SA-Symon 6 Posted February 6 function MakePlayerHeadshot( attacker, weapon, bodypart, loss ) if getElementType ( attacker ) == "ped" then if bodypart == 9 then triggerEvent( "onPlayerHeadshot", source, attacker, weapon, loss ) setPedHeadless ( source, true ) killPed( source, attacker, weapon, bodypart ) setTimer( BackUp, 900, 1, source ) end end end function MakeHeadshot( source, attacker, weapon, loss ) triggerEvent( "onPlayerHeadshot", source, attacker, weapon, loss ) killPed( source, attacker, weapon, 9 ) setPedHeadless ( source, true ) setTimer( BackUp, 900, 1, source ) end function BackUp( source ) if getElementType ( source ) == "player" then setPedHeadless ( source, false ) end end function outputHeadshotIcon (killer, weapon, bodypart) if bodypart == 9 then cancelEvent() local r2,g2,b2 = getTeamColor ( getPlayerTeam( killer ) ) local r1,g1,b1 = getTeamColor ( getPlayerTeam( source ) ) exports.killmessages:outputMessage ( {getPlayerName(killer),{"padding",width=3},{"icon",id=weapon},{"padding",width=3},{"icon",id=256},{"padding",width=3},{"color",r=r1,g=g1,b=b1},getPlayerName(source) }, getRootElement(),r2,g2,b2) end end addEvent ( "onServerHeadshot", true ) addEventHandler( "onPlayerDamage", getRootElement(), MakePlayerHeadshot ) addEventHandler( "onPlayerKillMessage", getRootElement(), outputHeadshotIcon ) addEventHandler( "onServerHeadshot", getRootElement(), MakeHeadshot ) it's has bug : if player have Armour it's just damge and when damge removed not making head shot it's just damge i need it if player have Armour it's auto removed when player make headshot and when kill player haven't armour make his hp 0 auto Share this post Link to post
mazarati21 4 Posted February 6 Have you tried this? https://wiki.multitheftauto.com/wiki/SetWeaponProperty Share this post Link to post
Peti 15 Posted February 6 (edited) I don't really understand what is your problem. Can you use google translator, please? BTW, this could help: Edited February 6 by Peti Share this post Link to post
DREFTHUN 1 Posted February 7 function MakePlayerHeadshot( attacker, weapon, bodypart, loss ) if getElementType ( attacker ) == "ped" then if bodypart == 9 then if getPedArmor(source) > 0 then triggerEvent( "onPlayerHeadshotArmor", source) else triggerEvent( "onPlayerHeadshot", source, attacker, weapon, loss ) setPedHeadless ( source, true ) killPed( source, attacker, weapon, bodypart ) setTimer( BackUp, 900, 1, source ) end end end end function onPlayerHeadshotArmor() setPedArmor(source, 0) end addEvent("onPlayerHeadshotArmor", true) addEventHandler("onPlayerHeadshotArmor", root, onPlayerHeadshotArmor) Try this (Not tested) Share this post Link to post
DNL291 621 Posted February 7 If the above code doesn't work, try this: function MakePlayerHeadshot( attacker, weapon, bodypart, loss ) if getElementType ( attacker ) == "player" and bodypart == 9 then if getPedArmor(source) > 0 then setPedArmor( source, 0 ) if loss and loss > 0 then setElementHealth( source, getElementHealth(source) + loss ) end -- dunno if 'loss' also works for the armor else triggerEvent( "onPlayerHeadshot", source, attacker, weapon, loss ) setPedHeadless ( source, true ) killPed( source, attacker, weapon, bodypart ) setTimer( BackUp, 900, 1, source ) end end end addEventHandler( "onPlayerDamage", getRootElement(), MakePlayerHeadshot ) function BackUp( source ) if getElementType ( source ) == "player" then setPedHeadless ( source, false ) end end Share this post Link to post
SA-Symon 6 Posted February 14 On 08/02/2019 at 01:20, DNL291 said: If the above code doesn't work, try this: function MakePlayerHeadshot( attacker, weapon, bodypart, loss ) if getElementType ( attacker ) == "player" and bodypart == 9 then if getPedArmor(source) > 0 then setPedArmor( source, 0 ) if loss and loss > 0 then setElementHealth( source, getElementHealth(source) + loss ) end -- dunno if 'loss' also works for the armor else triggerEvent( "onPlayerHeadshot", source, attacker, weapon, loss ) setPedHeadless ( source, true ) killPed( source, attacker, weapon, bodypart ) setTimer( BackUp, 900, 1, source ) end end end addEventHandler( "onPlayerDamage", getRootElement(), MakePlayerHeadshot ) function BackUp( source ) if getElementType ( source ) == "player" then setPedHeadless ( source, false ) end end not working Share this post Link to post