spenkbang Posted January 21, 2019 Share Posted January 21, 2019 Thinking of possible solutions for this problem.. From client side, I need to check if players are within range of a certain point on the map, but this point may be outside the actual collision range of the client. I know rays can't do this, but how about colshapes? Link to comment
Zorgman Posted January 24, 2019 Share Posted January 24, 2019 (edited) Use getDistanceBetweenPoints3D or set up a colshape and listen to the onClientColShapeHit and onClientColShapeLeave events. Edited January 24, 2019 by Zorgman 1 Link to comment
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