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É um script de proteção de bases! Tipo, apenas quem está na acl ''MARINHA'' pode ir para a base da marinha brasileira, como faço pra mais de uma acl poder ir para essa base? 

 

SCRIPT:

RestricLocation = {}
TeleportLocation = {}
EnabledAlarm = true
ColCuboid = false

--------------------------------------- CONFIGS --------------------------------------------


RestricLocation["location1"] = {-264.21362304688,3335.7004394531,1.1062507629395} -- Local 1
RestricLocation["location2"] = {775.92932128906,2741.86544785156,150.10624694824} -- Local 2
TeleportLocation = {1976.0953369141,-1924.1055908203,13.546875} -- Local de TP
GroupName = "MARINHA" -- Nome da Gang ou Grupo ACL
GroupNameBy = 2 -- 1 para Gang, e 2 para ACL
MsgInvasao = "Base da MARINHA! Você não pode entrar aqui!"
EnableVehicleGodMode = true -- Habilitar
HabilitarAdmin = false -- Todos admins vao poder entrar na base
GodMode = false -- Ao entrar na área protegida, habilita GodMode
NaoAtirar = false -- Ao entrar na área protegida, não podera atirar


--------------------------------------- CONFIGS --------------------------------------------

function sendMsg(iplayer,msg)
  outputChatBox ( msg, iplayer, 255, 0, 0, true )
end

function EnterPlace ( theElement )
local veh = getPedOccupiedVehicle(theElement)
local accName = getAccountName(getPlayerAccount(theElement))
  if HabilitarAdmin == true then
	if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) ) then
	  return
	end
  end
  if (getElementType ( theElement ) == "player") and (PlayerHaveLevel (theElement) == false) then
	sendMsg(theElement,MsgInvasao)
	if veh then
	  setElementPosition( veh, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3])
	else
	  setElementPosition( theElement, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3])
	end
	sendMsgOwners(theElement)
  elseif getElementType ( theElement ) == "vehicle" then
	SetVehicleGodMode(theElement,true)
  end
end

function ExitPlace ( theElement )
  if GodMode == true then
	setElementData(theElement,"blood",12000)
  end
  if NaoAtirar == true then
  toggleControl(theElement, "fire", true)
  toggleControl(theElement, "vehicle_fire", true)
  toggleControl(theElement, "vehicle_secondary_fire", true)
  toggleControl(theElement, "aim_weapon", true)
  end
  if getElementType ( theElement ) == "vehicle" then
	SetVehicleGodMode(theElement,false)
  end
end

function PlayerHaveLevel( PlayerID )
  if GroupNameBy == 1 then
	if ( getElementData ( PlayerID , "gang" ) == GroupName ) then
	  if GodMode == true then
		setElementData(PlayerID,"blood",999999999999999)
	  end
	  if NaoAtirar == true then
		toggleControl (PlayerID, "fire", false)
		toggleControl (PlayerID, "vehicle_fire", false)
		toggleControl (PlayerID, "vehicle_secondary_fire", false)
		toggleControl (PlayerID, "aim_weapon", false)
	  end
	  return true
	else
	  return false
	end
  else
	local accName = getAccountName ( getPlayerAccount ( PlayerID ) )
	if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName ) ) ) then
	  if GodMode == true then
		setElementData(PlayerID,"blood",999999999999999)
	  end
	  if NaoAtirar == true then
		toggleControl (PlayerID, "fire", false)
		toggleControl (PlayerID, "vehicle_fire", false)
		toggleControl (PlayerID, "vehicle_secondary_fire", false)
		toggleControl (PlayerID, "aim_weapon", false)
	  end
	  return true
	else
	  return false
	end
  end
end

function ResourceStart( )
	LoadLocations()
	CreateCollision()
end
addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ),ResourceStart)

function LoadLocations()
	local RX, RY, RZ, WRX, WRX, WRX
	if(RestricLocation["location1"][1] > RestricLocation["location2"][1]) then
		RestricLocation["maxx"] = RestricLocation["location1"][1]
		RestricLocation["minx"] = RestricLocation["location2"][1]
	else
		RestricLocation["maxx"] = RestricLocation["location2"][1]
		RestricLocation["minx"] = RestricLocation["location1"][1]
	end
	if(RestricLocation["location1"][2] > RestricLocation["location2"][2]) then
		RestricLocation["maxy"] = RestricLocation["location1"][2]
		RestricLocation["miny"] = RestricLocation["location2"][2]
	else
		RestricLocation["maxy"] = RestricLocation["location2"][2]
		RestricLocation["miny"] = RestricLocation["location1"][2]
	end
	if(RestricLocation["location1"][3] > RestricLocation["location2"][3]) then
		RestricLocation["maxz"] = RestricLocation["location1"][3]
		RestricLocation["minz"] = RestricLocation["location2"][3]
	else
		RestricLocation["maxz"] = RestricLocation["location2"][3]
		RestricLocation["minz"] = RestricLocation["location1"][3]
	end
end

function CreateCollision()
	RX = RestricLocation["minx"]
	WRX = RestricLocation["maxx"] - RestricLocation["minx"]
	RY = RestricLocation["miny"]
	WRY = RestricLocation["maxy"] - RestricLocation["miny"]
	RZ = RestricLocation["minz"]
	WRZ = RestricLocation["maxz"] - RestricLocation["minz"]
	ColCuboid = createColCuboid ( RX, RY, RZ, WRX, WRY, WRZ )
	if ColCuboid then
		addEventHandler ( "onColShapeHit", ColCuboid, EnterPlace )
		addEventHandler ( "onColShapeLeave", ColCuboid, ExitPlace )
	else
		outputDebugString("Erro, verifique: location1 e location2")
	end
end

