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[HELP] Equalizer on Car


zombeyy

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getSoundTTFData
dxCreateRenderTarget

dxSetRenderTarget

dxDrawRectangle

dxCreateShader("TEXTURE gTexture; technique default {Pass P0 {Texture[0] = gTexture}} technique fallback {Pass P0{}}")
dxSetShaderValue


Maybe the shader has some errors, but fix them if it does.

 

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