#Horus

ME AJUDEEEEEM PAINEL VIP!

Recommended Posts

EU GOSTARIA DE TROCAR A OPÇÃO ''PERDER A CABEÇA''', PELO MODO SUPERMAN ( VOAR COM O PERSONAGEM ) 

QUERIA UM SUPERMAN SEM SER AQUELES BUGADOS, Q DEPOIS Q DESATIVA O PERSONAGEM FICA BUGADAO

 

SERVER:

function showPanel(thePlayer)
  accountname = getAccountName(getPlayerAccount(thePlayer))
  if isObjectInACLGroup("user." .. accountname, aclGetGroup("VIP DIAMANTE")) then
    triggerClientEvent(thePlayer, "abrirVip", getRootElement())
  end
end

function onResStart()
  for index, player in ipairs(getElementsByType("player")) do
    bindKey(player, "o", "down", showPanel)
  end
end
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), onResStart)
function onPlayerJoin()
  bindKey(source, "o", "down", showPanel)
end
addEventHandler("onPlayerJoin", getRootElement(), onPlayerJoin)

function cleanAll(player)
  for index, player in ipairs(getElementsByType("player")) do
    unbindKey(player, "o", "down", showPanel)
  end
end
addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), cleanAll)

function skinVip1()
	setElementModel(source, 0)
	displayServerMessage(source, "Você Pegou Skin VIP", "confirm")
end
addEvent("skinVip1", true)
addEventHandler("skinVip1", getRootElement(), skinVip1)

function skinVip2()
	setElementModel(source, 123)
	displayServerMessage(source, "Você Pegou Skin VIP 2", "confirm")
end
addEvent("skinVip2", true)
addEventHandler("skinVip2", getRootElement(), skinVip2)

function vidacolete()
	setPedStat(source, 24, 999)
	setElementHealth(source, 200)
	setPedArmor(source, 100)
	displayServerMessage(source, "Vida 200% e Colete completo", "confirm")
end
addEvent("vidacolete", true)
addEventHandler("vidacolete", getRootElement(), vidacolete)

function kitarmas1()
	giveWeapon(source, 1, 2000)
	giveWeapon(source, 2, 2000)
	giveWeapon(source, 10, 2000)
	giveWeapon(source, 23, 2000)
	giveWeapon(source, 26, 2000)
	giveWeapon(source, 28, 2000)
	giveWeapon(source, 31, 2000)
	giveWeapon(source, 34, 2000)
	giveWeapon(source, 37, 2000)
	giveWeapon(source, 39, 2000)
	giveWeapon(source, 43, 2000)
	giveWeapon(source, 46, 2000)
	displayServerMessage(source, "Você Pegou Kit Armas 1", "confirm")
end
addEvent("kitarmas1", true)
addEventHandler("kitarmas1", getRootElement(), kitarmas1)

function kitarmas2()
	giveWeapon(source, 1, 2000)
	giveWeapon(source, 6, 2000)
	giveWeapon(source, 10, 2000)
	giveWeapon(source, 22, 2000)
	giveWeapon(source, 25, 2000)
	giveWeapon(source, 29, 2000)
	giveWeapon(source, 31, 2000)
	giveWeapon(source, 34, 2000)
	giveWeapon(source, 37, 2000)
	giveWeapon(source, 39, 2000)
	giveWeapon(source, 43, 2000)
	giveWeapon(source, 46, 2000)
	displayServerMessage(source, "Você Pegou Kit Armas 2", "confirm")
end
addEvent("kitarmas2", true)
addEventHandler("kitarmas2", getRootElement(), kitarmas2)

function habilidades()
	setPedStat(source, 69, 1000)
	setPedStat(source, 70, 1000)
	setPedStat(source, 71, 1000)
	setPedStat(source, 72, 1000)
	setPedStat(source, 73, 1000)
	setPedStat(source, 74, 1000)
	setPedStat(source, 75, 1000)
	setPedStat(source, 76, 1000)
	setPedStat(source, 77, 1000)
	setPedStat(source, 78, 1000)
	setPedStat(source, 79, 1000)
	displayServerMessage(source, "Você Pegou Todas Habilidades", "confirm")
end
addEvent("habilidades", true)
addEventHandler("habilidades", getRootElement(), habilidades)

function jetpack1()
	if getPedOccupiedVehicle(source) then
		displayServerMessage(source, "Saia do Veiculo Primeiro", "warning")
		return
	end
	givePedJetPack(source)
	displayServerMessage(source, "Jetpack Ativado", "confirm")
end
addEvent("jetpack1", true)
addEventHandler("jetpack1", getRootElement(), jetpack1)

function jetpack2()
	if getPedOccupiedVehicle(source) then
		displayServerMessage(source, "Saia do Veiculo Primeiro", "warning")
		return
	end
	removePedJetPack(source)
	displayServerMessage(source, "Jetpack Desativado", "warning")
end
addEvent("jetpack2", true)
addEventHandler("jetpack2", getRootElement(), jetpack2)

function invisivel1()
	if getElementAlpha(source) == 255 then
		setElementAlpha(source, 0)
		setPlayerNametagShowing(source, false)
		displayServerMessage(source, "Skin Invisivel Ativado", "confirm")
	end
end
addEvent("invisivel1", true)
addEventHandler("invisivel1", getRootElement(), invisivel1)

function invisivel2()
	if getElementAlpha(source) == 0 then
		setElementAlpha(source, 255)
		setPlayerNametagShowing(source, true)
		displayServerMessage(source, "Skin Invisivel Desativado", "warning")
	end
end
addEvent("invisivel2", true)
addEventHandler("invisivel2", getRootElement(), invisivel2)

function velocidade1()
	displayServerMessage(source, "Sua Velocidade Esta Lenta", "confirm")
end
addEvent("velocidade1", true)
addEventHandler("velocidade1", getRootElement(), velocidade1)

function velocidade2()
	displayServerMessage(source, "Sua Velocidade Esta Rapida", "confirm")
end
addEvent("velocidade2", true)
addEventHandler("velocidade2", getRootElement(), velocidade2)

function velocidade3()
	displayServerMessage(source, "Sua Velocidade Esta Normal", "confirm")
end
addEvent("velocidade3", true)
addEventHandler("velocidade3", getRootElement(), velocidade3)

function proVeiculo1()
	if isPedInVehicle(source) then
		if isVehicleDamageProof(getPedOccupiedVehicle(source)) == false then
			setVehicleDamageProof(getPedOccupiedVehicle(source), true)
			displayServerMessage(source, "Proteção Veiculo Ativado", "confirm")
		end
	else
		displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning")
	end
end
addEvent("proVeiculo1", true)
addEventHandler("proVeiculo1", getRootElement(), proVeiculo1)

function proVeiculo2()
	if isPedInVehicle(source) then
		if isVehicleDamageProof(getPedOccupiedVehicle(source)) == true then
			setVehicleDamageProof(getPedOccupiedVehicle(source), false)
			displayServerMessage(source, "Proteção Veiculo Desativado", "warning")
		end
	else
		displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning")
	end
end
addEvent("proVeiculo2", true)
addEventHandler("proVeiculo2", getRootElement(), proVeiculo2)

function veiculoInvisivel1()
	if isPedInVehicle(source) then
		if getElementAlpha(getPedOccupiedVehicle(source)) == 255 then
			setElementAlpha(getPedOccupiedVehicle(source), 0)
			displayServerMessage(source, "Veiculo Invisivel Ativado", "confirm")
		end
	else
		displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning")
	end
end
addEvent("veiculoInvisivel1", true)
addEventHandler("veiculoInvisivel1", getRootElement(), veiculoInvisivel1)

function veiculoInvisivel2()
	if isPedInVehicle(source) then
		if getElementAlpha(getPedOccupiedVehicle(source)) == 0 then
			setElementAlpha(getPedOccupiedVehicle(source), 255)
			displayServerMessage(source, "Veiculo Invisivel Desativado", "warning")
		end
	else
		displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning")
	end
end
addEvent("veiculoInvisivel2", true)
addEventHandler("veiculoInvisivel2", getRootElement(), veiculoInvisivel2)

