#FeldMan Posted November 24, 2018 Share Posted November 24, 2018 local x,y = guiGetScreenSize() local show = true setElementData(localPlayer, "thirsty", 30) function drawHud() if (show==true) then local thirsty = getElementData(localPlayer, "thirsty") dxDrawRectangle(473, 109, 92, 27, tocolor(0, 0, 0, 150)) dxDrawRectangle(x-326, 34+80, thirsty*3, 17, tocolor(1, 96, 253, 255)) dxDrawText("Fatigue", 499, 114, 563, 131, tocolor(255, 255, 255), 1, "default-bold", "center") end end addEventHandler("onClientRender", root, drawHud) setTimer(function() local under1 = getElementData(localPlayer, "thirsty") setElementData(localPlayer, "thirsty", under1-1) end, 2000, 0) addEventHandler("onClientPlayerWeaponFire", root, setTimer) function die() local piageci = getElementData(localPlayer, "thirsty") if (piageci==0) then setElementData(localPlayer, "thirsty", 10) setElementData(localPlayer, "thirsty", 20) setElementData(localPlayer, "thirsty", 30) setPedAnimation(thePed, "thirsty", "WOMAN_walknorm") end end addEventHandler("onClientPlayerWeaponFire", root, die) -- Hide the hud when the resource is started local components = { "weapon", "ammo", "health", "clock", "money", "breath", "armour", "wanted" } addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function () for _, component in ipairs( components ) do setPlayerHudComponentVisible( component, false ) end end) function fixhud() setPlayerHudComponentVisible( component, false ) end addCommandHandler("fixhud", fixhud) أبي اخليه لما ألأعب يمشي ينقص الشريط وبس يوقف يرجع يعبي ممكن مسأعدة لو حأبب Link to comment
#FeldMan Posted November 30, 2018 Author Share Posted November 30, 2018 @[T]|O|[P]George تقدر تسأعدني ؟ Link to comment
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