function ResourceStop( )
	destroyElement ( ColCuboid )
end
addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ),ResourceStop)

function sendMsgOwners( PlayerID )
	local connectedPlayers = getElementsByType ( "player" )
	for i, aPlayer in ipairs(connectedPlayers) do
		if(PlayerHaveLevel (aPlayer) == true) then
			sendMsg(aPlayer," O Jogador " ..getPlayerName ( PlayerID ) .." esta tentando invadir a sua BASE !")
		end
	end
end

function SetVehicleGodMode( VehicleID, godEoD )
	if EnableVehicleGodMode == true then
		setElementData(VehicleID, "godmode", godEoD)
		setVehicleDamageProof (VehicleID, godEoD )
	end
end

 

Link to comment
  • Other Languages Moderators
if isObjectInACLGroup ("user."..accName, aclGetGroup ("MARINHA")) or isObjectInACLGroup ("user."..accName, aclGetGroup ("NOME2")) then

Desse jeito aqui, vai permitir 2 ACL Groups simultaneamente. Se você quer fazer para vários grupos, dai vai precisar de uma table e um for para verificar cada um.

Link to comment
3 hours ago, Lord Henry said:

if isObjectInACLGroup ("user."..accName, aclGetGroup ("MARINHA")) or isObjectInACLGroup ("user."..accName, aclGetGroup ("NOME2")) then

Desse jeito aqui, vai permitir 2 ACL Groups simultaneamente. Se você quer fazer para vários grupos, dai vai precisar de uma table e um for para verificar cada um.

Maninhoo, eu meio q entendi +-, eu precisaria de 3 grupos na acl sabe ? por exemplo a marinha mesmo, eu precisaria de ''CmdMB'' e ''MB'' e ''RecrutaMB'' sabe ? eu nao entendi esse TABLE FOR

Link to comment
4 minutes ago, #Horus said:

Maninhoo, eu meio q entendi +-, eu precisaria de 3 grupos na acl sabe ? por exemplo a marinha mesmo, eu precisaria de ''CmdMB'' e ''MB'' e ''RecrutaMB'' sabe ? eu nao entendi esse TABLE FOR

Quais grupos você quer permitir entrar nessa base? 

Link to comment
4 minutes ago, #Horus said:

Ol

Olá manoo! os grupos são : CmdMB, MB, RecrutaMB. ei maninho lembra o script painel vip q pedi ajuda pra bota o superman ? consegui colocar :D

Isso aí, nunca desista.

Código: ( NÃO TESTEI )

RestricLocation = {}
TeleportLocation = {}
EnabledAlarm = true
ColCuboid = false

--------------------------------------- CONFIGS --------------------------------------------


RestricLocation["location1"] = {-264.21362304688,3335.7004394531,1.1062507629395} -- Local 1
RestricLocation["location2"] = {775.92932128906,2741.86544785156,150.10624694824} -- Local 2
TeleportLocation = {1976.0953369141,-1924.1055908203,13.546875} -- Local de TP
GroupName = "MARINHA" -- ACL 1
GroupName2 = "MB" -- ACL 2
GroupName3 = "RecrutaMB" -- ACL 3
GroupName4 = "CmdMB" -- ACL 4
GroupNameBy = 2 -- 1 para Gang, e 2 para ACL
MsgInvasao = "Base da MARINHA! Você não pode entrar aqui!"
EnableVehicleGodMode = true -- Habilitar
HabilitarAdmin = false -- Todos admins vao poder entrar na base
GodMode = false -- Ao entrar na área protegida, habilita GodMode
NaoAtirar = false -- Ao entrar na área protegida, não podera atirar


--------------------------------------- CONFIGS --------------------------------------------

function sendMsg(iplayer,msg)
  outputChatBox ( msg, iplayer, 255, 0, 0, true )
end

function EnterPlace ( theElement )
local veh = getPedOccupiedVehicle(theElement)
local accName = getAccountName(getPlayerAccount(theElement))
  if HabilitarAdmin == true then
	if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) ) then
	  return
	end
  end
  if (getElementType ( theElement ) == "player") and (PlayerHaveLevel (theElement) == false) then
	sendMsg(theElement,MsgInvasao)
	if veh then
	  setElementPosition( veh, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3])
	else
	  setElementPosition( theElement, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3])
	end
	sendMsgOwners(theElement)
  elseif getElementType ( theElement ) == "vehicle" then
	SetVehicleGodMode(theElement,true)
  end
end

function ExitPlace ( theElement )
  if GodMode == true then
	setElementData(theElement,"blood",12000)
  end
  if NaoAtirar == true then
  toggleControl(theElement, "fire", true)
  toggleControl(theElement, "vehicle_fire", true)
  toggleControl(theElement, "vehicle_secondary_fire", true)
  toggleControl(theElement, "aim_weapon", true)
  end
  if getElementType ( theElement ) == "vehicle" then
	SetVehicleGodMode(theElement,false)
  end
end