function agua1()
	if isPedInVehicle(source) then
		triggerClientEvent(source, "aguaTrue", getRootElement())
		displayServerMessage(source, "Dirigir Sobre Água Ativado", "confirm")
	else
		displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning")
	end
end
addEvent("agua1", true)
addEventHandler("agua1", getRootElement(), agua1)

function agua2()
	if isPedInVehicle(source) then
		triggerClientEvent(source, "aguaFalse", getRootElement())
		displayServerMessage(source, "Dirigir Sobre Água Desativado", "warning")
	else
		displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning")
	end
end
addEvent("agua2", true)
addEventHandler("agua2", getRootElement(), agua2)

function fly1()
	if isPedInVehicle(source) then
		triggerClientEvent(source, "flyTrue", getRootElement())
		displayServerMessage(source, "Voar Com o Carro Ativado", "confirm")
	else
		displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning")
	end
end
addEvent("fly1", true)
addEventHandler("fly1", getRootElement(), fly1)

function fly2()
	if isPedInVehicle(source) then
		triggerClientEvent(source, "flyFalse", getRootElement())
		displayServerMessage(source, "Voar Com o Carro Desativado", "warning")
	else
		displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning")
	end
end
addEvent("fly2", true)
addEventHandler("fly2", getRootElement(), fly2)

function cabeca1()
	setPedHeadless(source, true)
	displayServerMessage(source, "Você Tirou Sua Cabeça", "confirm")
end
addEvent("cabeca1", true)
addEventHandler("cabeca1", getRootElement(), cabeca1)

function cabeca2()
	setPedHeadless(source, false)
	displayServerMessage(source, "Você Colocou Sua Cabeça", "warning")
end
addEvent("cabeca2", true)
addEventHandler("cabeca2", getRootElement(), cabeca2)

function andar1()
	setPedWalkingStyle(source, 126)
	displayServerMessage(source, "Estilo Andar 1 Ativado", "confirm")
end
addEvent("andar1", true)
addEventHandler("andar1", getRootElement(), andar1)

function andar2()
	setPedWalkingStyle(source, 122)
	displayServerMessage(source, "Estilo Andar 2 Ativado", "confirm")
end
addEvent("andar2", true)
addEventHandler("andar2", getRootElement(), andar2)

function andar3()
	setPedWalkingStyle(source, 0)
	displayServerMessage(source, "Estilo Andar Desativado", "warning")
end
addEvent("andar3", true)
addEventHandler("andar3", getRootElement(), andar3)

function jump1()
	if isPedInVehicle(source) then
		triggerClientEvent(source, "jumpStart", getRootElement())
		displayServerMessage(source, "Pular Com o Veiculo Ativado", "confirm")
	else
		displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning")
	end
end
addEvent("jump1", true)
addEventHandler("jump1", getRootElement(), jump1)

function jump2()
	if isPedInVehicle(source) then
		triggerClientEvent(source, "jumpStop", getRootElement())
		displayServerMessage(source, "Pular Com o Veiculo Desativado", "warning")
	else
		displayServerMessage(source, "Você Deve Estar Em Um Veiculo Para Definir Isto", "warning")
	end
end
addEvent("jump2", true)
addEventHandler("jump2", getRootElement(), jump2)

veiculo = {}
function carro()
	if getPedOccupiedVehicle(source) then
		displayServerMessage(source, "Saia Do Veiculo Primeiro", "warning")
		return
	end
	if veiculo[source] and isElement(veiculo[source]) then
		destroyElement(veiculo[source])
	end
		local x, y, z = getElementPosition(source)
		veiculo[source] = createVehicle(411, x, y, z)
		warpPedIntoVehicle(source, veiculo[source])
		displayServerMessage(source, "Você Pegou Carro VIP", "confirm")
end
addEvent("carro", true)
addEventHandler("carro", getRootElement(), carro)

veiculo = {}
function moto()
	if getPedOccupiedVehicle(source) then
		displayServerMessage(source, "Saia Do Veiculo Primeiro", "warning")
		return
	end
	if veiculo[source] and isElement(veiculo[source]) then
		destroyElement(veiculo[source])
	end
		local x, y, z = getElementPosition(source)
		veiculo[source] = createVehicle(522, x, y, z)
		warpPedIntoVehicle(source, veiculo[source])
		displayServerMessage(source, "Você Pegou Moto Vip", "confirm")
end
addEvent("moto", true)
addEventHandler("moto", getRootElement(), moto)

-- //#Mensages
function displayServerMessage(source, message, type)
	triggerClientEvent(source, "servermessages", getRootElement(), message, type)
end

-- //#Status
addEvent("callServerAccountName", true)
addEventHandler("callServerAccountName", root, 
	function (thePlayer)
		if thePlayer then
			local account = getPlayerAccount(thePlayer)
			if account then
				if isGuestAccount(account) then
					setElementData(thePlayer,"account-name", "Não logado")
				else
					local accountName = getAccountName(account)
					setElementData(thePlayer, "account-name", accountName)
				end
			end
		end
	end
)

addEventHandler("onPlayerLogin", root, 
	function()
		local accountName = getAccountName(getPlayerAccount(source))
		setElementData(source, "account-name", accountName)
	end
)

addEventHandler("onPlayerLogout", root, 
	function()
		setElementData(source, "account-name", "Não logado")
	end
)

function Events()
	if eventName == "onResourceStart" then
		for k,v in ipairs(getElementsByType("player")) do
			setElementData(v, "IP", getPlayerIP(v))
		end
	elseif eventName == "onPlayerJoin" then
		setElementData(source, "IP", getPlayerIP(source))
	end
end
addEventHandler("onResourceStart", resourceRoot, Events)
addEventHandler("onPlayerJoin", root, Events)

addEvent("online", true)
addEventHandler("online", getRootElement(),
function()
setElementData(source,"maxPlayers",getMaxPlayers(source))
setElementData(source,"numPlayers",getPlayerCount(source))
end)

 

CLIENT:

local screenH, screenW = guiGetScreenSize()
local x, y = (screenH/1366), (screenW/768)

local Font_1 = dxCreateFont("font/font.ttf", 14)
local Font_2 = dxCreateFont("font/font.ttf", 9)
local Font_3 = dxCreateFont("font/font.ttf", 13)
local Font_4 = dxCreateFont("font/font.ttf", 14)
local Font_5 = dxCreateFont("font/font.ttf", 11)

local movertexto = 0

cor = {}

vip1 = false
function dxPainelVip1()

        dxDrawRectangle(x*423, y*184, x*520, y*500, tocolor(0, 0, 0, 111), false)

        dxDrawRectangle(x*425, y*186, x*516, y*35, tocolor(0, 111, 255, 255), false)
        dxDrawText("VIP DIAMANTE", x*425, y*186, x*941, y*221, tocolor(255, 255, 255, 255), x*1.00, Font_1, "center", "center", false, false, false, false, false)

        local seconds = getTickCount() / 1000
        local angle = math.sin(seconds) * 10
        dxDrawImage(x*486, y*186, x*192, y*138, "img/jogador.png", angle, 0, -40, tocolor(255, 255, 255, 255), false)
        dxDrawImage(x*685, y*186, x*192, y*138, "img/veiculo.png", angle, 0, -40, tocolor(255, 255, 255, 255), false)

	cor[1] = tocolor(0, 0, 0, 111)
	cor[2] = tocolor(0, 0, 0, 111)
	
	if cursorPosition(x*820, y*247, x*104, y*25) then cor[1] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*443, y*247, x*104, y*25) then cor[2] = tocolor(0, 111, 255, 255) end

        dxDrawRectangle(x*820, y*247, x*104, y*25, cor[1], false)
        dxDrawRectangle(x*443, y*247, x*104, y*25, cor[2], false)
        dxDrawText("Veiculo", x*820, y*247, x*924, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false)
        dxDrawText("Jogador", x*443, y*247, x*547, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false)
		
        dxDrawLine(x*427, y*223, x*936, y*223, tocolor(255, 255, 255, 255), x*1, false)
        dxDrawLine(x*427, y*289, x*937, y*289, tocolor(255, 255, 255, 255), x*1, false)
        dxDrawLine(x*427, y*644, x*937, y*644, tocolor(255, 255, 255, 255), x*1, false)
        dxDrawLine(x*681, y*298, x*681, y*634, tocolor(255, 255, 255, 255), x*1, false)

