delta1337

[HELP] Hydra Fly Mode

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Hello guys, i want to make a script like in this video, but i dont know how can i switch the fly mode like in hydra, does anybody knows what codes i need to use?

 

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Thank you, ill try it out.

Ive tried it out, and after clicking num_8 nothing happend and and after clicking num_2 also nothing happend

addCommandHandler("getAdjust",function()
      if isPedInVehicle(localPlayer) then
           local adjusted = getVehicleAdjustableProperty(getPedOccupiedVehicle(localPlayer))
           if adjusted then
                outputChatBox(adjusted)
           else
                outputChatBox("Sorry, but your vehicle doesn't have any adjustable properties!")
           end
      else
           outputChatBox("Sorry, but you have to be in a vehicle to use this command!")
      end
end)

bindKey('num_8','down',function()
if getPedOccupiedVehicle(localPlayer) and getElementModel(getPedOccupiedVehicle(localPlayer))==511 then
local car = getPedOccupiedVehicle(localPlayer)
setVehicleAdjustableProperty(car,2740)
outputChatBox('work')
end
end)


bindKey('num_2','down',function()
if getPedOccupiedVehicle(localPlayer) and getElementModel(getPedOccupiedVehicle(localPlayer))==511 then
local car = getPedOccupiedVehicle(localPlayer)
setVehicleAdjustableProperty(car,1212)
outputChatBox('work')
end
end)

addEventHandler('onClientVehicleEnter',root,function()
if getElementModel(localPlayer)==511 then
setVehicleAdjustableProperty(source,1212)
end
end)

 

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What is the returned value of the function?

@delta1337

Edited by IIYAMA

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outputChatBox("Sorry, but you have to be in a vehicle to use this command!")
Sorry, but you have to be in a vehicle to use this command!

 

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55 minutes ago, delta1337 said:

outputChatBox("Sorry, but you have to be in a vehicle to use this command!")
Sorry, but you have to be in a vehicle to use this command!

 

lol 🤦‍♂️

  • Haha 1

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56 minutes ago, delta1337 said:

Any ideas? Cause im out :/ 

 

I do not understand your problem.

If you are not inside of the vehicle, how else do you want to figure out which vehicle you want to modify? The current code clearly is build to support the vehicle owner only.

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56 minutes ago, delta1337 said:

Why does it works only in hydra?

 

 

On 28/10/2018 at 20:57, delta1337 said:

local car = getPedOccupiedVehicle(localPlayer)

 

On 28/10/2018 at 20:57, delta1337 said:

if getPedOccupiedVehicle(localPlayer) and getElementModel(getPedOccupiedVehicle(localPlayer))==511 then

Because it is programmed like that.

511 is the vehicle ID of a hydra.

https://wiki.multitheftauto.com/wiki/getPedOccupiedVehicle

Feel free to program it to how you think it is suppose to work.

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11 hours ago, delta1337 said:

511 is the beagle id but if i changed it to 520 (hydra id) then it worked

 

 

I based that information on your code, as you said it only works for the hydra.

 

The hydra does have an adjustable property, a beagle does not. That is just a feature from GTA.

 

Yet, I am very sure that somebody can script this effect for the beagle as well. Just it probably cost a lot of $...

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Okay, i found other option to make it fly like that, but my next question is how can i make the heli rotors switch like that?

I mean the textures

 

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2 hours ago, delta1337 said:

Okay, i found other option to make it fly like that, but my next question is how can i make the heli rotors switch like that?

I mean the textures

 

I still have no clue which one of the two you mean.

  • Heli rotors switch (90-degree)  = model ( ask somebody who edits GTA models )
  • Heli rotors animation (360-degree propeller rotation) = texture + shader ( ask somebody who create shaders, they are easy to find if you search for shader resources )

 

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