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[AJUDA] SISTEMA DE ID |


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Olá,

Se você está lendo isso já te dou obrigado por tentar me ajudar ❤️

Bom eu estava fazendo este script (Comecei ontém a programar)

Um script que troca um Nome por Um ID Ficando somente o ID Na cabeça ou no torso do player, o ID Não pode ser repetido... e Por aí vai.

Sinceramente tou meio perdido sobre isto...

Mais espero que você compreenda ❤️ 

O erro é basicamente não fazer nada.

Tou usando meta.xml e server.lua.

Exportei os Functions mais ainda está dando erro, Se não der pra salvar este alguém pode me indicar algum script parecido???

local ids = {}

function assignID()
    for i=1,getMaxPlayers() do
        if not ids[i] then
            ids[i] = source
            setElementData(source,"id",i)
            break
        end
    end
end
addEventHandler("onPlayerJoin",root,assignID)

function startup()
    ids = {}
    for k, v in ipairs(getElementsByType("player")) do
        local id = setElementData(v,"id",k)
        ids[k] = v 
    end
end
addEventHandler("onResourceStart",resourceRoot,startup)

function freeID()
    local id = getElementData(source,"id")
    if not id then return end
    ids[id] = nil
end
addEventHandler("onPlayerQuit",root,freeID)

function getPlayerID ( player )
    return  getElementData( player, "id")
end
function getPlayerFromId ( theID )
    if theID then
        local theID = tonumber(theID)
        local theplayer
        for index,player in ipairs(getElementsByType("player")) do
            if getElementData(player ,"id") == theID then
                theplayer = player
            end
        end
        return theplayer
    else 
        return false 
    end
end

 

Edited by Jonas <#C
Link to comment
local idname = get ( "idDataCaption" ) or "ID"
 
g_Players = {}
 
function table.find(t, ...)
        if type(t) ~= 'table' then
                return false
        end
        local args = { ... }
        if #args == 0 then
                for k,v in pairs(t) do
                        if v then
                                return k, v
                        end
                end
                return false
        end   
        local value = table.remove(args)
        if value == '[nil]' then
                value = nil
        end
        for k,v in pairs(t) do
                for i,index in ipairs(args) do
                        if type(index) == 'function' then
                                v = index(v)
                        else
                                if index == '[last]' then
                                        index = #v
                                end
                                v = v[index]
                        end
                end
                if v == value then
                        return k, t[k]
                end
        end
        return false
end
 
function addElem(list, elem)
        local id
        local globList
        local newtable = { elem = elem }
        if not id then
                id = 1
                while list[id] do
                        id = id + 1
                end
        end
        list[id] = newtable
        setElemID(elem, id)
        return id, newtable
end
 
function removeElem(list, elem)
        local id = table.find(list, 'elem', elem)
        if id then
                list[id] = nil
                setElemID(elem, nil)
                return id
        end
end
 
function getPlayerFromID(id)
        return g_Players[id] and isElement(g_Players[id].elem) and g_Players[id].elem
end
  
function getPlayerID(player)
        return getElemID(player)
end

function getElemID(elem)
        return elem and isElement(elem) and getElementData(elem, idname)
end
 
function setElemID(elem, id) 
        if elem and isElement(elem) then
                setElementData(elem, idname, id)
        end
end
 
function onResourceStart ()
--call ( getResourceFromName ( "scoreboard" ), "addScoreboardColumn", idname, root,1,0.04 ) 
for k, v in ipairs(getElementsByType("player")) do 
addElem(g_Players, v)
end
end
addEventHandler ( "onResourceStart", resourceRoot, onResourceStart )
 
function onPlayerJoin()
	addElem(g_Players, source)
	setElementData (source, "pmb", false)
	setElementData (source, "pmm", false)
end
addEventHandler ( "onPlayerJoin", root, onPlayerJoin )

function onPlayerQuit (reason)
 
        local playerID = getElemID(source)
 
        g_Players[playerID] = nil
 
end 
addEventHandler('onPlayerQuit', root, onPlayerQuit)

Codigo pronto que costumo usar!

Link to comment
  • Moderators
23 hours ago, danilin said:

local idname = get ( "idDataCaption" ) or "ID"
 
g_Players = {}
 
function table.find(t, ...)
        if type(t) ~= 'table' then
                return false
        end
        local args = { ... }
        if #args == 0 then
                for k,v in pairs(t) do
                        if v then
                                return k, v
                        end
                end
                return false
        end   
        local value = table.remove(args)
        if value == '[nil]' then
                value = nil
        end
        for k,v in pairs(t) do
                for i,index in ipairs(args) do
                        if type(index) == 'function' then
                                v = index(v)
                        else
                                if index == '[last]' then
                                        index = #v
                                end
                                v = v[index]
                        end
                end
                if v == value then
                        return k, t[k]
                end
        end
        return false
end
 
function addElem(list, elem)
        local id
        local globList
        local newtable = { elem = elem }
        if not id then
                id = 1
                while list[id] do
                        id = id + 1
                end
        end
        list[id] = newtable
        setElemID(elem, id)
        return id, newtable
end
 
function removeElem(list, elem)
        local id = table.find(list, 'elem', elem)
        if id then
                list[id] = nil
                setElemID(elem, nil)
                return id
        end
end
 
function getPlayerFromID(id)
        return g_Players[id] and isElement(g_Players[id].elem) and g_Players[id].elem
end
  
function getPlayerID(player)
        return getElemID(player)
end

function getElemID(elem)
        return elem and isElement(elem) and getElementData(elem, idname)
end
 
function setElemID(elem, id) 
        if elem and isElement(elem) then
                setElementData(elem, idname, id)
        end
end
 
function onResourceStart ()
--call ( getResourceFromName ( "scoreboard" ), "addScoreboardColumn", idname, root,1,0.04 ) 
for k, v in ipairs(getElementsByType("player")) do 
addElem(g_Players, v)
end
end
addEventHandler ( "onResourceStart", resourceRoot, onResourceStart )
 
function onPlayerJoin()
	addElem(g_Players, source)
	setElementData (source, "pmb", false)
	setElementData (source, "pmm", false)
end
addEventHandler ( "onPlayerJoin", root, onPlayerJoin )

function onPlayerQuit (reason)
 
        local playerID = getElemID(source)
 
        g_Players[playerID] = nil
 
end 
addEventHandler('onPlayerQuit', root, onPlayerQuit)

Codigo pronto que costumo usar!

Esse código é seu ou ele é público? Apenas para evitar problemas, é recomendado que evite postar códigos privados aqui no fórum, se não for privado sem problemas.

Link to comment
  • 2 weeks later...

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