email == " " ) then
                triggerClientEvent( source, "setWarningLabelText", source, "No email found with this account!", "passwordWindow", 225, 0, 0 )
            elseif not ( string.match(tostring( userData.email ), "^.+@.+%.%a%a%a*%.*%a*%a*%a*") )then
                triggerClientEvent( source, "setWarningLabelText", source, "You didn't enter a vaild email adress!", "passwordWindow", 225, 0, 0 )
            elseif not ( string.lower( userData.email ) == string.lower(email) ) then
                triggerClientEvent( source, "setWarningLabelText", source, "The email with this account doesn't match!", "passwordWindow", 225, 0, 0 )
            else
                if ( exports.DENmysql:exec( "UPDATE accounts SET password=? WHERE username=? AND email=?", sha512(newPassword), string.lower(username), email ) ) then
                    callRemote( "http://csgmta.net/mail/password.php", onPasswordRequestCallback, username, email, newPassword )
                    exports.DENdxmsg:createNewDxMessage(source, "Your password is changed and sent to your email!", 0, 225, 0)
                    triggerClientEvent( source, "setWarningLabelText", source, "A new password has been sent!", "passwordWindow", 225, 0, 0 )
                    triggerClientEvent ( source, "setLoginWindowVisable", source )
                end
            end
        else
            triggerClientEvent( source, "setWarningLabelText", source, "No account found with this name!", "passwordWindow", 225, 0, 0 )
        end
    end
)

-- When the player send the login forum
addEvent( "doPlayerLogin", true )
addEventHandler( "doPlayerLogin", root,
    function ( username, password, usernameTick, passwordTick )
        if not (exports.DENmysql:getConnection()) then
            triggerClientEvent(source,"setWarningLabelText",source,"Database is down! Please contact a developer!","loginWindow",255,0,0)
            return false
        end
        
        local accountID = false
        local idQuery = exports.DENmysql:query("SELECT id FROM accounts WHERE username=? LIMIT 1",username:lower())
        if idQuery and #idQuery == 1 then
            accountID = idQuery[1].id
        end
        if not accountID then
            triggerClientEvent( source, "setWarningLabelText", source, "Wrong username and/or password!", "loginWindow", 225, 0, 0 )
            triggerClientEvent(source,"toggleLoginButton",source,true)
            return
        end
        if ( #exports.DENmysql:query( "SELECT id FROM accounts WHERE id=? AND password=? LIMIT 1", accountID, md5( password ) ) == 1 ) then
            -- If the password is a MD5 passwoard from the old system then force the player to change it
            triggerClientEvent( source, "setWarningLabelText", source, "Unable to login, please change password first!", "loginWindow", 225, 0, 0 )
            triggerClientEvent( source, "setNewPasswordWindowVisable", source ) setElementData( source, "temp:UsernameData", string.lower( username ) ) setElementData( source, "temp:PasswordData", md5( password ) )
        elseif ( #exports.DENmysql:query( "SELECT id FROM accounts WHERE id=? AND password=? LIMIT 1", accountID, ( password ) ) == 1 ) then
            -- If the password is correct and a SHA512 password then log the player in
            --exports.irc:outputIRC(tostring(loggingIn[username]))
            if (loggingIn[username] == nil) then
                loggingIn[username] = true --set this true to prevent it from logging in again
                --exports.irc:outputIRC(username.." login stored.")
            elseif (loggingIn[username] == true) then
                --exports.irc:outputIRC(username.." was refused login since he spammed the :~ out of login.")
                return false
            else
                --exports.irc:outputIRC("Something :Oed up, blame Priyen!")
                --exports.irc:outputIRC(tostring(loggingIn[username]))
            end
            
            local banData = exports.DENmysql:query( "SELECT banstamp FROM bans WHERE username=? LIMIT 1", username:lower() )
            if ( banData and #banData == 1 ) then
                if ( banData[1].banstamp == 0 ) then
                    triggerClientEvent( source, "setWarningLabelText", source, "This account is Permanently Banned from the server!", "loginWindow", 225, 0, 0 )
                elseif ( getRealTime().timestamp < banData[1].banstamp ) then
                    triggerClientEvent( source, "setWarningLabelText", source, "This account is banned from the server til: "..timestampConvert( banData[1].banstamp ), "loginWindow", 225, 0, 0 )
                elseif ( banData[1].banstamp > 0 ) and ( getRealTime().timestamp > banData[1].banstamp ) and ( exports.DENmysql:exec( "DELETE FROM bans WHERE account=?", username:lower() ) ) then
                    triggerClientEvent( source, "setWarningLabelText", source, "Your account is now unbanned! Try again.", "loginWindow", 0, 225, 0 )
                end
            else
                removeElementData( source, "temp:UsernameData" ) removeElementData( source, "temp:PasswordData" )
                triggerClientEvent ( source, "updateAccountXMLData", source, username, password, usernameTick, passwordTick )