function PlayerHaveLevel( PlayerID )
  if GroupNameBy == 1 then
	if ( getElementData ( PlayerID , "gang" ) == GroupName ) then
	  if GodMode == true then
		setElementData(PlayerID,"blood",999999999999999)
	  end
	  if NaoAtirar == true then
		toggleControl (PlayerID, "fire", false)
		toggleControl (PlayerID, "vehicle_fire", false)
		toggleControl (PlayerID, "vehicle_secondary_fire", false)
		toggleControl (PlayerID, "aim_weapon", false)
	  end
	  return true
	else
	  return false
	end
  else
	local accName = getAccountName ( getPlayerAccount ( PlayerID ) )
	if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName2 ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName3 ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName4 ) ) ) then
	  if GodMode == true then
		setElementData(PlayerID,"blood",999999999999999)
	  end
	  if NaoAtirar == true then
		toggleControl (PlayerID, "fire", false)
		toggleControl (PlayerID, "vehicle_fire", false)
		toggleControl (PlayerID, "vehicle_secondary_fire", false)
		toggleControl (PlayerID, "aim_weapon", false)
	  end
	  return true
	else
	  return false
	end
  end
end

function ResourceStart( )
	LoadLocations()
	CreateCollision()
end
addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ),ResourceStart)

function LoadLocations()
	local RX, RY, RZ, WRX, WRX, WRX
	if(RestricLocation["location1"][1] > RestricLocation["location2"][1]) then
		RestricLocation["maxx"] = RestricLocation["location1"][1]
		RestricLocation["minx"] = RestricLocation["location2"][1]
	else
		RestricLocation["maxx"] = RestricLocation["location2"][1]
		RestricLocation["minx"] = RestricLocation["location1"][1]
	end
	if(RestricLocation["location1"][2] > RestricLocation["location2"][2]) then
		RestricLocation["maxy"] = RestricLocation["location1"][2]
		RestricLocation["miny"] = RestricLocation["location2"][2]
	else
		RestricLocation["maxy"] = RestricLocation["location2"][2]
		RestricLocation["miny"] = RestricLocation["location1"][2]
	end
	if(RestricLocation["location1"][3] > RestricLocation["location2"][3]) then
		RestricLocation["maxz"] = RestricLocation["location1"][3]
		RestricLocation["minz"] = RestricLocation["location2"][3]
	else
		RestricLocation["maxz"] = RestricLocation["location2"][3]
		RestricLocation["minz"] = RestricLocation["location1"][3]
	end
end

function CreateCollision()
	RX = RestricLocation["minx"]
	WRX = RestricLocation["maxx"] - RestricLocation["minx"]
	RY = RestricLocation["miny"]
	WRY = RestricLocation["maxy"] - RestricLocation["miny"]
	RZ = RestricLocation["minz"]
	WRZ = RestricLocation["maxz"] - RestricLocation["minz"]
	ColCuboid = createColCuboid ( RX, RY, RZ, WRX, WRY, WRZ )
	if ColCuboid then
		addEventHandler ( "onColShapeHit", ColCuboid, EnterPlace )
		addEventHandler ( "onColShapeLeave", ColCuboid, ExitPlace )
	else
		outputDebugString("Erro, verifique: location1 e location2")
	end
end

function ResourceStop( )
	destroyElement ( ColCuboid )
end
addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ),ResourceStop)

function sendMsgOwners( PlayerID )
	local connectedPlayers = getElementsByType ( "player" )
	for i, aPlayer in ipairs(connectedPlayers) do
		if(PlayerHaveLevel (aPlayer) == true) then
			sendMsg(aPlayer," O Jogador " ..getPlayerName ( PlayerID ) .." esta tentando invadir a sua BASE !")
		end
	end
end

function SetVehicleGodMode( VehicleID, godEoD )
	if EnableVehicleGodMode == true then
		setElementData(VehicleID, "godmode", godEoD)
		setVehicleDamageProof (VehicleID, godEoD )
	end
end

 

5 minutes ago, #Horus said:

Ol

Olá manoo! os grupos são : CmdMB, MB, RecrutaMB. ei maninho lembra o script painel vip q pedi ajuda pra bota o superman ? consegui colocar :D

Editei o código me deparei com um erro copie de novo.

Edited by OverKILL
Link to comment
5 minutes ago, OverKILL said:

Isso aí, nunca desista.

Código: ( NÃO TESTEI )


RestricLocation = {}
TeleportLocation = {}
EnabledAlarm = true
ColCuboid = false

--------------------------------------- CONFIGS --------------------------------------------


RestricLocation["location1"] = {-264.21362304688,3335.7004394531,1.1062507629395} -- Local 1
RestricLocation["location2"] = {775.92932128906,2741.86544785156,150.10624694824} -- Local 2
TeleportLocation = {1976.0953369141,-1924.1055908203,13.546875} -- Local de TP
GroupName = "MARINHA" -- ACL 1
GroupName2 = "MB" -- ACL 2
GroupName3 = "RecrutaMB" -- ACL 3
GroupName4 = "CmdMB" -- ACL 4
GroupNameBy = 2 -- 1 para Gang, e 2 para ACL
MsgInvasao = "Base da MARINHA! Você não pode entrar aqui!"
EnableVehicleGodMode = true -- Habilitar
HabilitarAdmin = false -- Todos admins vao poder entrar na base
GodMode = false -- Ao entrar na área protegida, habilita GodMode
NaoAtirar = false -- Ao entrar na área protegida, não podera atirar


