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Armour bugged


SuperVisor

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elementVest = {}
function getArmour(hitPlayer)
    if isElement(hitPlayer) then
        local player = hitPlayer
        local armour = getPedArmor(player) 
        if armour > 5 then 
            x,y,z = getElementPosition(player) 
            if not isElement(elementVest[player]) then 
                exports.bone_attach:detachElementFromBone(elementVest[player]) 
                elementVest[player] = false
            end 
            elementVest[player] = createObject(1242,x,y,z) 
            exports.bone_attach:attachElementToBone(elementVest[player],player,3,0,0.04,0.08,0,0,180)

        else 
            if elementVest[player] and isElement(elementVest[player]) then 
                exports.bone_attach:detachElementFromBone(elementVest[player]) 
                destroyElement(elementVest[player]) 
                elementVest[player] = false 
            end 
        end 
    end
end
addEventHandler ( "onPlayerDamage" getRootElement () , getArmour)

Function removearmour ( player )

  local armour = getPedArmor(player)

If armour > 0 then

destoryElement(elementVest[player])

elementVest[player] = false

     end

end

addEventHandler ( "onPlayerDamage" getRootElement () , removearmour)

 

Script have 2bugs

Player must damge for show the armour

And when armour finished it's still wear in player must reconnect to remove it

Any help plz

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