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[HELP] How to rotate dxDrawMaterialLine3D image?

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local redcircle = dxCreateTexture("teszt.png")

addEventHandler("onClientRender", root, function()
	dxDrawMaterialLine3D(-1989.73804, 214.91431, 50,-1989.73804, 214.91431,43.1096496582031, redcircle, 6, tocolor(255,255,255),0,5,6)
end)

I change numbers, but i cannot rotate the image... how to rotate the image?

sorry for my bad english..

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dxDrawMaterialLine3D has further 4 arguments that you're not using. First one is postGUI (irrelavant) and the other 3 are X, Y and Z coordinates of where the drawn picture will be "facing". Use those to rotate it.

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10 minutes ago, MIKI785 said:

dxDrawMaterialLine3D has further 4 arguments that you're not using. First one is postGUI (irrelavant) and the other 3 are X, Y and Z coordinates of where the drawn picture will be "facing". Use those to rotate it.

i tried, but does not working.. 

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I have used this before myself and it did work wihout any problems. What values are you putting in?

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