                local accountData = exports.DENmysql:query( "SELECT * FROM accounts WHERE id=? LIMIT 1", accountID )
                local groupData = exports.DENmysql:query( "SELECT groupname,grouprank,groupid FROM groups_members WHERE memberid=? LIMIT 1", accountID )
                
                for k,v in ipairs(getElementsByType("player")) do
                    if (getElementData(v,"accountUserID") == accountData[1].id) then
                        kickPlayer(v,"Accounts",getPlayerName(source).." has logged into your account.")
                    end
                end
                
                exports.DENmysql:exec( "INSERT INTO logins SET serial=?, ip=?, nickname=?, accountname=?", getPlayerSerial( source ), getPlayerIP ( source ), getPlayerName( source ), username )
                exports.DENmysql:exec( "UPDATE accounts SET serial=?,IP=? WHERE id=?", getPlayerSerial( source ), getPlayerIP( source ), accountData[1].id )

                setPlayerTeam ( source, getTeamFromName(accountData[1].team) )

                setElementData( source, "accountUserID", accountID )
                setElementData( source, "tempdata.accountUserID", accountID )
                setElementData( source, "Occupation", accountData[1].occupation )
                setElementData( source, "playerAccount", accountData[1].username )
                setElementData( source, "playerEmail", accountData[1].email )
                setElementData( source, "playerIP", getPlayerIP ( source ) )
                setElementData( source, "joinTick", getTickCount() )
                setElementData(source,"playerScore",accountData[1].score)
                
                setElementData( source, "carLicence", true )
                setElementData( source, "planeLicence", true )
                setElementData( source, "bikeLicence", true )
                setElementData( source, "chopperLicence", true )
                setElementData( source, "boatLicence", true )

                if ( groupData and #groupData == 1 ) then
                    setElementData( source, "Group", groupData[1].groupname )
                    setElementData( source, "GroupRank", groupData[1].grouprank )
                    setElementData( source, "GroupID", tonumber(groupData[1].groupid) )
                end

                if ( tonumber(accountData[1].premium) < 1 ) then
                    setElementData( source, "isPlayerPremium", false )
                    setElementData( source, "Premium", "No" )
                    setElementData(source,"premiumType",accountData[1].premiumType)
                else
                    setElementData( source, "isPlayerPremium", true )
                    setElementData( source, "Premium", "Yes" )
                    setElementData(source,"premiumType",accountData[1].premiumType)
                end

                setElementData( source, "playTime", accountData[1].playtime )

                triggerClientEvent( source, "setAllWindowsHided", source )
                triggerClientEvent( source, "clientPlayerLogin", source, accountData[1].id, username )

                fadeCamera( source, false, 1.0, 0, 0, 0 )
                setTimer( fadeCamera, 2000, 1, source, true, 1.0, 0, 0, 0 )
                setTimer( createPlayerElementIntoGame, 1000, 1, source, accountData[1] )
                antisaveTimers[source] = setTimer(allowSaving,10000,1,source)

                triggerEvent( "onPlayerLogin", source )
                loggingIn[username] = nil
                
            end
        else
            -- If the password is wrong
            triggerClientEvent( source, "setWarningLabelText", source, "Wrong username and/or password!", "loginWindow", 225, 0, 0 )
            triggerClientEvent(source,"toggleLoginButton",source,true)
        end
    end
)

function allowSaving(player)
    if (isElement(player)) then
        antisaveTimers[source] = nil
    end
end

-- Change password
addEvent( "onPlayerUpdatePasswords", true )
addEventHandler( "onPlayerUpdatePasswords", root,
    function ( password )
        if ( getElementData( source, "temp:UsernameData" ) ) then
            if ( exports.DENmysql:exec( "UPDATE accounts SET password=? WHERE username=?", sha512( password ), getElementData( source, "temp:UsernameData" ) ) ) then
                triggerClientEvent ( source, "setLoginWindowVisable", source )
                exports.DENdxmsg:createNewDxMessage( thePlayer, "Your password is changed!", 0, 225, 0 )
            else
                triggerClientEvent ( source, "setLoginWindowVisable", source )
                exports.DENdxmsg:createNewDxMessage( thePlayer, "We couldn't change your password try again!", 225, 0, 0 )
            end
        else
            triggerClientEvent ( source, "setLoginWindowVisable", source )
            exports.DENdxmsg:createNewDxMessage( thePlayer, "We couldn't change your password try again!", 225, 0, 0 )
        end
    end
)