		movertexto = movertexto + 0.999*3
		local movertexto1, movertexto2 = interpolateBetween (x*430, y*653, 0, x*630, y*653, 0, movertexto, "SineCurve")
        dxDrawRectangle(x*425, y*647, x*516, y*35, tocolor(0, 111, 255, 255), false)
        dxDrawText("Brasil Vida de Playboy", movertexto1, movertexto2, x, y, tocolor(255, 255, 255, 255), x*1.00, Font_3, "left", "top", false, false, false, false, false)

	cor[3] = tocolor(0, 0, 0, 111)
	cor[4] = tocolor(0, 0, 0, 111)
	cor[5] = tocolor(0, 0, 0, 111)
	cor[6] = tocolor(0, 0, 0, 111)
	cor[7] = tocolor(0, 0, 0, 111)
	cor[8] = tocolor(0, 0, 0, 111)
	cor[9] = tocolor(0, 0, 0, 111)
	cor[10] = tocolor(0, 0, 0, 111)
	cor[11] = tocolor(0, 0, 0, 111)
	cor[12] = tocolor(0, 0, 0, 111)
	cor[13] = tocolor(0, 0, 0, 111)
	cor[14] = tocolor(0, 0, 0, 111)
	cor[15] = tocolor(0, 0, 0, 111)
	cor[16] = tocolor(0, 0, 0, 111)
	cor[17] = tocolor(0, 0, 0, 111)
	cor[18] = tocolor(0, 0, 0, 111)
	cor[19] = tocolor(0, 0, 0, 111)
	cor[20] = tocolor(0, 0, 0, 111)

	if cursorPosition(x*465, y*328, x*180, y*26) then cor[3] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*465, y*358, x*180, y*26) then cor[4] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*465, y*421, x*180, y*26) then cor[5] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*465, y*451, x*180, y*26) then cor[6] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*465, y*482, x*180, y*26) then cor[7] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*720, y*328, x*180, y*26) then cor[8] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*720, y*388, x*84, y*26) then cor[9] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*816, y*388, x*84, y*26) then cor[10] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*465, y*544, x*180, y*26) then cor[11] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*465, y*574, x*180, y*26) then cor[12] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*465, y*604, x*180, y*26) then cor[13] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*720, y*451, x*84, y*26) then cor[14] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*816, y*451, x*84, y*26) then cor[15] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*720, y*513, x*84, y*26) then cor[16] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*816, y*513, x*84, y*26) then cor[17] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*720, y*574, x*84, y*26) then cor[18] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*816, y*574, x*84, y*26) then cor[19] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*720, y*604, x*180, y*26) then cor[20] = tocolor(0, 111, 255, 255) end

        dxDrawText("Skins", x*465, y*303, x*645, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false)
        dxDrawRectangle(x*465, y*328, x*180, y*26, cor[3], false)
        dxDrawRectangle(x*465, y*358, x*180, y*26, cor[4], false)
        dxDrawText("Skin VIP 1", x*465, y*328, x*645, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Skin VIP 2", x*465, y*358, x*645, y*384, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)

        dxDrawText("Armas", x*465, y*394, x*645, y*417, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false)
        dxDrawRectangle(x*465, y*421, x*180, y*26, cor[5], false)
        dxDrawRectangle(x*465, y*451, x*180, y*26, cor[6], false)
        dxDrawRectangle(x*465, y*482, x*180, y*26, cor[7], false)
        dxDrawText("Kit 1", x*465, y*421, x*645, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Kit 2", x*465, y*451, x*645, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Habilidade", x*465, y*482, x*645, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)

        dxDrawText("Vida Colete", x*720, y*303, x*900, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false)
        dxDrawRectangle(x*720, y*328, x*180, y*26, cor[8], false)
        dxDrawText("Vida Colete", x*720, y*328, x*900, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)

        dxDrawText("Jet Pack", x*720, y*364, x*900, y*385, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false)
        dxDrawRectangle(x*720, y*388, x*84, y*26, cor[9], false)
        dxDrawRectangle(x*816, y*388, x*84, y*26, cor[10], false)
        dxDrawText("Pegar", x*720, y*388, x*804, y*414, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Tirar", x*816, y*388, x*900, y*414, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)

        dxDrawText("Velocidade do Jogo", x*465, y*518, x*645, y*539, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false)
        dxDrawRectangle(x*465, y*544, x*180, y*26, cor[11], false)
        dxDrawRectangle(x*465, y*574, x*180, y*26, cor[12], false)
        dxDrawRectangle(x*465, y*604, x*180, y*26, cor[13], false)
        dxDrawText("Lento", x*465, y*544, x*645, y*570, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Rapido 3x", x*465, y*574, x*645, y*600, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Normal", x*465, y*604, x*645, y*630, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)

        dxDrawText("Invisibilidade", x*720, y*426, x*900, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false)
        dxDrawRectangle(x*720, y*451, x*84, y*26, cor[14], false)
        dxDrawRectangle(x*816, y*451, x*84, y*26, cor[15], false)
        dxDrawText("Ativar", x*720, y*451, x*804, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Desativar", x*816, y*451, x*900, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)

        dxDrawText("Perder Cabeça", x*720, y*487, x*900, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false)
        dxDrawRectangle(x*720, y*513, x*84, y*26, cor[16], false)
        dxDrawRectangle(x*816, y*513, x*84, y*26, cor[17], false)
        dxDrawText("Tirar", x*720, y*513, x*804, y*539, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Colocar", x*816, y*513, x*900, y*539, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)

        dxDrawText("Estilo De Andar", x*720, y*549, x*900, y*570, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false)
        dxDrawRectangle(x*720, y*574, x*84, y*26, cor[18], false)
        dxDrawRectangle(x*816, y*574, x*84, y*26, cor[19], false)
        dxDrawRectangle(x*720, y*604, x*180, y*26, cor[20], false)
        dxDrawText("Stylo 1", x*720, y*574, x*804, y*600, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Stylo 2", x*816, y*574, x*900, y*600, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Andar Normal", x*720, y*604, x*900, y*630, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)

	cor[19] = tocolor(0, 0, 0, 111)

	if cursorPosition(x*630, y*247, x*104, y*25) then cor[19] = tocolor(0, 111, 255, 255) end

        dxDrawRectangle(x*630, y*247, x*104, y*25, cor[19], false)
        dxDrawText("Status", x*630, y*247, x*734, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false)
end

vip2 = false
function dxPainelVip2()

        dxDrawRectangle(x*423, y*184, x*520, y*500, tocolor(0, 0, 0, 111), false)

        dxDrawRectangle(x*425, y*186, x*516, y*35, tocolor(0, 111, 255, 255), false)
        dxDrawText("VIP DIAMANTE", x*425, y*186, x*941, y*221, tocolor(255, 255, 255, 255), x*1.00, Font_1, "center", "center", false, false, false, false, false)

        local seconds = getTickCount() / 1000
        local angle = math.sin(seconds) * 10
        dxDrawImage(x*486, y*186, x*192, y*138, "img/jogador.png", angle, 0, -30 , tocolor(255, 255, 255, 255), false)
        dxDrawImage(x*685, y*186, x*192, y*138, "img/veiculo.png", angle, 0, -30 , tocolor(255, 255, 255, 255), false)

	cor[1] = tocolor(0, 0, 0, 111)
	cor[2] = tocolor(0, 0, 0, 111)
	
	if cursorPosition(x*820, y*247, x*104, y*25) then cor[1] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*443, y*247, x*104, y*25) then cor[2] = tocolor(0, 111, 255, 255) end

        dxDrawRectangle(x*820, y*247, x*104, y*25, cor[1], false)
        dxDrawRectangle(x*443, y*247, x*104, y*25, cor[2], false)
        dxDrawText("Veiculo", x*820, y*247, x*924, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false)
        dxDrawText("Jogador", x*443, y*247, x*547, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false)

