mehmet

Fuel System

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Hi guys,
I want to make a fuel system. As I understand it better to do this on the server side. So that they could not change the values. Yes?

And is it possible to do without getElementData?
For example, using the table

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7 hours ago, DREFTHUN said:

PM me your discord name and I’ll help you in about 3 hrs.

ok

Edited by mehmet

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--Server
fuelConsumption = 0.004
fuelTable = {}

function vehMove()
    for i,v in ipairs(getElementsByType("vehicle")) do
        x,y,z = getElementPosition(v)
        if fuelTable[v] then
            distance = getDistanceBetweenPoints3D(x,y,z,fuelTable[v][2],fuelTable[v][3],fuelTable[v][4])
            enginePlus = 0
            if getVehicleEngineState(v) then
                enginePlus = 0.08
            end
            newFuel = fuelTable[v][1] - (fuelConsumption*(distance+enginePlus))
            fuelTable[v] = {newFuel,x,y,z}
            setElementData(v, "fuel", fuelTable[v][1])
        else
            if getElementData(v, "fuel") then
                fuelTable[v] = {getElementData(v, "fuel"), x, y, z}
            else
                fuelTable[v] = {100, x, y, z}
            end
        end
    end
end
setTimer(vehMove, 1000, 0)

--Client
sx,sy = guiGetScreenSize()

function testShowFuel()
    if isPedInVehicle(localPlayer) then
        dxDrawRectangle(sx-210,sy-30,200,20,tocolor(0,0,0,120))
        if getElementData(getPedOccupiedVehicle(localPlayer), "fuel") then
            fuel = getElementData(getPedOccupiedVehicle(localPlayer), "fuel")
        else
            fuel = 100
        end
        dxDrawRectangle(sx-210,sy-30,fuel/100*200,20,tocolor(127,198,118,255))
    end
end
addEventHandler("onClientRender", root, testShowFuel)

 

Edited by DREFTHUN
Checks if the engine is on or off, and according to that info it will deplete a little even when the vehicle is still.

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