--------------------------------------- CONFIGS --------------------------------------------

function sendMsg(iplayer,msg)
  outputChatBox ( msg, iplayer, 255, 0, 0, true )
end

function EnterPlace ( theElement )
local veh = getPedOccupiedVehicle(theElement)
local accName = getAccountName(getPlayerAccount(theElement))
  if HabilitarAdmin == true then
	if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) ) then
	  return
	end
  end
  if (getElementType ( theElement ) == "player") and (PlayerHaveLevel (theElement) == false) then
	sendMsg(theElement,MsgInvasao)
	if veh then
	  setElementPosition( veh, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3])
	else
	  setElementPosition( theElement, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3])
	end
	sendMsgOwners(theElement)
  elseif getElementType ( theElement ) == "vehicle" then
	SetVehicleGodMode(theElement,true)
  end
end

function ExitPlace ( theElement )
  if GodMode == true then
	setElementData(theElement,"blood",12000)
  end
  if NaoAtirar == true then
  toggleControl(theElement, "fire", true)
  toggleControl(theElement, "vehicle_fire", true)
  toggleControl(theElement, "vehicle_secondary_fire", true)
  toggleControl(theElement, "aim_weapon", true)
  end
  if getElementType ( theElement ) == "vehicle" then
	SetVehicleGodMode(theElement,false)
  end
end

function PlayerHaveLevel( PlayerID )
  if GroupNameBy == 1 then
	if ( getElementData ( PlayerID , "gang" ) == GroupName ) then
	  if GodMode == true then
		setElementData(PlayerID,"blood",999999999999999)
	  end
	  if NaoAtirar == true then
		toggleControl (PlayerID, "fire", false)
		toggleControl (PlayerID, "vehicle_fire", false)
		toggleControl (PlayerID, "vehicle_secondary_fire", false)
		toggleControl (PlayerID, "aim_weapon", false)
	  end
	  return true
	else
	  return false
	end
  else
	local accName = getAccountName ( getPlayerAccount ( PlayerID ) )
	if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName2 ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName3 ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName4 ) ) ) then
	  if GodMode == true then
		setElementData(PlayerID,"blood",999999999999999)
	  end
	  if NaoAtirar == true then
		toggleControl (PlayerID, "fire", false)
		toggleControl (PlayerID, "vehicle_fire", false)
		toggleControl (PlayerID, "vehicle_secondary_fire", false)
		toggleControl (PlayerID, "aim_weapon", false)
	  end
	  return true
	else
	  return false
	end
  end
end

function ResourceStart( )
	LoadLocations()
	CreateCollision()
end
addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ),ResourceStart)

function LoadLocations()
	local RX, RY, RZ, WRX, WRX, WRX
	if(RestricLocation["location1"][1] > RestricLocation["location2"][1]) then
		RestricLocation["maxx"] = RestricLocation["location1"][1]
		RestricLocation["minx"] = RestricLocation["location2"][1]
	else
		RestricLocation["maxx"] = RestricLocation["location2"][1]
		RestricLocation["minx"] = RestricLocation["location1"][1]
	end
	if(RestricLocation["location1"][2] > RestricLocation["location2"][2]) then
		RestricLocation["maxy"] = RestricLocation["location1"][2]
		RestricLocation["miny"] = RestricLocation["location2"][2]
	else
		RestricLocation["maxy"] = RestricLocation["location2"][2]
		RestricLocation["miny"] = RestricLocation["location1"][2]
	end
	if(RestricLocation["location1"][3] > RestricLocation["location2"][3]) then
		RestricLocation["maxz"] = RestricLocation["location1"][3]
		RestricLocation["minz"] = RestricLocation["location2"][3]
	else
		RestricLocation["maxz"] = RestricLocation["location2"][3]
		RestricLocation["minz"] = RestricLocation["location1"][3]
	end
end

function CreateCollision()
	RX = RestricLocation["minx"]
	WRX = RestricLocation["maxx"] - RestricLocation["minx"]
	RY = RestricLocation["miny"]
	WRY = RestricLocation["maxy"] - RestricLocation["miny"]
	RZ = RestricLocation["minz"]
	WRZ = RestricLocation["maxz"] - RestricLocation["minz"]
	ColCuboid = createColCuboid ( RX, RY, RZ, WRX, WRY, WRZ )
	if ColCuboid then
		addEventHandler ( "onColShapeHit", ColCuboid, EnterPlace )
		addEventHandler ( "onColShapeLeave", ColCuboid, ExitPlace )
	else
		outputDebugString("Erro, verifique: location1 e location2")
	end
end

function ResourceStop( )
	destroyElement ( ColCuboid )
end
addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ),ResourceStop)

function sendMsgOwners( PlayerID )
	local connectedPlayers = getElementsByType ( "player" )
	for i, aPlayer in ipairs(connectedPlayers) do
		if(PlayerHaveLevel (aPlayer) == true) then
			sendMsg(aPlayer," O Jogador " ..getPlayerName ( PlayerID ) .." esta tentando invadir a sua BASE !")
		end
	end
end

function SetVehicleGodMode( VehicleID, godEoD )
	if EnableVehicleGodMode == true then
		setElementData(VehicleID, "godmode", godEoD)
		setVehicleDamageProof (VehicleID, godEoD )
	end
end

 

mano estou com bom pressentimento..... vc é o cara manooooo! vo testar aqui, pelos novos esquemas adicionados acho que ja vai funcionar normalmente

MANOO, sabe a primeira ACL ''MARINHA'' ? Eu removi ela e  deixei apenas CmdMB - MB - RecrutaMB, Olha se removi corretamente