        dxDrawLine(x*427, y*223, x*936, y*223, tocolor(255, 255, 255, 255), x*1, false)
        dxDrawLine(x*427, y*289, x*937, y*289, tocolor(255, 255, 255, 255), x*1, false)
        dxDrawLine(x*427, y*644, x*937, y*644, tocolor(255, 255, 255, 255), x*1, false)
        dxDrawLine(x*681, y*298, x*681, y*634, tocolor(255, 255, 255, 255), x*1, false)

		movertexto = movertexto + 0.999*3
		local movertexto1, movertexto2 = interpolateBetween (x*430, y*653, 0, x*630, y*653, 0, movertexto, "SineCurve")
        dxDrawRectangle(x*425, y*647, x*516, y*35, tocolor(0, 111, 255, 255), false)
        dxDrawText("Brasil Vida de Playboy", movertexto1, movertexto2, x, y, tocolor(255, 255, 255, 255), x*1.00, Font_3, "left", "top", false, false, false, false, false)

	cor[3] = tocolor(0, 0, 0, 111)
	cor[4] = tocolor(0, 0, 0, 111)
	cor[5] = tocolor(0, 0, 0, 111)
	cor[6] = tocolor(0, 0, 0, 111)
	cor[7] = tocolor(0, 0, 0, 111)
	cor[8] = tocolor(0, 0, 0, 111)
	cor[9] = tocolor(0, 0, 0, 111)
	cor[10] = tocolor(0, 0, 0, 111)
	cor[11] = tocolor(0, 0, 0, 111)
	cor[12] = tocolor(0, 0, 0, 111)
	cor[13] = tocolor(0, 0, 0, 111)
	cor[14] = tocolor(0, 0, 0, 111)
	cor[15] = tocolor(0, 0, 0, 111)
	cor[16] = tocolor(0, 0, 0, 111)
	cor[17] = tocolor(0, 0, 0, 111)
	cor[18] = tocolor(0, 0, 0, 111)

	if cursorPosition(x*465, y*328, x*180, y*26) then cor[3] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*465, y*358, x*180, y*26) then cor[4] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*465, y*421, x*180, y*26) then cor[5] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*465, y*451, x*180, y*26) then cor[6] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*720, y*328, x*180, y*26) then cor[7] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*720, y*358, x*180, y*26) then cor[8] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*465, y*512, x*180, y*26) then cor[9] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*465, y*542, x*180, y*26) then cor[10] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*720, y*421, x*180, y*26) then cor[11] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*720, y*451, x*180, y*26) then cor[12] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*720, y*512, x*180, y*26) then cor[13] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*720, y*542, x*180, y*26) then cor[14] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*465, y*602, x*84, y*26) then cor[15] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*561, y*602, x*84, y*26) then cor[16] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*720, y*602, x*84, y*26) then cor[17] = tocolor(0, 111, 255, 255) end
	if cursorPosition(x*816, y*602, x*84, y*26) then cor[18] = tocolor(0, 111, 255, 255) end

        dxDrawText("Veiculos", x*465, y*303, x*645, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false)
        dxDrawRectangle(x*465, y*328, x*180, y*26, cor[3], false)
        dxDrawRectangle(x*465, y*358, x*180, y*26, cor[4], false)
        dxDrawText("Moto", x*465, y*328, x*645, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Carro", x*465, y*358, x*645, y*384, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)

        dxDrawText("Indestrutivel", x*465, y*394, x*645, y*417, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false)
        dxDrawRectangle(x*465, y*421, x*180, y*26, cor[5], false)
        dxDrawRectangle(x*465, y*451, x*180, y*26, cor[6], false)
        dxDrawText("Ativar", x*465, y*421, x*645, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Desativar", x*465, y*451, x*645, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)

        dxDrawText("Colorido 'Rainbow'", x*720, y*303, x*900, y*324, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false)
        dxDrawRectangle(x*720, y*328, x*180, y*26, cor[7], false)
        dxDrawRectangle(x*720, y*358, x*180, y*26, cor[8], false)
        dxDrawText("Ativar", x*720, y*328, x*900, y*354, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Desativar", x*720, y*358, x*900, y*384, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)

        dxDrawText("Invisivel", x*465, y*487, x*645, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false)
        dxDrawRectangle(x*465, y*512, x*180, y*26, cor[9], false)
        dxDrawRectangle(x*465, y*542, x*180, y*26, cor[10], false)
        dxDrawText("Ativar", x*465, y*512, x*645, y*538, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Desativar", x*465, y*542, x*645, y*568, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)

        dxDrawText("Farol Colorido 'Rainbow'", x*720, y*394, x*900, y*415, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false)
        dxDrawRectangle(x*720, y*421, x*180, y*26, cor[11], false)
        dxDrawRectangle(x*720, y*451, x*180, y*26, cor[12], false)
        dxDrawText("Ativar", x*720, y*421, x*900, y*447, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Desativar", x*720, y*451, x*900, y*477, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)

        dxDrawText("Pular 'Jum Car'", x*720, y*487, x*900, y*508, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false)
        dxDrawRectangle(x*720, y*512, x*180, y*26, cor[13], false)
        dxDrawRectangle(x*720, y*542, x*180, y*26, cor[14], false)
        dxDrawText("Ativar", x*720, y*513, x*900, y*538, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Desativar", x*720, y*543, x*900, y*568, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)

        dxDrawText("Andar Na Agua", x*465, y*578, x*645, y*599, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false)
        dxDrawRectangle(x*465, y*602, x*84, y*26, cor[15], false)
        dxDrawRectangle(x*561, y*602, x*84, y*26, cor[16], false)
        dxDrawText("Ativar", x*465, y*602, x*549, y*627, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Desativar", x*561, y*602, x*645, y*627, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)

        dxDrawText("Voar", x*720, y*578, x*900, y*599, tocolor(255, 255, 255, 255), x*1.00, Font_4, "center", "center", false, false, false, false, false)
        dxDrawRectangle(x*720, y*602, x*84, y*26, cor[17], false)
        dxDrawRectangle(x*816, y*602, x*84, y*26, cor[18], false)
        dxDrawText("Ativar", x*720, y*602, x*804, y*627, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)
        dxDrawText("Desativar", x*816, y*603, x*900, y*628, tocolor(255, 255, 255, 255), x*1.00, Font_5, "center", "center", false, false, false, false, false)

	cor[19] = tocolor(0, 0, 0, 111)

	if cursorPosition(x*630, y*247, x*104, y*25) then cor[19] = tocolor(0, 111, 255, 255) end

        dxDrawRectangle(x*630, y*247, x*104, y*25, cor[19], false)
        dxDrawText("Status", x*630, y*247, x*734, y*272, tocolor(255, 255, 255, 255), x*1.00, Font_2, "center", "center", false, false, false, false, false)
end

vip3 = false
function dxPainelVip3()
	setTimer(function()
	triggerServerEvent("online",getLocalPlayer())
	end, 100, 1, true)

	local nome = getPlayerName(getLocalPlayer())
	local vida = math.floor(getElementHealth(getLocalPlayer()))
	local colete = math.floor(getPedArmor(getLocalPlayer()))
	local oxigenio = math.floor(getPedOxygenLevel(getLocalPlayer()))
	local ip = getElementData(getLocalPlayer(), "IP")
	local ping = getPlayerPing (getLocalPlayer())
	local skin = getElementModel (getLocalPlayer())
	local weaponAmmo = getPedTotalAmmo (getLocalPlayer())
	local weaponID = getPedWeapon(getLocalPlayer())
	local weaponName = getWeaponNameFromID(weaponID)
	local time = getRealTime()
    local hours = time.hour
    local minutes = time.minute
    local seconds = time.second
		if (hours >= 0 and hours < 10) then
			hours = "0"..time.hour
		end
		if (minutes >= 0 and minutes < 10) then
			minutes = "0"..time.minute
		end
		if (seconds >= 0 and seconds < 10) then
			seconds = "0"..time.second
		end
	local meses = {"Janeiro", "Fevereiro", "Março", "Abril", "Maio", "Junho", "Julho", "Agosto", "Setembro", "Outubro", "Novembro", "Dezembro"}
	local dias = {"Domingo", "Segunda-Feira", "Terça-Feira", "Quarta-Feira", "Quinta-Feira", "Sexta-Feira", "Sabado"}
	local dia = ("%02d"):format(time.monthday)
	local ano = ("%02d"):format(time.year + 1900)
	local diaa = dias[time.weekday + 1]
	local mes = meses[time.month + 1]
	local num = getElementData (getLocalPlayer(), "numPlayers")
	local max = getElementData (getLocalPlayer(), "maxPlayers")

