Jump to content

Respawn vehicle by weapon fire


xXGhostXx

Recommended Posts

Hi guys !

What is problem in my code ?!

Code for respawn vehicle with weapon fire !

Client :

local gundv = nil
function gunDVFunction(_, _, _, _, _, _, car)
outputDebugString("1")
if gundv then
outputDebugString("2")
	if car then
	outputDebugString("3")
		if getElementType(car) == "vehicle" then
		triggerServerEvent("gundv:respawnVehicle", localPlayer, car)
		outputChatBox("[Done] Vehicle Respawned!", 25,255,25)
		end
	end
end
end
addEventHandler ("onClientPlayerWeaponFire", localPlayer, gunDVFunction)

addEvent("gundv:enableOrDisable", true)
addEventHandler("gundv:enableOrDisable", localPlayer, function(bool)
if bool then
gundv = true
else
gundv = nil
end
end )

Server :

function gunDVFunction ( thePlayer, command )
	if not ( isPlayerOnGroup ( thePlayer ) ) then
		outputChatBox("#ff0000Permission Denied!", thePlayer, 255, 255, 255, true)
		return false
	end
	
respawnVehicle(thePlayer,gundv)

end
addCommandHandler("gundv", gunDVFunction)

 

Link to comment
1 hour ago, xXGhostXx said:

What ?!

Please give me fix code !

No.

This section is not intended for code requests. You're supposed to post a snippet, tell us what's wrong, any debug info and we will try to help you.
I'm saying that you are triggering a server side event 'gundv:respawnVehicle' but that event is never handled on the server side (at least not in the snippet you provided).

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...