#Heshan||eUNLOCK||

[HELP] random Play sound

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local endmusic = {
  "endr1.ogg",
  "endr2.ogg",
  "endr3.ogg",
  "endr4.ogg",
  "endr5.ogg"
}
endRoundOgg = playSound(endmusic[ math.random (#endmusic)]

I want to add random endroudn musics for stealth pro gamemode. i want to know this code is true or false or need help for do it

pls help me

 

 

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local introOgg
local endRoundOgg
local endmusic = {
  "audio/endr1.ogg",
  "audio/endr2.ogg",
  "audio/endr2.ogg"
}


local counter = 0
local starttick
local currenttick
local bestKiller = { };
local bestHeadshots = { };
local sX, sY = guiGetScreenSize( );
gui = { };
camdata = { };
clientdata = { };

function centerWindow( center_window )
    local screenW,screenH = guiGetScreenSize( )
    local windowW,windowH = guiGetSize( center_window, false )
    local x,y = ( screenW-windowW )/2,( screenH-windowH )/2
    guiSetPosition( center_window, x, y, false )
end

addEventHandler( 'onClientPlayerWasted', localPlayer,
    function( killer, weapon, bodypart )
	    local playerTeam = getPlayerTeam( localPlayer )
		if ( playerTeam ) and ( getElementData( localPlayer, 'State' ) == 'Alive' ) then
	        setGameSpeed( 0.2 )
		    setTimer( function( )
				if RoundStats.window[1] and guiGetVisible( RoundStats.window[1] ) == false then
					setGameSpeed( 1 );
				end
			end, 3000, 1 )
		end
	end
)

addEventHandler( 'onClientPlayerSpawn', localPlayer,
    function( )
	    --fadeCamera( false, 0.5 )
		setGameSpeed( 1 )
		if ( green_radar ) then
		    destroyElement( green_radar )
			green_radar = nil
		end
        local x,y,z = getElementPosition( localPlayer )
	    green_radar = createRadarArea( x-350, y-350, 700, 700, 0, 255, 0, 140 )
	end
)

addEvent( 'clientChangeTeam', true )
addEventHandler( 'clientChangeTeam', localPlayer,
    function( )
	    guiSetVisible( gui.tabpanel['window'], true )
		guiSetVisible( gui.images['intro'], true )
		showCursor( true )
		antiJoinTeamSpam( true )
	end
)

addEvent( 'clientJoinTeam2', true )
addEventHandler( 'clientJoinTeam2', localPlayer,
    function( )
	    guiSetVisible( gui.tabpanel['window'], false )
		showCursor( false )
		outputChatBox( '● To change the team press (F3).', 222, 222, 222, true )
		attachRotatingCamera( false, localPlayer )
		setCameraInterior( 0 )
	end
)

addEvent( 'clientJoinTeam', true )
addEventHandler( 'clientJoinTeam', localPlayer,
    function( )
	    guiSetVisible( gui.tabpanel['window'], false )
		showCursor( false )
		outputChatBox( '● To change the team press (F3).', 222, 222, 222, true )
		attachRotatingCamera( false, localPlayer )
		setCameraInterior( 0 )
	end
)

addEvent( 'clientSpectateStart', true )
addEventHandler( 'clientSpectateStart', root,
    function( )
	    
	end
)

addEvent( 'clientRoundStart', true )
addEventHandler( 'clientRoundStart', localPlayer,
    function( )
	    setGameSpeed( 1 )
		guiSetVisible( gui.images['intro'], false )
    	bestKiller = { }
		--bestHeadshots = { }
	end
)

addEvent( 'clientRoundEnd', true )
addEventHandler( 'clientRoundEnd', localPlayer,
    --function( camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ, winTeamName )
	function( table )
		local camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ, winTeamName
		camPosX = table[ 1 ]
		camPosY = table[ 2 ]
		camPosZ = table[ 3 ]
		camLookX = table[ 4 ]
		camLookY = table[ 5 ]
		camLookZ = table[ 6 ]
		winTeamName = table[ 7 ]
	    w = winTeamName
	    setGameSpeed( 0.02 )
		guiSetVisible( gui.images['intro'], true )
		showPlayerHudComponent( 'radar', false )
		guiSetVisible( weaponsGui.window[1], false )
		guiSetVisible( weaponsGui.window[2], false )
		guiSetVisible( gui.images[ winTeamName ], true )
		fadeCamera( true )
		setElementData( localPlayer, 'State', 'Dead' )
		setTimer(
		    function( )
			    attachRotatingCamera( false, localPlayer )
			    guiSetVisible( gui.images[ winTeamName ], false )
				fadeCamera( false, 0.01 )
				setCameraMatrix( camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ )
				setGameSpeed( 1 )
				setTimer( fadeCamera, 500, 1, true, 1.0 )
			end,
		5500,1 )
		setTimer(
		    function( )
				triggerServerEvent( 'takeClientWeapons', resourceRoot )
				setGameSpeed( 1 )
			end,
		6000,1 )
		showCursor( true )
		updateBestKiller( )
		gdyRundaSieSkonczy( )
		endRoundOgg = playSound(endmusic[ math.random (#endmusic)])
)

