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HeadShot Bugged


Tando

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function MakePlayerHeadshot( attacker, weapon, bodypart, loss )
	if getElementType ( attacker ) == "ped" then
		if bodypart == 9 then
			triggerEvent( "onPlayerHeadshot", source, attacker, weapon, loss )
			setPedHeadless ( source, true )
			killPed( source, attacker, weapon, bodypart )
			setTimer( BackUp, 900, 1, source )
		end
	end
end

function MakeHeadshot( source, attacker, weapon, loss )
	triggerEvent( "onPlayerHeadshot", source, attacker, weapon, loss )
	killPed( source, attacker, weapon, 9 )
	setPedHeadless ( source, true )
	setTimer( BackUp, 900, 1, source )
end

function BackUp( source )	
	if getElementType ( source ) == "player" then
		setPedHeadless ( source, false )
	end
end

function outputHeadshotIcon (killer, weapon, bodypart)
	if bodypart == 9 then
		cancelEvent()
		local r2,g2,b2 = getTeamColor ( getPlayerTeam( killer ) )
		local r1,g1,b1 = getTeamColor ( getPlayerTeam( source ) )
		exports.killmessages:outputMessage (
		{getPlayerName(killer),{"padding",width=3},{"icon",id=weapon},{"padding",width=3},{"icon",id=256},{"padding",width=3},{"color",r=r1,g=g1,b=b1},getPlayerName(source) }, getRootElement(),r2,g2,b2) 				
	end
end
addEvent ( "onServerHeadshot", true )
addEventHandler( "onPlayerDamage", getRootElement(), MakePlayerHeadshot )
addEventHandler( "onPlayerKillMessage", getRootElement(), outputHeadshotIcon )
addEventHandler( "onServerHeadshot", getRootElement(), MakeHeadshot )

it's has bug : if player have Armour it's just damge and when damge removed not making head shot it's just damge

i need it if player have Armour it's auto removed when player make headshot and when kill player haven't armour make his hp 0 auto

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function MakePlayerHeadshot( attacker, weapon, bodypart, loss )
	if getElementType ( attacker ) == "ped" then
		if bodypart == 9 then
     		if getPedArmor(source) > 0 then
        		triggerEvent( "onPlayerHeadshotArmor", source)
        	else
                triggerEvent( "onPlayerHeadshot", source, attacker, weapon, loss )
                setPedHeadless ( source, true )
                killPed( source, attacker, weapon, bodypart )
                setTimer( BackUp, 900, 1, source )
       		end
		end
	end
end

function onPlayerHeadshotArmor()
	setPedArmor(source, 0)
end
addEvent("onPlayerHeadshotArmor", true)
addEventHandler("onPlayerHeadshotArmor", root, onPlayerHeadshotArmor)

 

Try this (Not tested)

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  • Moderators

If the above code doesn't work, try this:


function MakePlayerHeadshot( attacker, weapon, bodypart, loss )
	if getElementType ( attacker ) == "player" and bodypart == 9 then
		if getPedArmor(source) > 0 then
			setPedArmor( source, 0 )
			if loss and loss > 0 then setElementHealth( source, getElementHealth(source) + loss ) end -- dunno if 'loss' also works for the armor
		else
			triggerEvent( "onPlayerHeadshot", source, attacker, weapon, loss )
			setPedHeadless ( source, true )
			killPed( source, attacker, weapon, bodypart )
			setTimer( BackUp, 900, 1, source )
		end
	end
end
addEventHandler( "onPlayerDamage", getRootElement(), MakePlayerHeadshot )

function BackUp( source )	
	if getElementType ( source ) == "player" then
		setPedHeadless ( source, false )
	end
end

 

Link to comment
On 08/02/2019 at 01:20, DNL291 said:

If the above code doesn't work, try this:


function MakePlayerHeadshot( attacker, weapon, bodypart, loss )
	if getElementType ( attacker ) == "player" and bodypart == 9 then
		if getPedArmor(source) > 0 then
			setPedArmor( source, 0 )
			if loss and loss > 0 then setElementHealth( source, getElementHealth(source) + loss ) end -- dunno if 'loss' also works for the armor
		else
			triggerEvent( "onPlayerHeadshot", source, attacker, weapon, loss )
			setPedHeadless ( source, true )
			killPed( source, attacker, weapon, bodypart )
			setTimer( BackUp, 900, 1, source )
		end
	end
end
addEventHandler( "onPlayerDamage", getRootElement(), MakePlayerHeadshot )

function BackUp( source )	
	if getElementType ( source ) == "player" then
		setPedHeadless ( source, false )
	end
end

 

not working

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