[HELP] Weapon Fire Shader

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Hello guys!
I started with shaders today, I made a script to apply a texture to the weapons fire, but it is not working, nor does it give any error in the debug.


shader = dxCreateShader("shader/shader.fx")
fire_fx = dxCreateTexture("files/fire.png")

function replaceFireFX()
    engineApplyShaderToWorldTexture(shader, "muzzle_texture4")
    dxSetShaderValue(shader, "gTexture", fire_fx)
addEventHandler("onClientResourceStart", resourceRoot, replaceFireFX)
addEventHandler("onClientPlayerJoin", root, replaceFireFX)


texture gTexture;

technique TexReplace
    pass P0
        Texture[0] = gTexture;



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I also tried that world texture once and for some unknown reason it doesn't work. A shader specialist might know.


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