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Eu novamente aqui skkssk, Então meus irmãos,  é um script que baixei do site original do mta, muitos devem conhece-l, é o script de danças do fortnite!

Mais assim, parece que ele nao esta configurado e eu meio que nao entendo sobre arquivos ifp de dança, o author desse script, colocou um exemplo nele, que quando troca de nick exibe a animação e realmente apaguei os -- e funcionou, eu ate entendi, o script vem com 13 danças, porem nao estou conseguindo configurar! 

server.lua

 
function setPedFortniteAnimation (ped,animation,tiempo,repetir,mover,interrumpible)
if (type(animation) ~= "string" or type(tiempo) ~= "number" or type(repetir) ~= "boolean" or type(mover) ~= "boolean" or type(interrumpible) ~= "boolean") then return false end
if isElement(ped) then
if animation == "baile 1" or animation == "baile 2" or animation == "baile 3" or animation == "baile 4" or animation == "baile 5" or animation == "baile 6" or animation == "baile 7" or animation == "baile 8" or animation == "baile 9" or animation == "baile 10" or animation == "baile 11" or animation == "baile 12" or animation == "baile 13" then
for i = 1,3 do
triggerClientEvent ( root, "setPedFortniteAnimation", root, ped,animation,tiempo,repetir,mover,interrumpible )
if tiempo > 1 then
setTimer(setPedAnimation,tiempo,1,ped,false)
setTimer(setPedAnimation,tiempo+100,1,ped,false)
end
end
end
end
 
end
--[[
EJEMPLO/EXAMPLE
CUANDO CAMBIA EL NICK
WHEN NICK IS CHANGED

function wasNickChangedByUser(oldNick, newNick, changedByUser)
setPedFortniteAnimation(source,"baile 8",7000,true,false,false,false)
end
addEventHandler("onPlayerChangeNick", getRootElement(), wasNickChangedByUser) -- add an event handler




--]]

function howtouse ( player, command, dance )
if isElement(player) then
exports.fortnitedances:setPedFortniteAnimation(player,"baile "..dance.."",-1,true,false,false,false)
end
end
addCommandHandler ( "dance", howtouse )

 

 

 

client.lua

local customIfp = nil 

function setPedFortniteAnimation (ped,animation,tiempo,repetir,mover,interrumpible)
if (type(animation) ~= "string" or type(tiempo) ~= "number" or type(repetir) ~= "boolean" or type(mover) ~= "boolean" or type(interrumpible) ~= "boolean") then return false end
if isElement(ped) then
if animation == "baile 1" or animation == "baile 2" or animation == "baile 3" or animation == "baile 4" or animation == "baile 5" or animation == "baile 6" or animation == "baile 7" or animation == "baile 8" or animation == "baile 9" or animation == "baile 10" or animation == "baile 11" or animation == "baile 12" or animation == "baile 13" then
for i = 1,3 do
setPedAnimation(ped, "Fortnite_"..i.."", animation, tiempo, true, false, false) 
if tiempo > 1 then
setTimer(setPedAnimation,tiempo,1,ped,false)
setTimer(setPedAnimation,tiempo+100,1,ped,false)
end
end
end
end
end
addEvent("setPedFortniteAnimation",true)
addEventHandler("setPedFortniteAnimation",getRootElement(),setPedFortniteAnimation)

addEventHandler("onClientResourceStart", resourceRoot,
    function ( startedRes )
    customIfp = engineLoadIFP ("Fortnite pt1.ifp", "Fortnite_1")
    customIfp2 = engineLoadIFP ("Fortnite pt2.ifp", "Fortnite_2")
    customIfp3 = engineLoadIFP ("Fortnite pt3.ifp", "Fortnite_3")
    if customIfp and customIfp2 and customIfp3 then 
    
    outputDebugString ("Animaciones de Fortnite cargadas")
    
    else
    outputDebugString ("Las animaciones de Fortnite no fueron cargadas")
    end
    end
)

Vou colocar o meta.xml tambem pra voces verem o export caso possa ser isso tambem

 

 

meta.xml

<meta>
	<info author="Drex" version="1.1" name="Bailes de Fortnite" type="script" />
	<export function="setPedFortniteAnimation" type="shared" />
	<file src="Fortnite pt1.ifp" />
	<file src="Fortnite pt2.ifp" />
	<file src="Fortnite pt3.ifp" />
    <script src="client.lua" type="client" cache="false" />
    <script src="server.lua" type="sever" cache="false" />
</meta>

 

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