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Mano esse mod esta junto com mais 2 mods ele e da samu, ele esta todo certo porem o tempo de vida restante dele esta 3 minutos so que o personagem morre antes dos 3 minutos tendeu?


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--[[


 ################################################
 #                                                       #                                                  
 # SCRIPT PRODUZIDO POR #
 #        Anderson                          #
 #                                                      #
 #                                                      #
 ################################################


]]


local screenW, screenH = guiGetScreenSize()
local resW, resH = 1360,768
local x, y = (screenW/resW), (screenH/resH)
local screenWidth, screenHeight = guiGetScreenSize()
local myScreenSource = dxCreateScreenSource(screenWidth, screenHeight)
local flickerStrength = 0
local dxfont0_fonte = dxCreateFont("font/fonte.ttf", 13)


addEventHandler("onClientKey", root, 
    function (button, press)
        if getElementData(getLocalPlayer(),"playerFallen") then
            if button == "F1" or button == "F2" or button == "F3" or button == "F4" or button == "F5" or button == "F6" or button == "F7" or button == "b" or button == "F9" or button == "F10" or button == "F11" or button == "F12" then
                cancelEvent()
            end
        end
    end
)


function blockDead()
    if getElementHealth(localPlayer) <= 20 then
        if not getElementData(localPlayer, "jobSAMU") then
            if not getElementData(localPlayer, "playerFallen") then
                cancelEvent()
            end
        end
    end
end
addEventHandler("onClientPlayerDamage", localPlayer, blockDead)


function text()
    for _, player in ipairs(getElementsByType('player')) do
        if isElementOnScreen(player) and getElementData(player, "playerFallen") then
            local x, y, z = getElementPosition(player)
            local cx, cy, cz = getCameraMatrix()
            local vx, vy, vz = getPedBonePosition(player, 8)
            local dist = getDistanceBetweenPoints3D(cx, cy, cz, vx, vy, vz)
            local drawDistance = 30.0
            if (dist < drawDistance or player == target) then
                if(isLineOfSightClear(cx, cy, cz, vx, vy, vz, true, false, false)) then
                    local x, y = getScreenFromWorldPosition (vx, vy, vz + 0.6)
                    if(x and y) then
                        local px, py = getScreenFromWorldPosition (vx, vy, vz + 0.3)
                        local w = dxGetTextWidth("PRECISANDO DE CURA!", 1, "default-bold")
                        local h = dxGetFontHeight(1, "default-bold")
                        dxDrawImage(x -6  - w / 2,y - 15 - h - 12, w + 25, h + 115, 'images/hp.png', 0, 0, 0, tocolor(255, 0, 0, math.abs(math.sin(getTickCount()/170))*200))
                        --dxDrawRectangle(x -6  - w / 2,y - 15 - h - 12, w + 9, h, tocolor(0, 0, 0, 194), false)
                        --dxDrawText("#FFFFFFPRECISANDO DE #FF0000CURA#FFFFFF!", x - 0  - w / 2,y - 15 - h - 12, w, h, tocolor(255,0,0, math.abs(math.sin(getTickCount()/170))*200), 1, "default-bold", "left", "top", false, false, false, true, false)
                    end
                end
            end
        end
    end
end
addEventHandler("onClientRender", root, text)

function convertTime(ms) 
    local min = math.floor ( ms/60000 ) 
    local sec = math.floor( (ms/1000)%60 ) 
    return min, sec 
end 


function isEventHandlerAdded( sEventName, pElementAttachedTo, func )
    if 
        type( sEventName ) == 'string' and 
        isElement( pElementAttachedTo ) and 
        type( func ) == 'function' 
    then
        local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo )
        if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then
            for i, v in ipairs( aAttachedFunctions ) do
                if v == func then
                    return true
                end
            end
        end
    end

    return false
end

function contador()
    local timer = interpolateBetween(deadTime, 0, 0, 0, 0, 0, (getTickCount()-tick)/deadTime, "Linear")
    local minutes, seconds = convertTime(timer)
    dxDrawText("Tempo de vida restante: "..minutes..":"..seconds, (screenW * 0.3801) + 1, (screenH * 0.9089) + 1, (screenW * 0.7059) + 1, (screenH * 1.0299) + 1, tocolor(0, 0, 0, 132), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false)
    dxDrawText("Tempo de vida restante: #FF0000"..minutes.."#FFFFFF:#FF0000"..seconds, screenW * 0.3801, screenH * 0.9089, screenW * 0.7059, screenH * 1.0299, tocolor(255, 255, 255, 255), 1.00, dxfont0_fonte, "left", "top", false, false, false, true, false)
end

function createShader()
    oldFilmShader, oldFilmTec = dxCreateShader("shaders/old_film.fx")
end


function updateShader()
    upDateScreenSource()

    if (oldFilmShader) then
        local flickering = math.random(100 - flickerStrength, 100)/100
        dxSetShaderValue(oldFilmShader, "ScreenSource", myScreenSource);
        dxSetShaderValue(oldFilmShader, "Flickering", flickering);
        dxDrawImage(0, 0, screenWidth, screenHeight, oldFilmShader)
    end
end

function upDateScreenSource()
    dxUpdateScreenSource(myScreenSource)
end


function render()
    if not isEventHandlerAdded("onClientRender", root, contador) then
      tick = getTickCount()
      createShader()
      addEventHandler("onClientRender", root, contador)
      addEventHandler("onClientPreRender", root, updateShader)
    end
end
addEvent("startDeadTime", true)
addEventHandler("startDeadTime", root, render)

function remove()
    if isEventHandlerAdded("onClientRender", root, contador) then
      removeEventHandler("onClientRender", root, contador)
      removeEventHandler("onClientPreRender", root, updateShader)
    end
end
addEvent("stopDeadTime", true)
addEventHandler("stopDeadTime", root, remove)

Edited by Anderson Menezes
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Você seguiu uma série de erros.

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  • Sem explicação dentro do tópico.
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Edited by #DaNiLiN
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