RestricLocation = {}
TeleportLocation = {}
EnabledAlarm = true
ColCuboid = false

--------------------------------------- CONFIGS --------------------------------------------


RestricLocation["location1"] = {-264.21362304688,3335.7004394531,1.1062507629395} -- Local 1
RestricLocation["location2"] = {775.92932128906,2741.86544785156,150.10624694824} -- Local 2
TeleportLocation = {1976.0953369141,-1924.1055908203,13.546875} -- Local de TP
GroupName = "CmdMB" -- ACL 1 PADRÃO
GroupName2 = "MB" -- ACL 2
GroupName3 = "RecrutaMB" -- ACL 3
GroupNameBy = 2 -- 1 para Gang, e 2 para ACL
MsgInvasao = "Base da MARINHA! Você não pode entrar aqui!"
EnableVehicleGodMode = true -- Habilitar
HabilitarAdmin = false -- Todos admins vao poder entrar na base
GodMode = false -- Ao entrar na área protegida, habilita GodMode
NaoAtirar = false -- Ao entrar na área protegida, não podera atirar


--------------------------------------- CONFIGS --------------------------------------------

function sendMsg(iplayer,msg)
  outputChatBox ( msg, iplayer, 255, 0, 0, true )
end

function EnterPlace ( theElement )
local veh = getPedOccupiedVehicle(theElement)
local accName = getAccountName(getPlayerAccount(theElement))
  if HabilitarAdmin == true then
	if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) ) then
	  return
	end
  end
  if (getElementType ( theElement ) == "player") and (PlayerHaveLevel (theElement) == false) then
	sendMsg(theElement,MsgInvasao)
	if veh then
	  setElementPosition( veh, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3])
	else
	  setElementPosition( theElement, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3])
	end
	sendMsgOwners(theElement)
  elseif getElementType ( theElement ) == "vehicle" then
	SetVehicleGodMode(theElement,true)
  end
end

function ExitPlace ( theElement )
  if GodMode == true then
	setElementData(theElement,"blood",12000)
  end
  if NaoAtirar == true then
  toggleControl(theElement, "fire", true)
  toggleControl(theElement, "vehicle_fire", true)
  toggleControl(theElement, "vehicle_secondary_fire", true)
  toggleControl(theElement, "aim_weapon", true)
  end
  if getElementType ( theElement ) == "vehicle" then
	SetVehicleGodMode(theElement,false)
  end
end

function PlayerHaveLevel( PlayerID )
  if GroupNameBy == 1 then
	if ( getElementData ( PlayerID , "gang" ) == GroupName ) then
	  if GodMode == true then
		setElementData(PlayerID,"blood",999999999999999)
	  end
	  if NaoAtirar == true then
		toggleControl (PlayerID, "fire", false)
		toggleControl (PlayerID, "vehicle_fire", false)
		toggleControl (PlayerID, "vehicle_secondary_fire", false)
		toggleControl (PlayerID, "aim_weapon", false)
	  end
	  return true
	else
	  return false
	end
  else
	local accName = getAccountName ( getPlayerAccount ( PlayerID ) )
	if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName2 ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName3 ) ) ) then
	  if GodMode == true then
		setElementData(PlayerID,"blood",999999999999999)
	  end
	  if NaoAtirar == true then
		toggleControl (PlayerID, "fire", false)
		toggleControl (PlayerID, "vehicle_fire", false)
		toggleControl (PlayerID, "vehicle_secondary_fire", false)
		toggleControl (PlayerID, "aim_weapon", false)
	  end
	  return true
	else
	  return false
	end
  end
end

function ResourceStart( )
	LoadLocations()
	CreateCollision()
end
addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ),ResourceStart)

function LoadLocations()
	local RX, RY, RZ, WRX, WRX, WRX
	if(RestricLocation["location1"][1] > RestricLocation["location2"][1]) then
		RestricLocation["maxx"] = RestricLocation["location1"][1]
		RestricLocation["minx"] = RestricLocation["location2"][1]
	else
		RestricLocation["maxx"] = RestricLocation["location2"][1]
		RestricLocation["minx"] = RestricLocation["location1"][1]
	end
	if(RestricLocation["location1"][2] > RestricLocation["location2"][2]) then
		RestricLocation["maxy"] = RestricLocation["location1"][2]
		RestricLocation["miny"] = RestricLocation["location2"][2]
	else
		RestricLocation["maxy"] = RestricLocation["location2"][2]
		RestricLocation["miny"] = RestricLocation["location1"][2]
	end
	if(RestricLocation["location1"][3] > RestricLocation["location2"][3]) then
		RestricLocation["maxz"] = RestricLocation["location1"][3]
		RestricLocation["minz"] = RestricLocation["location2"][3]
	else
		RestricLocation["maxz"] = RestricLocation["location2"][3]
		RestricLocation["minz"] = RestricLocation["location1"][3]
	end
end

function CreateCollision()
	RX = RestricLocation["minx"]
	WRX = RestricLocation["maxx"] - RestricLocation["minx"]
	RY = RestricLocation["miny"]
	WRY = RestricLocation["maxy"] - RestricLocation["miny"]
	RZ = RestricLocation["minz"]
	WRZ = RestricLocation["maxz"] - RestricLocation["minz"]
	ColCuboid = createColCuboid ( RX, RY, RZ, WRX, WRY, WRZ )
	if ColCuboid then
		addEventHandler ( "onColShapeHit", ColCuboid, EnterPlace )
		addEventHandler ( "onColShapeLeave", ColCuboid, ExitPlace )
	else
		outputDebugString("Erro, verifique: location1 e location2")
	end
end

function ResourceStop( )
	destroyElement ( ColCuboid )
end
addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ),ResourceStop)

function sendMsgOwners( PlayerID )
	local connectedPlayers = getElementsByType ( "player" )
	for i, aPlayer in ipairs(connectedPlayers) do
		if(PlayerHaveLevel (aPlayer) == true) then
			sendMsg(aPlayer," O Jogador " ..getPlayerName ( PlayerID ) .." esta tentando invadir a sua BASE !")
		end
	end
end

function SetVehicleGodMode( VehicleID, godEoD )
	if EnableVehicleGodMode == true then
		setElementData(VehicleID, "godmode", godEoD)
		setVehicleDamageProof (VehicleID, godEoD )
	end
end

 

21 minutes ago, OverKILL said:

Isso aí, nunca desista.