-- Spawn the player into the world
function createPlayerElementIntoGame ( thePlayer, dataTable )
    if ( exports.server:isPlayerLoggedIn( thePlayer ) ) then
        local playerID = exports.server:getPlayerAccountID( thePlayer )

        exports.DENdxmsg:createNewDxMessage( thePlayer, "Welcome back to CSG " .. getPlayerName( thePlayer ) .. "!", 238, 154, 0 )

        setCameraTarget( thePlayer, thePlayer )
        showChat( thePlayer, true )
        showPlayerHudComponent ( thePlayer, "radar", true )
        showPlayerHudComponent ( thePlayer, "area_name", true )

        if ( dataTable.team == "Criminals" ) or ( dataTable.team == "Unemployed" ) or ( dataTable.team == "Unoccupied" ) then
            spawnPlayer( thePlayer, dataTable.x, dataTable.y, dataTable.z +1, dataTable.rotation, dataTable.skin, dataTable.interior, dataTable.dimension, dataTable.team )
        else
            spawnPlayer( thePlayer, dataTable.x, dataTable.y, dataTable.z +1, dataTable.rotation, dataTable.jobskin, dataTable.interior, dataTable.dimension, dataTable.team )
        end

        local CJCLOTTable = fromJSON( tostring( dataTable.cjskin ) )
        if CJCLOTTable then
            for theType, index in pairs( CJCLOTTable ) do
                local texture, model = getClothesByTypeIndex ( theType, index )
                addPedClothes ( thePlayer, texture, model, theType )
            end
        end
        
        local weapons = fromJSON( dataTable.weapons )
        if ( weapons ) then
            for weapon, ammo in pairs( weapons ) do
                if not ( tonumber(weapon) == 36 ) and not ( tonumber(weapon) == 37 ) and not ( tonumber(weapon) == 38 ) and not ( tonumber(weapon) == 18 ) then
                    giveWeapon( thePlayer, tonumber(weapon), tonumber(ammo) )
                end
            end
        end

        local playerStatus = exports.DENmysql:querySingle( "SELECT * FROM playerstats WHERE userid=? LIMIT 1", playerID )
        if ( playerStatus ) then
            local wepSkills = fromJSON( playerStatus.weaponskills )
            if ( wepSkills ) then
                for skillint, valueint in pairs( wepSkills ) do
                    if ( tonumber(valueint) > 950 ) then
                        setPedStat ( thePlayer, tonumber(skillint), 995 )
                    else
                        setPedStat ( thePlayer, tonumber(skillint), tonumber(valueint) )
                    end
                end
            end
        end

        if ( dataTable.health == 0 ) then
            killPed( thePlayer )
        else
            setElementHealth( thePlayer, tonumber( dataTable.health ) )
        end

        exports.DENmysql:exec( "UPDATE groups_members SET lastonline=? WHERE memberid=?", getRealTime().timestamp, playerID )

        setPedArmor( thePlayer, tonumber( dataTable.armor ) )
        setPlayerMoney( thePlayer, tonumber( dataTable.money ) )
        setPedFightingStyle ( thePlayer, tonumber( dataTable.fightstyle ) )

        setElementData ( thePlayer, "isPlayerLoggedin", true )
        setElementData ( thePlayer, "wantedPoints", tonumber( dataTable.wanted ) )
        
        local jailData = exports.DENmysql:querySingle("SELECT * FROM jail WHERE userid=? LIMIT 1",dataTable.id)
        if (jailData) then
            triggerClientEvent( thePlayer, "onSetPlayerJailed", thePlayer, jailData.jailtime )
        end

        triggerEvent ( "onServerPlayerLogin", thePlayer, playerID, dataTable.username )
        exports.DENvehicles:reloadFreeVehicleMarkers( thePlayer )
    end
end

function getCSGServerVersion()
    query = exports.DENmysql:querySingle("SELECT value FROM settings WHERE settingName=? LIMIT 1","serverVersion")
    if (query) then
        return query["value"]
    else
        return "2.1.4"
    end
end

addEvent("updatePlayerFPS",true)
addEventHandler("updatePlayerFPS",root,
function(fps)
    if (isElement(source)) and fps then
        setElementData(source,"FPS",fps)
    end
end)

--[[function updatePlayerTeamToElementData()
    for k,v in ipairs(getElementsByType("player")) do
        team = getPlayerTeam(v)
        if (team = nil) then
            setElementData(v,"playerTeam",team)
            outputDebugString(getTeamFromName(team))
        end
    end
end
setTimer(updatePlayerTeamToElementData,2000,0)]]--

function isAllowedToSave(player)
    if (isTimer(antisaveTimers[player])) then
        return false
    else
        return true
    end
end

there it is

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