HunT

[WIP] The Walking Dead Hilltop

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Original Images :

YTynVD1.png

nIetoEe.png

Current Project (really alpha) :

JIWiXc4.pngm2R5syQ.pngvHqKNXP.jpg

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I'm always pretty anxious to use a single model for a big projet (i already had bug with collisions because of this)

I prefer splitting objects

Great job anyway

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I have already split some projects for dont have lag relax. After finish this base i split on 10 objects.

Edited by HunT

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Bit upgrade.

ua4w93j.jpgZAuGWjX.jpg4799Gvr.png

20 hours ago, CodyJ(L) said:

You planning on doing prelighting for it? 

Of Couse. But i want finish first with some details.

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Your skills and the dedication you put in this are absolutely fascinating, HunT, and I really expect to see more of your work. However, the textures for the walls do look a bit HQ, I think? Maybe downgrading them would be a good idea so it can fit more with the GTA:SA atmosphere. Nonetheless, I really hope we get the chance to see this map in-game some day. Good work and keep these screenshots coming, my friend.

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1 hour ago, temple said:

Your skills and the dedication you put in this are absolutely fascinating, HunT, and I really expect to see more of your work. However, the textures for the walls do look a bit HQ, I think? Maybe downgrading them would be a good idea so it can fit more with the GTA:SA atmosphere. Nonetheless, I really hope we get the chance to see this map in-game some day. Good work and keep these screenshots coming, my friend.

Unfortunately, my job is killing me and I do not have much time lately. Thanks for the comment.

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Well to make it fit you simply down size the textures. A massive chunk of SA textures were originally up to 2k before optimizations.

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