Código: ( NÃO TESTEI )


RestricLocation = {}
TeleportLocation = {}
EnabledAlarm = true
ColCuboid = false

--------------------------------------- CONFIGS --------------------------------------------


RestricLocation["location1"] = {-264.21362304688,3335.7004394531,1.1062507629395} -- Local 1
RestricLocation["location2"] = {775.92932128906,2741.86544785156,150.10624694824} -- Local 2
TeleportLocation = {1976.0953369141,-1924.1055908203,13.546875} -- Local de TP
GroupName = "MARINHA" -- ACL 1
GroupName2 = "MB" -- ACL 2
GroupName3 = "RecrutaMB" -- ACL 3
GroupName4 = "CmdMB" -- ACL 4
GroupNameBy = 2 -- 1 para Gang, e 2 para ACL
MsgInvasao = "Base da MARINHA! Você não pode entrar aqui!"
EnableVehicleGodMode = true -- Habilitar
HabilitarAdmin = false -- Todos admins vao poder entrar na base
GodMode = false -- Ao entrar na área protegida, habilita GodMode
NaoAtirar = false -- Ao entrar na área protegida, não podera atirar


--------------------------------------- CONFIGS --------------------------------------------

function sendMsg(iplayer,msg)
  outputChatBox ( msg, iplayer, 255, 0, 0, true )
end

function EnterPlace ( theElement )
local veh = getPedOccupiedVehicle(theElement)
local accName = getAccountName(getPlayerAccount(theElement))
  if HabilitarAdmin == true then
	if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) ) then
	  return
	end
  end
  if (getElementType ( theElement ) == "player") and (PlayerHaveLevel (theElement) == false) then
	sendMsg(theElement,MsgInvasao)
	if veh then
	  setElementPosition( veh, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3])
	else
	  setElementPosition( theElement, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3])
	end
	sendMsgOwners(theElement)
  elseif getElementType ( theElement ) == "vehicle" then
	SetVehicleGodMode(theElement,true)
  end
end

function ExitPlace ( theElement )
  if GodMode == true then
	setElementData(theElement,"blood",12000)
  end
  if NaoAtirar == true then
  toggleControl(theElement, "fire", true)
  toggleControl(theElement, "vehicle_fire", true)
  toggleControl(theElement, "vehicle_secondary_fire", true)
  toggleControl(theElement, "aim_weapon", true)
  end
  if getElementType ( theElement ) == "vehicle" then
	SetVehicleGodMode(theElement,false)
  end
end

function PlayerHaveLevel( PlayerID )
  if GroupNameBy == 1 then
	if ( getElementData ( PlayerID , "gang" ) == GroupName ) then
	  if GodMode == true then
		setElementData(PlayerID,"blood",999999999999999)
	  end
	  if NaoAtirar == true then
		toggleControl (PlayerID, "fire", false)
		toggleControl (PlayerID, "vehicle_fire", false)
		toggleControl (PlayerID, "vehicle_secondary_fire", false)
		toggleControl (PlayerID, "aim_weapon", false)
	  end
	  return true
	else
	  return false
	end
  else
	local accName = getAccountName ( getPlayerAccount ( PlayerID ) )
	if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName2 ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName3 ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName4 ) ) ) then
	  if GodMode == true then
		setElementData(PlayerID,"blood",999999999999999)
	  end
	  if NaoAtirar == true then
		toggleControl (PlayerID, "fire", false)
		toggleControl (PlayerID, "vehicle_fire", false)
		toggleControl (PlayerID, "vehicle_secondary_fire", false)
		toggleControl (PlayerID, "aim_weapon", false)
	  end
	  return true
	else
	  return false
	end
  end
end

function ResourceStart( )
	LoadLocations()
	CreateCollision()
end
addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ),ResourceStart)

function LoadLocations()
	local RX, RY, RZ, WRX, WRX, WRX
	if(RestricLocation["location1"][1] > RestricLocation["location2"][1]) then
		RestricLocation["maxx"] = RestricLocation["location1"][1]
		RestricLocation["minx"] = RestricLocation["location2"][1]
	else
		RestricLocation["maxx"] = RestricLocation["location2"][1]
		RestricLocation["minx"] = RestricLocation["location1"][1]
	end
	if(RestricLocation["location1"][2] > RestricLocation["location2"][2]) then
		RestricLocation["maxy"] = RestricLocation["location1"][2]
		RestricLocation["miny"] = RestricLocation["location2"][2]
	else
		RestricLocation["maxy"] = RestricLocation["location2"][2]
		RestricLocation["miny"] = RestricLocation["location1"][2]
	end
	if(RestricLocation["location1"][3] > RestricLocation["location2"][3]) then
		RestricLocation["maxz"] = RestricLocation["location1"][3]
		RestricLocation["minz"] = RestricLocation["location2"][3]
	else
		RestricLocation["maxz"] = RestricLocation["location2"][3]
		RestricLocation["minz"] = RestricLocation["location1"][3]
	end
end