        dxDrawRectangle(x*423, y*32, x*520, y*144, tocolor(0, 0, 0, 111), false)

        dxDrawRectangle(x*425, y*34, x*516, y*35, tocolor(0, 111, 255, 255), false)
        dxDrawText("Status", x*425, y*34, x*941, y*69, tocolor(255, 255, 255, 255), x*1.00, Font_1, "center", "center", false, false, false, false, false)

        dxDrawLine(x*427, y*69, x*937, y*69, tocolor(255, 255, 255, 255), x*1, false)
        dxDrawLine(x*427, y*169, x*937, y*169, tocolor(255, 255, 255, 255), x*1, false)
        dxDrawLine(x*681, y*75, x*681, y*165, tocolor(255, 255, 255, 255), x*1, false)

        dxDrawColorText("Nome: "..nome, x*440, y*79, x*655, y*93, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false)
        dxDrawColorText("Conta: #006FFF"..tostring(getElementData(getLocalPlayer(), "account-name")), x*440, y*93, x*655, y*107, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false)
        dxDrawColorText("Vida: #006FFF"..vida.."#FFFFFF% | Colete: #006FFF"..colete.."#FFFFFF% | Oxigenio: #006FFF"..oxigenio.."#FFFFFF%", x*440, y*107, x*655, y*121, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false)
        dxDrawColorText("Ip: #006FFF"..(ip or "N/A"), x*440, y*121, x*655, y*135, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false)

		if getElementData(getLocalPlayer(),"FPS") then
			playerFPS = getElementData(getLocalPlayer(),"FPS")
		else
			playerFPS = 0
		end
        dxDrawColorText("PING: #006FFF"..ping.." #FFFFFF|#FFFFFF FPS: #006FFF"..playerFPS, x*440, y*135, x*655, y*149, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false)

        dxDrawColorText("Skin: #006FFF"..skin, x*440, y*149, x*655, y*163, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false)
        dxDrawColorText("Arma: #006FFF"..weaponName.." #FFFFFF(#FFFFFFId: #006FFF"..weaponID.."#FFFFFF) (#FFFFFFMunicao: #006FFF"..weaponAmmo.."#FFFFFF)", x*695, y*79, x*910, y*93, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false)
        dxDrawColorText("Hora: #006FFF"..hours.." #FFFFFF: #006FFF"..minutes.." #FFFFFF: #006FFF"..seconds, x*695, y*93, x*910, y*107, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false)
        dxDrawColorText("Data: #006FFF"..dia.." #FFFFFF/ #006FFF"..mes.." #FFFFFF/ #006FFF"..ano, x*695, y*107, x*910, y*121, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false)
        dxDrawColorText("Dia Da Semana: #006FFF"..diaa, x*695, y*121, x*910, y*135, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false)

		local veh = getPedOccupiedVehicle(getLocalPlayer())
		if veh then
		local veiculo = getVehicleName(veh, getLocalPlayer())
		local vehiclehealth = math.floor(getElementHealth(veh)/10)
        dxDrawColorText("Veiculo: #006FFF"..veiculo.." #FFFFFF| #FFFFFFDanos: #006FFF"..vehiclehealth.."%", x*695, y*135, x*910, y*149, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false)
		else
        dxDrawColorText("Veiculo: #006FFFN#FFFFFF/#006FFFA", x*695, y*135, x*910, y*149, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false)
		end

        dxDrawColorText("Jogadores Online: #006FFF"..tostring(num).." #FFFFFF/ #006FFF"..tostring(max), x*695, y*149, x*910, y*163, tocolor(255, 255, 255, 255), x*1.00, Font_2, "left", "center", false, false, false, false, false)
end

function clickVip1(button, state)
	if vip1 == true and vip2 == false and button == "left" and state == "down" then
		if cursorPosition(x*820, y*247, x*104, y*25) then
			playSoundFrontEnd(3)
			vip1 = false
			vip2 = true
			addEventHandler("onClientRender", getRootElement(), dxPainelVip2)
			removeEventHandler("onClientRender", getRootElement(), dxPainelVip1)
		end
	end
	if vip1 == true and vip3 == false and button == "left" and state == "down" then
		if cursorPosition(x*630, y*247, x*104, y*25) then
			playSoundFrontEnd(3)
			vip3 = true
			addEventHandler("onClientRender", getRootElement(), dxPainelVip3)
		end
	end
	if vip2 == true and vip1 == false and button == "left" and state == "down" then
		if cursorPosition(x*443, y*247, x*104, y*25) then
			playSoundFrontEnd(3)
			vip2 = false
			vip1 = true
			addEventHandler("onClientRender", getRootElement(), dxPainelVip1)
			removeEventHandler("onClientRender", getRootElement(), dxPainelVip2)
		end
	end
	if vip2 == true and vip3 == false and button == "left" and state == "down" then
		if cursorPosition(x*630, y*247, x*104, y*25) then
			playSoundFrontEnd(3)
			vip3 = true
			addEventHandler("onClientRender", getRootElement(), dxPainelVip3)
		end
	end
	if vip1 and button == "left" and state == "down" then
		if cursorPosition(x*465, y*328, x*180, y*26) then
			triggerServerEvent("skinVip1", getLocalPlayer())
			playSoundFrontEnd(1)
		elseif cursorPosition(x*465, y*358, x*180, y*26) then
			triggerServerEvent("skinVip2", getLocalPlayer())
			playSoundFrontEnd(1)
		elseif cursorPosition(x*720, y*328, x*180, y*26) then
			triggerServerEvent("vidacolete", getLocalPlayer())
			playSoundFrontEnd(1)
		elseif cursorPosition(x*465, y*421, x*180, y*26) then
			triggerServerEvent("kitarmas1", getLocalPlayer())
			playSoundFrontEnd(1)
		elseif cursorPosition(x*465, y*451, x*180, y*26) then
			triggerServerEvent("kitarmas2", getLocalPlayer())
			playSoundFrontEnd(1)
		elseif cursorPosition(x*465, y*481, x*180, y*26) then
			triggerServerEvent("habilidades", getLocalPlayer())
			playSoundFrontEnd(1)
		elseif cursorPosition(x*720, y*388, x*84, y*26) then
			triggerServerEvent("jetpack1", getLocalPlayer())
			playSoundFrontEnd(1)
		elseif cursorPosition(x*816, y*388, x*84, y*26) then
			triggerServerEvent("jetpack2", getLocalPlayer())
			playSoundFrontEnd(1)
		elseif cursorPosition(x*720, y*451, x*84, y*26) then
			triggerServerEvent("invisivel1", getLocalPlayer())
			playSoundFrontEnd(1)
		elseif cursorPosition(x*720, y*574, x*84, y*26) then
			triggerServerEvent("andar1", getLocalPlayer())
			playSoundFrontEnd(1)
		elseif cursorPosition(x*816, y*574, x*84, y*26) then
			triggerServerEvent("andar2", getLocalPlayer())
			playSoundFrontEnd(1)
		elseif cursorPosition(x*720, y*604, x*180, y*26) then
			triggerServerEvent("andar3", getLocalPlayer())
			playSoundFrontEnd(1)
		elseif cursorPosition(x*720, y*513, x*84, y*26) then
			triggerServerEvent("cabeca1", getLocalPlayer())
			playSoundFrontEnd(1)
		elseif cursorPosition(x*816, y*513, x*84, y*26) then
			triggerServerEvent("cabeca2", getLocalPlayer())
			playSoundFrontEnd(1)
		elseif cursorPosition(x*816, y*451, x*84, y*26) then
			triggerServerEvent("invisivel2", getLocalPlayer())
			playSoundFrontEnd(1)
		elseif cursorPosition(x*465, y*544, x*180, y*26) then
			triggerServerEvent("velocidade1", getLocalPlayer())
			setGameSpeed(0.5)
			playSoundFrontEnd(1)
		elseif cursorPosition(x*465, y*574, x*180, y*26) then
			triggerServerEvent("velocidade2", getLocalPlayer())
			setGameSpeed(5)
			playSoundFrontEnd(1)
		elseif cursorPosition(x*465, y*604, x*180, y*26) then
			triggerServerEvent("velocidade3", getLocalPlayer())
			setGameSpeed(1)
			playSoundFrontEnd(1)
		end
	end
	if vip2 and button == "left" and state == "down" then
		if cursorPosition(x*465, y*358, x*180, y*26) then
			playSoundFrontEnd(1)
			triggerServerEvent("carro", getLocalPlayer())
		elseif cursorPosition(x*465, y*328, x*180, y*26) then
			playSoundFrontEnd(1)
			triggerServerEvent("moto", getLocalPlayer())
		elseif cursorPosition(x*465, y*602, x*84, y*26) then
			playSoundFrontEnd(1)
			triggerServerEvent("agua1", getLocalPlayer())
		elseif cursorPosition(x*561, y*602, x*84, y*26) then
			playSoundFrontEnd(1)
			triggerServerEvent("agua2", getLocalPlayer())
		elseif cursorPosition(x*720, y*512, x*180, y*26) then
			playSoundFrontEnd(1)
			triggerServerEvent("jump1", getLocalPlayer())
		elseif cursorPosition(x*720, y*542, x*180, y*26) then
			playSoundFrontEnd(1)
			triggerServerEvent("jump2", getLocalPlayer())
		elseif cursorPosition(x*720, y*602, x*84, y*26) then
			playSoundFrontEnd(1)
			triggerServerEvent("fly1", getLocalPlayer())
		elseif cursorPosition(x*816, y*602, x*84, y*26) then
			playSoundFrontEnd(1)
			triggerServerEvent("fly2", getLocalPlayer())
		elseif cursorPosition(x*465, y*421, x*180, y*26) then
			playSoundFrontEnd(1)
			triggerServerEvent("proVeiculo1", getLocalPlayer())
		elseif cursorPosition(x*465, y*451, x*180, y*26) then
			playSoundFrontEnd(1)
			triggerServerEvent("proVeiculo2", getLocalPlayer())
		elseif cursorPosition(x*465, y*512, x*180, y*26) then
			playSoundFrontEnd(1)
			triggerServerEvent("veiculoInvisivel1", getLocalPlayer())
		elseif cursorPosition(x*465, y*542, x*180, y*26) then
			playSoundFrontEnd(1)
			triggerServerEvent("veiculoInvisivel2", getLocalPlayer())
		elseif cursorPosition(x*720, y*328, x*180, y*26) then
			playSoundFrontEnd(1)
			setElementData(getLocalPlayer(), "rainbowEnabled", true)
			servermessages("Rainbow car ativado", "confirm")
		elseif cursorPosition(x*720, y*358, x*180, y*26) then
			playSoundFrontEnd(1)
			setElementData(getLocalPlayer(), "rainbowEnabled", false)
			servermessages("Rainbow car desativado", "warning")
		elseif cursorPosition(x*720, y*421, x*180, y*26) then
			playSoundFrontEnd(1)
			setElementData(getLocalPlayer(), "rainbowHeadlights", true)
			servermessages("Rainbow luzes ativado", "confirm")
		elseif cursorPosition(x*720, y*451, x*180, y*26) then
			playSoundFrontEnd(1)
			setElementData(getLocalPlayer(), "rainbowHeadlights", false)
			servermessages("Rainbow luzes desativado", "warning")
		end
	end
end
addEventHandler("onClientClick", getRootElement(), clickVip1)

