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RekZ

Lock DFF Error

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what can I do if, when replacing a DFF, the object transforms into the next thing ( You can see the item in the ped hand like a "fire" )

I have assumed that only happens with blocked DFFs, there is a solution without having to unlock the DFF ??

( i talk to the creator of the mod and the stupid only think that I want to steal the mod  )

8s22mnG.png

Edited by RekZ

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Can you explain better of what you're trying to do?

If it's an ID problem then you can use this to get object IDs that aren't used so replaced objects aren't overlapped in your code.

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14 minutes ago, Mr.Loki said:

Can you explain better of what you're trying to do?

If it's an ID problem then you can use this to get object IDs that aren't used so replaced objects aren't overlapped in your code.

the id isnt the problem xD i tried to use a custom object and happen what you see in the photo.

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this model was made for replacing the default weapon models not sure it would work with replacing other models

Edited by Mr.Loki

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17 hours ago, Mr.Loki said:

this model was made for replacing the default weapon models not sure it would work with replacing other models

Many weapons work, the only weapons that doesnt work are locked, dont known why, but ifthere isnt any solution no problem xD

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Works for me tho.

WadsGi8.png

You're probably replacing an object and not the default weapon.
Here I replaced the default ak ID 355.

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For the record, the only efficient way to lock DFF's are by using TeaEncoder, or ABcompiler built by my bud @ALw7sH (Which I use because it's amazing)
Most DFF's can be unlocked using RW Analyze.

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