function CreateCollision()
	RX = RestricLocation["minx"]
	WRX = RestricLocation["maxx"] - RestricLocation["minx"]
	RY = RestricLocation["miny"]
	WRY = RestricLocation["maxy"] - RestricLocation["miny"]
	RZ = RestricLocation["minz"]
	WRZ = RestricLocation["maxz"] - RestricLocation["minz"]
	ColCuboid = createColCuboid ( RX, RY, RZ, WRX, WRY, WRZ )
	if ColCuboid then
		addEventHandler ( "onColShapeHit", ColCuboid, EnterPlace )
		addEventHandler ( "onColShapeLeave", ColCuboid, ExitPlace )
	else
		outputDebugString("Erro, verifique: location1 e location2")
	end
end

function ResourceStop( )
	destroyElement ( ColCuboid )
end
addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ),ResourceStop)

function sendMsgOwners( PlayerID )
	local connectedPlayers = getElementsByType ( "player" )
	for i, aPlayer in ipairs(connectedPlayers) do
		if(PlayerHaveLevel (aPlayer) == true) then
			sendMsg(aPlayer," O Jogador " ..getPlayerName ( PlayerID ) .." esta tentando invadir a sua BASE !")
		end
	end
end

function SetVehicleGodMode( VehicleID, godEoD )
	if EnableVehicleGodMode == true then
		setElementData(VehicleID, "godmode", godEoD)
		setVehicleDamageProof (VehicleID, godEoD )
	end
end

 

Editei o código me deparei com um erro copie de novo.

mano deu certooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! muito obrigado mesmooooo deus lhe abençoe

Link to comment
37 minutes ago, #Horus said:

mano estou com bom pressentimento..... vc é o cara manooooo! vo testar aqui, pelos novos esquemas adicionados acho que ja vai funcionar normalmente

MANOO, sabe a primeira ACL ''MARINHA'' ? Eu removi ela e  deixei apenas CmdMB - MB - RecrutaMB, Olha se removi corretamente


RestricLocation = {}TeleportLocation = {}EnabledAlarm = trueColCuboid = false--------------------------------------- CONFIGS --------------------------------------------RestricLocation["location1"] = {-264.21362304688,3335.7004394531,1.1062507629395} -- Local 1RestricLocation["location2"] = {775.92932128906,2741.86544785156,150.10624694824} -- Local 2TeleportLocation = {1976.0953369141,-1924.1055908203,13.546875} -- Local de TPGroupName = "CmdMB" -- ACL 1 PADRÃOGroupName2 = "MB" -- ACL 2GroupName3 = "RecrutaMB" -- ACL 3GroupNameBy = 2 -- 1 para Gang, e 2 para ACLMsgInvasao = "Base da MARINHA! Você não pode entrar aqui!"EnableVehicleGodMode = true -- HabilitarHabilitarAdmin = false -- Todos admins vao poder entrar na baseGodMode = false -- Ao entrar na área protegida, habilita GodModeNaoAtirar = false -- Ao entrar na área protegida, não podera atirar--------------------------------------- CONFIGS --------------------------------------------function sendMsg(iplayer,msg)  outputChatBox ( msg, iplayer, 255, 0, 0, true )endfunction EnterPlace ( theElement )local veh = getPedOccupiedVehicle(theElement)local accName = getAccountName(getPlayerAccount(theElement))  if HabilitarAdmin == true then	if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) ) then	  return	end  end  if (getElementType ( theElement ) == "player") and (PlayerHaveLevel (theElement) == false) then	sendMsg(theElement,MsgInvasao)	if veh then	  setElementPosition( veh, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3])	else	  setElementPosition( theElement, TeleportLocation[1], TeleportLocation[2], TeleportLocation[3])	end	sendMsgOwners(theElement)  elseif getElementType ( theElement ) == "vehicle" then	SetVehicleGodMode(theElement,true)  endendfunction ExitPlace ( theElement )  if GodMode == true then	setElementData(theElement,"blood",12000)  end  if NaoAtirar == true then  toggleControl(theElement, "fire", true)  toggleControl(theElement, "vehicle_fire", true)  toggleControl(theElement, "vehicle_secondary_fire", true)  toggleControl(theElement, "aim_weapon", true)  end  if getElementType ( theElement ) == "vehicle" then	SetVehicleGodMode(theElement,false)  endendfunction PlayerHaveLevel( PlayerID )  if GroupNameBy == 1 then	if ( getElementData ( PlayerID , "gang" ) == GroupName ) then	  if GodMode == true then		setElementData(PlayerID,"blood",999999999999999)	  end	  if NaoAtirar == true then		toggleControl (PlayerID, "fire", false)		toggleControl (PlayerID, "vehicle_fire", false)		toggleControl (PlayerID, "vehicle_secondary_fire", false)		toggleControl (PlayerID, "aim_weapon", false)	  end	  return true	else	  return false	end  else	local accName = getAccountName ( getPlayerAccount ( PlayerID ) )	if ( isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName2 ) ) or isObjectInACLGroup ("user."..accName, aclGetGroup ( GroupName3 ) ) ) then	  if GodMode == true then		setElementData(PlayerID,"blood",999999999999999)	  end	  if NaoAtirar == true then		toggleControl (PlayerID, "fire", false)		toggleControl (PlayerID, "vehicle_fire", false)		toggleControl (PlayerID, "vehicle_secondary_fire", false)		toggleControl (PlayerID, "aim_weapon", false)	  end	  return true	else	  return false	end  endendfunction ResourceStart( )	LoadLocations()	CreateCollision()endaddEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ),ResourceStart)function LoadLocations()	local RX, RY, RZ, WRX, WRX, WRX	if(RestricLocation["location1"][1] > RestricLocation["location2"][1]) then		RestricLocation["maxx"] = RestricLocation["location1"][1]		RestricLocation["minx"] = RestricLocation["location2"][1]	else		RestricLocation["maxx"] = RestricLocation["location2"][1]		RestricLocation["minx"] = RestricLocation["location1"][1]	end	if(RestricLocation["location1"][2] > RestricLocation["location2"][2]) then		RestricLocation["maxy"] = RestricLocation["location1"][2]		RestricLocation["miny"] = RestricLocation["location2"][2]	else		RestricLocation["maxy"] = RestricLocation["location2"][2]		RestricLocation["miny"] = RestricLocation["location1"][2]	end	if(RestricLocation["location1"][3] > RestricLocation["location2"][3]) then		RestricLocation["maxz"] = RestricLocation["location1"][3]		RestricLocation["minz"] = RestricLocation["location2"][3]	else		RestricLocation["maxz"] = RestricLocation["location2"][3]		RestricLocation["minz"] = RestricLocation["location1"][3]	endendfunction CreateCollision()	RX = RestricLocation["minx"]	WRX = RestricLocation["maxx"] - RestricLocation["minx"]	RY = RestricLocation["miny"]	WRY = RestricLocation["maxy"] - RestricLocation["miny"]	RZ = RestricLocation["minz"]	WRZ = RestricLocation["maxz"] - RestricLocation["minz"]	ColCuboid = createColCuboid ( RX, RY, RZ, WRX, WRY, WRZ )	if ColCuboid then		addEventHandler ( "onColShapeHit", ColCuboid, EnterPlace )		addEventHandler ( "onColShapeLeave", ColCuboid, ExitPlace )	else		outputDebugString("Erro, verifique: location1 e location2")	endendfunction ResourceStop( )	destroyElement ( ColCuboid )endaddEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ),ResourceStop)function sendMsgOwners( PlayerID )	local connectedPlayers = getElementsByType ( "player" )	for i, aPlayer in ipairs(connectedPlayers) do		if(PlayerHaveLevel (aPlayer) == true) then			sendMsg(aPlayer," O Jogador " ..getPlayerName ( PlayerID ) .." esta tentando invadir a sua BASE !")		end	endendfunction SetVehicleGodMode( VehicleID, godEoD )	if EnableVehicleGodMode == true then		setElementData(VehicleID, "godmode", godEoD)		setVehicleDamageProof (VehicleID, godEoD )	endend