function abrirVip()
	if vip1 == false then
		if not fontScale then fontScale = screenW/40 end
		showCursor(true)
		vip1 = true
		addEventHandler("onClientRender", getRootElement(), dxPainelVip1)
	else
		showCursor(false)
		vip1 = false
		vip2 = false
		vip3 = false
		removeEventHandler("onClientRender", getRootElement(), dxPainelVip1)
		removeEventHandler("onClientRender", getRootElement(), dxPainelVip2)
		removeEventHandler("onClientRender", getRootElement(), dxPainelVip3)
	end
end
addEvent("abrirVip", true)
addEventHandler("abrirVip", getRootElement(), abrirVip)

function fecharVip()
	if (vip1 and vip2 == true) then
		removeEventHandler("onClientRender", getRootElement(), dxPainelVip1)
		removeEventHandler("onClientRender", getRootElement(), dxPainelVip2)
		removeEventHandler("onClientRender", getRootElement(), dxPainelVip3)
		showCursor(false)
		vip1 = false
		vip2 = false
		vip3 = false
	end
end
bindKey("O", "down", fecharVip)
addEvent("abrirVip", true)
addEventHandler("abrirVip", getRootElement(), fecharVip)

function cursorPosition(x, y, w, h)
	if (not isCursorShowing()) then
		return false
	end
	local mx, my = getCursorPosition()
	local fullx, fully = guiGetScreenSize()
	cursorx, cursory = mx*fullx, my*fully
	if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then
		return true
	else
		return false
	end
end

-- //#FPS
local counter = 0
local starttick
local currenttick

addEventHandler("onClientRender", getRootElement(),
	function()
		if not starttick then
			starttick = getTickCount()
		end
		counter = counter + 1
		currenttick = getTickCount()
		if currenttick - starttick >= 1000 then
			setElementData(getLocalPlayer(), "FPS", counter)
			counter = 0
			starttick = false
		end
	end
)

-- //#Texto Cor
function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, alignX, alignY)
  bx, by, color, scale, font = bx or ax, by or ay, color or tocolor(255,255,255,255), scale or 1, font or Font_5
  if alignX then
    if alignX == "center" then
      ax = ax + (bx - ax - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font))/2
    elseif alignX == "right" then
      ax = bx - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font)
    end
  end
  if alignY then
    if alignY == "center" then
      ay = ay + (by - ay - dxGetFontHeight(scale, font))/2
    elseif alignY == "bottom" then
      ay = by - dxGetFontHeight(scale, font)
    end
  end
   local clip = false
   if dxGetTextWidth(str:gsub("#%x%x%x%x%x%x","")) > bx then clip = true end
  local alpha = string.format("%08X", color):sub(1,2)
  local pat = "(.-)#(%x%x%x%x%x%x)"
  local s, e, cap, col = str:find(pat, 1)
  local last = 1
  local text = ""
  local broke = false
  while s do
    if cap == "" and col then color = tocolor(getColorFromString("#"..col..alpha)) end
    if s ~= 1 or cap ~= "" then
      local w = dxGetTextWidth(cap, scale, font)
           if clip then
                local text_ = ""
                 for i = 1,string.len(cap) do
                  if dxGetTextWidth(text,scale,font) < bx then
                  text = text..""..string.sub(cap,i,i)
                  text_ = text_..""..string.sub(cap,i,i)
                  else
                  broke = true
                   break
                  end
                 end
                 cap = text_
                end
      dxDrawText(cap, ax, ay, ax + w, by, color, scale, font)
      ax = ax + w
      color = tocolor(getColorFromString("#"..col..alpha))
    end
    last = e + 1
    s, e, cap, col = str:find(pat, last)
  end
  if last <= #str and not broke then
    cap = str:sub(last)
                   if clip then
                local text_ = ""
                 for i = 1,string.len(cap) do
                  if dxGetTextWidth(text,scale,font) < bx then
                  text = text..""..string.sub(cap,i,i)
                  text_ = text_..""..string.sub(cap,i,i)
                  else
                  broke = true
                   break
                  end
                 end
                 cap = text_
                end
    dxDrawText(cap, ax, ay, ax + dxGetTextWidth(cap, scale, font), by, color, scale, font)
  end
end

-- //#Dirigir Sobre Água
function aguaTrue()
	setWorldSpecialPropertyEnabled("hovercars", true)
end
addEvent("aguaTrue", true)
addEventHandler("aguaTrue", getRootElement(), aguaTrue)

function aguaFalse()
	setWorldSpecialPropertyEnabled("hovercars", false)
end
addEvent("aguaFalse", true)
addEventHandler("aguaFalse", getRootElement(), aguaFalse)

