Dope88 Posted August 23, 2018 Share Posted August 23, 2018 hitmanmark = createMarker(-1953.664, -1035.895, 32.171,"corona",3,255,0,0) function arm_func ( player ) local x1, y1, z1 = getElementPosition ( player ) if vioGetElementData (player, "fraktion" ) == 16 then if vioGetElementData ( player, "money" ) >= 300 then if getDistanceBetweenPoints3D ( x1, y1, z1, -1953.664, -1035.895, 32.171 ) < 5 then takePlayerSaveMoney ( player, 300 ) giveWeapon ( player, 24, 20, true ) triggerClientEvent ( player, "sec_gun_give", getRootElement(), 24, 20 ) giveWeapon ( player, 25, 20, true ) triggerClientEvent ( player, "sec_gun_give", getRootElement(), 25, 20) giveWeapon ( player, 34, 10, true ) triggerClientEvent ( player, "sec_gun_give", getRootElement(), 34, 10 ) giveWeapon ( player, 31, 400, true ) triggerClientEvent ( player, "sec_gun_give", getRootElement(), 31, 400 ) else outputChatBox ( "Du bist zuweit entfernt!", player, 125, 0, 0 ) end else outputChatBox ( "Du hast nicht genug Geld - ein Paket kostet 300$!", player, 125, 0, 0 ) end end end addCommandHandler ( "arm", arm_func ) ERROR: attemt to call global 'vioGetElementData' (a nil value) I get this error when I do /arm Link to comment
SycroX Posted August 23, 2018 Share Posted August 23, 2018 (edited) it's tell you that there's no function with this name ( vioGetElementData ) try to replace the function name with ( getElementData ) Edited August 23, 2018 by #َxLysandeR Link to comment
Berko Posted August 23, 2018 Share Posted August 23, 2018 hitmanmark = createMarker(-1953.664, -1035.895, 32.171,"corona",3,255,0,0) function arm_func ( player ) local x1, y1, z1 = getElementPosition ( player ) if getElementData (player, "fraktion" ) == 16 then if getElementData ( player, "money" ) >= 300 then if getDistanceBetweenPoints3D ( x1, y1, z1, -1953.664, -1035.895, 32.171 ) < 5 then takePlayerSaveMoney ( player, 300 ) giveWeapon ( player, 24, 20, true ) triggerClientEvent ( player, "sec_gun_give", getRootElement(), 24, 20 ) giveWeapon ( player, 25, 20, true ) triggerClientEvent ( player, "sec_gun_give", getRootElement(), 25, 20) giveWeapon ( player, 34, 10, true ) triggerClientEvent ( player, "sec_gun_give", getRootElement(), 34, 10 ) giveWeapon ( player, 31, 400, true ) triggerClientEvent ( player, "sec_gun_give", getRootElement(), 31, 400 ) else outputChatBox ( "Du bist zuweit entfernt!", player, 125, 0, 0 ) end else outputChatBox ( "Du hast nicht genug Geld - ein Paket kostet 300$!", player, 125, 0, 0 ) end end end addCommandHandler ( "arm", arm_func ) Link to comment
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