 

mano deu certooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! muito obrigado mesmooooo deus lhe abençoe

De nada.

Link to comment
59 minutes ago, OverKILL said:

De nada.

mano sem querer te pedir mt rsrsrs, eu vendo skins exclusivas no servidor, mas ao invez de eu ficar criando grupo la acl, para apenas a pessoa dona da skin exclusiva poder pegar.. eu queria que fosse por login ai como faço?

function SkinProvado(ViejoModelo, ModeloNuevo)
	if ModeloNuevo == 287 then -- si es el modelo 109 que pase lo siguiente
		if isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ("Console") ) then --si esta en el grupo ACL "admin" que pase lo siguiente
			outputChatBox("COMANDOS ANFIBIOS!!!!", source, 0, 255, 0) -- OPCIONAL
		else
			outputChatBox("Skin Exclusiva do Dono do Servidor!", source, 255, 0, 0)
			setTimer(setElementModel, 50, 1, source, ViejoModelo) -- devuelve el viejo skin
		end
	end
end
addEventHandler("onElementModelChange", root, SkinProvado) -- Evento al cambiar de modelo

 

Link to comment
function SkinProvado(ViejoModelo, ModeloNuevo)
	if ModeloNuevo == 287 then 
		if getAccountName(getPlayerAccount(source)) == "ContaAqui" then 
			outputChatBox("COMANDOS ANFIBIOS!!!!", source, 0, 255, 0) 
		else
			outputChatBox("Skin Exclusiva do Dono do Servidor!", source, 255, 0, 0)
			setTimer(setElementModel, 50, 1, source, ViejoModelo) 
		end
	end
end
addEventHandler("onElementModelChange", root, SkinProvado) 

 

13 minutes ago, #Horus said:

mano sem querer te pedir mt rsrsrs, eu vendo skins exclusivas no servidor, mas ao invez de eu ficar criando grupo la acl, para apenas a pessoa dona da skin exclusiva poder pegar.. eu queria que fosse por login ai como faço?


function SkinProvado(ViejoModelo, ModeloNuevo)	if ModeloNuevo == 287 then -- si es el modelo 109 que pase lo siguiente		if isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ("Console") ) then --si esta en el grupo ACL "admin" que pase lo siguiente			outputChatBox("COMANDOS ANFIBIOS!!!!", source, 0, 255, 0) -- OPCIONAL		else			outputChatBox("Skin Exclusiva do Dono do Servidor!", source, 255, 0, 0)			setTimer(setElementModel, 50, 1, source, ViejoModelo) -- devuelve el viejo skin		end	endendaddEventHandler("onElementModelChange", root, SkinProvado) -- Evento al cambiar de modelo

 

Editei o código atualiza a página.

Não ta faltando uma parte deste código não?

Edited by OverKILL
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