-- //#Fly Car
function flyTrue()
	setWorldSpecialPropertyEnabled("aircars", true)
end
addEvent("flyTrue", true)
addEventHandler("flyTrue", getRootElement(), flyTrue)

function flyFalse()
	setWorldSpecialPropertyEnabled("aircars", false)
end
addEvent("flyFalse", true)
addEventHandler("flyFalse", getRootElement(), flyFalse)

-- //#Laser [Vip]
local dots = {}
CMD_LASERCOLOR = "laser"
laserWidth = 0.5
dotSize	= .05
picklasercolor = 0
colorPickerInitialized = 0
color = {r=255, g=0, b=0, a=255}

function onClientStartLaser(res)
	if res == getThisResource() then
		setLaserEnabled(getLocalPlayer(), false)
		setLaserColor(getLocalPlayer(), color.r, color.g, color.b, color.a)
		if colorPickerInitialized == 0 then
			initColorPicker()			
		end
	elseif res == getResourceFromName("colorpicker") then
		if colorPickerInitialized == 0 then
			initColorPicker()
		end
	end
end
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onClientStartLaser)

function onClientStopLaser(res)
	if res == getThisResource() then
		setLaserEnabled(getLocalPlayer(), false)
	end
end
addEventHandler("onClientResourceStop", getRootElement(), onClientStopLaser)

function onElementDataChange(dataName, oldValue)
	if getElementType(source) == "player" and source == getLocalPlayer() and dataName == "laser.on" then
		local newValue = getElementData(source, dataName)
		if oldValue == true and newValue == false then
			unbindKey("aim_weapon", "both", aimKeyPressed)
		elseif oldValue == false and newValue == true then
			bindKey("aim_weapon", "both", aimKeyPressed)
		end
	end
end
addEventHandler("onClientElementDataChange", getLocalPlayer(), onElementDataChange)

function renderLaser()
	for _, player in ipairs(getElementsByType("player")) do
		if getElementData(player, "laser.on") then
			drawLaser(player)
		end
	end
end
addEventHandler("onClientRender", getRootElement(), renderLaser)

function aimKeyPressed(key, state)
	if state == "down" then
		setElementData(getLocalPlayer(), "laser.aim", true, true)
	elseif state == "up" then
		setElementData(getLocalPlayer(), "laser.aim", false, true)
	end
end

function drawLaser(player)
	if getElementData(player, "laser.on") then
		local targetself = getPedTarget(player)
		if targetself and targetself == player then
			targetself = true
		else
			targetself = false
		end
		if getElementData(player, "laser.aim") and isPlayerWeaponValidForLaser(player) == true and targetself == false then
			local x, y, z = getPedWeaponMuzzlePosition(player)
			if not x then
				outputDebugString("getPedWeaponMuzzlePosition failed")
				x, y, z = getPedTargetStart(player)
			end
			local x2, y2, z2 = getPedTargetEnd(player)
			if not x2 then
				return
			end
			local x3, y3, z3 = getPedTargetCollision(player)
			local r, g, b, a = getLaserColor(player)
			if x3 then
				dxDrawLine3D(x, y, z, x3, y3, z3, tocolor(r, g, b, a), laserWidth)
				drawLaserDot(player, x3, y3, z3)
			else
				dxDrawLine3D(x, y, z, x2, y2, z2, tocolor(r, g, b, a), laserWidth)
				destroyLaserDot(player)
			end
		else
			destroyLaserDot(player)
		end
	else
		destroyLaserDot(player)
	end
end

function drawLaserDot(player, x, y, z)
	if not dots[player] then
		dots[player] = createMarker(x, y, z, "corona", .02, getLaserColor(player))
	else
		setElementPosition(dots[player], x, y, z)
	end
end

function destroyLaserDot(player)
	if dots[player] and isElement(dots[player]) then
		destroyElement(dots[player])
		dots[player] = nil
	end
end

function setLaserColor(player, r, g, b, a)
	setElementData(player, "laser.red", r)
	setElementData(player, "laser.green", g)
	setElementData(player, "laser.blue", b)
	setElementData(player, "laser.alpha", a)
	return true
end

function getLaserColor(player)
	r = getElementData(player, "laser.red")
	g = getElementData(player, "laser.green")
	b = getElementData(player, "laser.blue")
	a = getElementData(player, "laser.alpha")
	return r, g, b, a
end

function isPlayerWeaponValidForLaser(player)
	local weapon = getPedWeapon(player)
	if weapon and weapon > 21 and weapon < 39 and weapon ~= 35 and weapon ~= 36 then
		return true
	end
	return false
end

function setLaserEnabled(player, state)
	if not player or isElement(player) == false then return false end
	if getElementType(player) ~= "player" then return false end
	if state == nil then return false end
	if state == true then
		setElementData(player, "laser.on", true, true)
		setElementData(player, "laser.aim", false, true)
		return true
	elseif state == false then
		setElementData(player, "laser.on", false, true)
		setElementData(player, "laser.aim", false, true)
		return true
	end
	return false
end

function isLaserEnabled(player)
	if getElementData(player, "laser.on") == true then
		return true
	else
		return false
	end
end

function toggleLaserEnabled(cmd)
	if isLaserEnabled(getLocalPlayer()) == false then	
		setLaserEnabled(getLocalPlayer(), true)
	end
end
addEvent("toggleLaserEnabled", true)
addEventHandler("toggleLaserEnabled", getRootElement(), toggleLaserEnabled)

function toggleLaserDisabled(cmd)
	if isLaserEnabled(getLocalPlayer()) == true then
		setLaserEnabled(getLocalPlayer(), false)
	end
end
addEvent("toggleLaserDisabled", true)
addEventHandler("toggleLaserDisabled", getRootElement(), toggleLaserDisabled)

function changeLaserColor(cmd, r, g, b, a)
	local getVip = getElementData(getLocalPlayer(), "vip:expire")
	if getVip then
		if colorPickerInitialized == 1 and getResourceFromName("colorpicker") then
			color.r, color.g, color.b, color.a = getLaserColor(getLocalPlayer())
			picklasercolor = 1
			if exports.colorpicker:requestPickColor(true, true, "Escolha o Laser Color", color.r, color.g, color.b, color.a) == false then
				exports.colorpicker:cancelPickColor()
				return false
			end
			return true
		else
			if r and g and b and a then
				r, g, b, a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
				if r and g and b and a then
					if r < 0 or g < 0 or b < 0 or a < 0 or r > 255 or g > 255 or b > 255 or a > 255 then
						servermessages("sintaxe: /laser r g b a", "confirm")
						return false
					else
						servermessages("Cor do laser: "..r.." "..g.." "..b.." "..a.."", "confirm")
						setLaserColor(getLocalPlayer(), r, g, b, a)
						return true
					end
				end
			end
		end
			servermessages("sintaxe: /laser r g b a", "confirm")
		return false
	else
		outputChatBox("#030303[#B30A0AComandos#030303] #FFFFFFVocê não tem acesso ao comandos #00AFF0/laser", 255, 255, 255, true)
	end
end
addCommandHandler("laser", changeLaserColor)

function initColorPicker()
	if getResourceFromName("colorpicker") == false then
		return false
	end
	addEventHandler("onClientPickedColor", getLocalPlayer(), function(r, g, b, a)
		if picklasercolor == 1 then
			setLaserColor(source, r, g, b, a)
		end		
	end)
	addEventHandler("onClientCancelColorPick", getLocalPlayer(), function()
		if picklasercolor == 1 then
			setLaserColor(source, color.r, color.g, color.b, color.a)
			picklasercolor = 0
		end
	end)
	colorPickerInitialized = 1
	return true
end

