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Behnam-Edit

Can Mta Handle A Total Conversion?

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Hey everyone , its been long time that im thinking about making a total conversion on a multi player launcher

since i heard about the mta and modding with it i start thinking about creating a server with vice city map! but im not sure if mta can handle it or not! i mean i know gta sa limits and i had alot of errors and crashes , so i dont want to waste my time again cause im rly busy these days .

so if anyone tried that or know about mta limits i rly appreciate that if they let me know

Edited by Behnam-Edit

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Cool, can you make a little TUT how to load VC map ? 
 

Can whole SA map be deleted ?

This is interesting, cause SA map is too big, i want to create VCRP, and i think MTA is the best choice, cause VCMP totally lame.
Will it be possible to edit VC map in MTA editor ? 
Sorry if some questions are dumb, i'm new to MTA.

Thx for your job ! :)
 

Edited by St.Borsa

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First of all, download OBJs from JStreamer and put that in your resources folder. Start it

Next, put [VC] in your resources folder and start VC2 (And VCMini)

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All works good, some visual texture glitches with cargo containers\night windows, and some polygon glitches on some road corners (not a big deal), everything else works and looks amazing. 💓
Tried to load the map in the editor, but no luck. How do I load it ?
And SA map locations keep appear in VC, gonna search the forum to solve it.

And again, Thank You for your work ! 😁

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You cannot load the map in the editor, I have a new editor coming Chirstmas that'll load it though. Also' what glitches?

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Gonna wait, few days left. :D
Maybe i'm not correct in "glitches", some map issues.

1. Some buildings are very bright, even at night.
https://www.4shared.com/s/fXuAuPK5Oda

2. Some map parts bad snapping.
https://www.4shared.com/s/fQyLkAlhvgm

3. There is polygon, but it's empty.
https://www.4shared.com/s/fN30YrpXsgm

4.The corner polygon disappears from random perspective. Random road turns.
https://www.4shared.com/s/f3VBR-upUee
https://www.4shared.com/s/fwhFQ1f_7da

5.Dark anomaly, screenshot taken during the day.
https://www.4shared.com/s/fLYOnp4xIgm

6.Some objects (rare) are misslocated and i think the bridge has a copy inside.
https://www.4shared.com/s/fNExe6NfDda
https://www.4shared.com/s/fuRx993ZDee

7.Some container textures have bad texture mapping.
https://www.4shared.com/s/fgADZzvX0gm

8. Half of night windows looks like this. Also problems with gloss, no glass in some shops (maybe not a map objects) and water in fountains is just a mesh with reflection, no water sprites when walking.
https://www.4shared.com/s/fyC3s6pjDee

That's all that I ran over while inspecting the map. I think this are the most of them, fully map looks awesome. Can't wait for mapeditor. :)
 

Edited by St.Borsa

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Only issue that is not present in VC is the non transparent window bug. Other then that it's almost exactly how VC was (Minus the open world interiors)

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Just checked VC, yeah, the broken polygons are present in VC. 
Bout mall, it's cause of interior location is lower ? Then it should be easy to fix by editor + 3dsMax.

Bad snapping and strange fountain water is present too. I just forgot all these things, it was perfect in memories. ;)
Most of map problems, as i understand can be easy fixed with mesh modding in 3dsMax ?
-
But, there is no black anomaly in original VC, and there are bright buildings, but not so bright. (lightmap issue?)
And the bridge "LINKS Bridge", acts normal, there is no bridge copy inside the bridge mesh.
And in the original, the LINK bridge sign is fine, i think it's grouped with bridge mesh and duplicated with it.

Edited by St.Borsa

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Black Anomaly is an MTA bug, no way I can fix it. Bridge copy is a LOD issue I don't know how to remove it. Link bridge sign is due to the quaternion to Euler porting, I'll fix it when my new editor is done.

 

(Infact I'll be fixing a bunch of bugs as soon as my new editor is done, including those that were in VC to begin with)

 

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Will it be available for download ? Or it will come with MTA editor ?

Can't wait for good editor, cause MEd is kinda lame for mapping.

Is there a way to make a MTA:VC client based on original MTA... theoretically there is, but how complicated ?

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Yes it will be public, also; there's already a MTA:VC however it's got no players.

 

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Awesome ! 
Well, depends on server settings, scripts, gameplay and other stuff. In Rus.Fed., here 2 000 - 4 000 players (only at one server) online on crappy "GTA Criminal Russia", if you know what this horror is (and people pay money for VIP accounts, lol).
But, Vice City is in our harts like forever. Worth to try it. (: 
+size of VC map and ~500 players online will make VC alive. (:
Got already tons of script ideas for VC:RP. :D

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CodyJ(L) I wrote reply but i think its not sent!

thank you for ur amazing job it works fine the only problem is loading takes rly long time like 10 minutes ( thats not rly big problem )!

i tried loading it in editor and it worked and its rly usefull to idk maybe add some buildings , but to remove orginal buildings i just remove them from JSP file!

but anyway u did rly a great job and i think u saved me a month so thank you

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#1 Loading time for VC is 2.7 minutes (I'm working on dropping it)

#2 I'd highly recommend waiting until MTA Edit is done to even touch editing on the map.

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