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Change respawn


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server-side

function onWasted()
  if not( isGuestAccount (getPlayerAccount(source)) ) then
   fadeCamera (source, false)
    setTimer (spawnPlayer, 1000, 1, source, POSX,POSY, POZ, 0, getPedSkin (source), 0, 0)
    setTimer (fadeCamera, 2000, 1, source, true)
  end
end
addEventHandler ("onPlayerWasted", getRootElement(), onWasted)

 

Edited by Furzy
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