-- //#Rainbow Car
rainbow = {}

function rainbowCar()
	for _, player in pairs(getElementsByType("player")) do
		if getElementData(player, "rainbowEnabled") then
			local vehicle = getPedOccupiedVehicle(player)
			if vehicle then
				if not rainbow[player] then
					rainbow[player] = 0
					return
				end
				local r, g, b = getVehicleColor(vehicle, true)
				if rainbow[player] == 0 then
					if r < 250  then
						r = r + 3
						if r > 255 then
							r = 250
						end
					else
						rainbow[player] = 1
					end
				end
				if rainbow[player] == 1 then
					if g < 250 then
						g = g + 3
					else
						rainbow[player] = 2
					end
				elseif rainbow[player] == 2 then
					if b < 255 then
						if r > 0 then
							r = r - 3
						else
							r = 0
						end
						b = b + 3
						if b > 255 then
							b = 255
						end
					else
						rainbow[player] = 3
					end
				elseif rainbow[player] == 3 then
					if g > 0 then
						if r > 0 then
							r = r - 3
						else
							r = 0
						end
						g = g - 3
						if g < 0 then
							g = 0
						end
					else
						rainbow[player] = 4
					end
				elseif rainbow[player] == 4 then
					if b > 0 then
						b = b - 3
						if b < 0 then
							b = 0
						end
					else
						b = 0
						rainbow[player] = 0
					end
				end
				setVehicleColor(vehicle, r, g, b)
			end
		end
	end
end
addEventHandler("onClientPreRender", getRootElement(), rainbowCar)

-- //#Rainbow Luzes
rainbowHeadlights = {}

function rainbowLuzes()
	for _, player in pairs(getElementsByType("player")) do
		if getElementData(player, "rainbowHeadlights") then
			local vehicle = getPedOccupiedVehicle(player)
			if vehicle then
				if not rainbowHeadlights[player] then
					rainbowHeadlights[player] = 0
					return
				end
				local r, g, b = getVehicleHeadLightColor(vehicle)
				if rainbowHeadlights[player] == 0 then
					if r < 250  then
						r = r + 3
						if r > 255 then
							r = 250
						end
					else
						rainbowHeadlights[player] = 1
					end
				end
				if rainbowHeadlights[player] == 1 then
					if g < 250 then
						g = g + 3
					else
						rainbowHeadlights[player] = 2
					end
				elseif rainbowHeadlights[player] == 2 then
					if b < 255 then
						if r > 0 then
							r = r - 3
						else
							r = 0
						end
						b = b + 3
						if b > 255 then
							b = 255
						end
					else
						rainbowHeadlights[player] = 3
					end
				elseif rainbowHeadlights[player] == 3 then
					if g > 0 then
						if r > 0 then
							r = r - 3
						else
							r = 0
						end
						g = g - 3
						if g < 0 then
							g = 0
						end
					else
						rainbowHeadlights[player] = 4
					end
				elseif rainbowHeadlights[player] == 4 then
					if b > 0 then
						b = b - 3
						if b < 0 then
							b = 0
						end
					else
						b = 0
						rainbowHeadlights[player] = 0
					end
				end
				setVehicleHeadLightColor(vehicle, r, g, b)
			end
		end
	end
end
addEventHandler("onClientPreRender", getRootElement(), rainbowLuzes)

-- //#Jump Car
function jumCar()
	local veiculo = getPedOccupiedVehicle(getLocalPlayer())
	if not veiculo then
		return
	end
	if (isVehicleOnGround(veiculo) == true) then
		local v1, v2, v3 = getElementVelocity (veiculo)
		setElementVelocity(veiculo, v1, v2, v3 + 0.25)
	end
end
addEvent("jumCar", true)
addEventHandler("jumCar", getRootElement(), jumCar)

function jumpStart()
	bindKey("lshift", "down", jumCar)
end
addEvent("jumpStart", true)
addEventHandler("jumpStart", getRootElement(), jumpStart)

function jumpStop()
	unbindKey("lshift", "down", jumCar)
end
addEvent("jumpStop", true)
addEventHandler("jumpStop", getRootElement(), jumpStop)

-- //#Mensages

mensages = {}
messagetick = 0

function servermessages(message, type)
	table.insert(mensages, {message, type or "confirm", getTickCount(), dxGetTextWidth(message, fontScale*0.06, Font_1) + screenH*0.01, 0, 0, 0})
	messagetick = getTickCount()
end
addEvent("servermessages", true)
addEventHandler("servermessages", getRootElement(), servermessages)

function renderMensages()
	local msgd = mensages
	if #msgd ~= 0 then
		local startY = screenW*0.5
		local i = 1
		repeat
			mData = msgd[i]
			local drawThis = true
			if i~= 1 then
				startY = startY + screenW*0.0425
			end
			if mData[5] == 0 and mData[6] == 0 then
				mData[5] = - mData[4] - screenH*0.015
				mData[6] = startY
				mData[7] = startY
			end
			local tick = getTickCount() - mData[3]
			local posX, posY, alpha
			if tick < 1000 then
				local progress = math.min(tick/1000,1)
				mData[5] = interpolateBetween(mData[5], 0, 0, 0, 0, 0, progress, "Linear")
			elseif tick >= 1000  and tick <= 7000 then
				mData[5] = 0
			elseif tick > 7000 then
				local progress = math.min((tick - 7000)/1000,1)
				mData[5] = interpolateBetween(mData[5], 0, 0, - mData[4] - mData[4] - screenH*0.015, 0, 0, progress, "Linear")
				if progress >= 1 then
					table.remove(msgd, i)
					drawThis = false
					messagetick = getTickCount()
				end
			end
			local globalTick = getTickCount() - messagetick
			if drawThis then
				mData[7] = startY
				mData[6] = interpolateBetween(mData[6], 0, 0, mData[7], 0, 0, math.min(globalTick/1000,1), "Linear")
				posX = mData[5]
				posY = mData[6]
				alpha = 255
				dxDrawRectangle(posX, posY, mData[4], screenW*0.04, tocolor(0, 0, 0, alpha*0.75), true)
				local r, g, b = 0, 255, 0
				if mData[2] == "warning" then
					r, g, b = 255, 0, 0
				end
				dxDrawRectangle(posX + mData[4], posY, screenH*0.010, screenW*0.04, tocolor(r, g, b, alpha*0.85), true)
				dxDrawText(mData[1], posX, posY, posX + mData[4], posY + screenW*0.04, tocolor(255, 255, 255, alpha), fontScale*0.05, Font_1, "center", "center", false, false, true, false, false)
			end
			i = i + 1
		until i > #msgd
		mensages = msgd
	end
end
addEventHandler("onClientRender", getRootElement(), renderMensages)

 

PFV AJUDEM

Share this post


Link to post

Não conheço nenhum outro sistema de superman sem ser aquele bugado.

Share this post


Link to post
53 minutes ago, Lord Henry said:

Não conheço nenhum outro sistema de superman sem ser aquele bugado.

Pode ser aquele bugado mesmo mano, Te agradeço muito se puder me ajudar!!

Share this post


Link to post
2 hours ago, Lord Henry said:

Já tentou procurar no site oficial da comunidade?

Tem esse aqui: https://community.multitheftauto.com/index.php?p=resources&amp;s=details&amp;id=220

O Problema é esse, eu quero trocar a opção perder a cabeça pelo superman, e não sei como coloca o superman no painel... vc faz essa parada pra mim ? te agradeço mt mano

re

2 hours ago, Lord Henry said:

Já tentou procurar no site oficial da comunidade?

Tem esse aqui: https://community.multitheftauto.com/index.php?p=resources&amp;s=details&amp;id=220

resumindo, não sei colocar o superman no painel, eu queria coloca-lo no lugar da opção ''perder a cabeça'' me ajuda pfv ?

Share this post


Link to post
7 hours ago, #Horus said:

O Problema é esse, eu quero trocar a opção perder a cabeça pelo superman, e não sei como coloca o superman no painel... vc faz essa parada pra mim ? te agradeço mt mano

re

resumindo, não sei colocar o superman no painel, eu queria coloca-lo no lugar da opção ''perder a cabeça'' me ajuda pfv ?

Cara, você tem que entender uma coisa se você não mostrar interesse em aprender e sair pedindo de cara tudo pronto você provavelmente não vai ganhar nada aqui..isso não é uma coisa muito difícil de fazer, você nem tentou.  Tente fazer e mostre o código lembre-se de deixar o debug script ligado para ver os possíveis erros. Tente entender o que você está fazendo de errado.

Edited by OverKILL

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.