addEvent( 'clientMapStart', true )
addEventHandler( 'clientMapStart', localPlayer,
    --function( camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ, mapName, mapInterior, team1Name, team2Name, statsSystem, drawLasers, stealthIntro )
	function( table )
		local camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ, mapName, mapInterior, team1Name, team2Name, statsSystem, drawLasers, stealthIntro
		camPosX = table[ 1 ] or nil
		camPosY = table[ 2 ] or nil
		camPosZ = table[ 3 ] or nil
		camLookX = table[ 4 ] or nil
		camLookY = table[ 5 ] or nil
		camLookZ = table[ 6 ] or nil
		mapName = table[ 7 ] or nil
		mapInterior = table[ 8 ] or nil
		team1Name = table[ 9 ] or nil
		team2Name = table[ 10 ] or nil
		statsSystem = table[ 11 ] or nil
		drawLasers = table[ 12 ] or nil
		stealthIntro = table[ 13 ] or nil
	    attachRotatingCamera( false, localPlayer )
	    if ( team1Name ) and ( team2Name ) then
	        clientdata[1] = team1Name
		    clientdata[2] = team2Name
			if ( statsSystem ) then
				clientdata[3] = statsSystem
				if ( clientdata[3] == 'true' ) then
				    createStatsGui( )
				end
			end
		    guiSetText( gui.button[1], ''..team1Name..'-' )
		    guiSetText( gui.button[2], ''..team2Name..'-' )
			if ( drawLasers ) then
			    clientdata[4] = drawLasers
			end
		end
	    nazwaMapy = mapName
		local timers = getTimers( )
		if ( timers ) then
		    for k, t in pairs( timers ) do
			    if ( t ~= reduceSoundTimer ) or ( t ~= infoBox.timer ) then
		            killTimer( t )
				end
		    end
		end
		if ( w ) then
		    guiSetVisible( gui.images[ w ], false )
		end
	    showPlayerHudComponent( 'clock', false )
	    showPlayerHudComponent( 'area_name', false )
		showPlayerHudComponent( 'radar', false )
		showPlayerHudComponent( 'money', false )
		guiSetVisible( gui.images['intro'], true )
	    setElementHealth( localPlayer, 0 )
		if mapInterior then setElementInterior( localPlayer, mapInterior ) end
		setElementData( localPlayer, 'State', 'Dead' )
	    fadeCamera( true, 1.0 )
	    setCameraMatrix( camPosX, camPosY, camPosZ, camLookX, camLookY, camLookZ )
		if weaponsGui.window[1] then guiSetVisible( weaponsGui.window[1], false ) end
		if weaponsGui.window[2] then guiSetVisible( weaponsGui.window[2], false ) end
		guiSetVisible( gui.tabpanel['window'], true )
		showCursor( true )
		antiJoinTeamSpam( true )
    	bestKiller = { }
		bestHeadshots = { }
	end
)

function antiJoinTeamSpam( bool )
	guiSetEnabled( gui.button[1], bool )
	guiSetEnabled( gui.button[2], bool )
	guiSetEnabled( gui.button[3], bool )
	guiSetEnabled( gui.button[4], bool )
end

function joinRED( )
    setElementHealth( localPlayer, 0 )
    local teamRedCount = countPlayersInTeam( getTeamFromName( clientdata[1] ) )
	local teamBlueCount = countPlayersInTeam( getTeamFromName( clientdata[2] ) )
	if ( teamRedCount == teamBlueCount ) then
	    triggerServerEvent( 'joinTeam', resourceRoot, 'RED' )
		playSoundFrontEnd( 0 )
		antiJoinTeamSpam( false )
	elseif ( teamRedCount > teamBlueCount ) then
	    outputChatBox( "● Can't join RED too many players.", 222, 222, 222, true )
    elseif ( teamRedCount < teamBlueCount ) then	
        triggerServerEvent( 'joinTeam', resourceRoot, 'RED' )
		playSoundFrontEnd( 0 )
		antiJoinTeamSpam( false )
	end
	stopSound( introOgg );
end

function joinBLU( )
    setElementHealth( localPlayer, 0 )
    local teamRedCount = countPlayersInTeam( getTeamFromName( clientdata[1] ) )
	local teamBlueCount = countPlayersInTeam( getTeamFromName( clientdata[2] ) )
	if ( teamBlueCount == teamRedCount ) then
	    triggerServerEvent( 'joinTeam', resourceRoot, 'BLU' )
		playSoundFrontEnd( 0 )
		antiJoinTeamSpam( false )
	elseif ( teamBlueCount > teamRedCount ) then
	    outputChatBox( "● Can't join BLUE too many players.", 222, 222, 222, true )
	elseif ( teamBlueCount < teamRedCount ) then
	    triggerServerEvent( 'joinTeam', resourceRoot, 'BLU' )
		playSoundFrontEnd( 0 )
		antiJoinTeamSpam( false )
	end
	stopSound( introOgg );
end

function joinAA( )
    local teamRedCount = countPlayersInTeam( getTeamFromName( clientdata[1] ) )
	local teamBlueCount = countPlayersInTeam( getTeamFromName( clientdata[2] ) )
	if ( teamRedCount == teamBlueCount ) then
	    triggerServerEvent( 'joinTeam', resourceRoot, 'RED' )
		playSoundFrontEnd( 0 )
		antiJoinTeamSpam( false )
	elseif ( teamRedCount > teamBlueCount ) then
	    triggerServerEvent( 'joinTeam', resourceRoot, 'BLU' )
		playSoundFrontEnd( 0 )
    elseif ( teamRedCount < teamBlueCount ) then	
        triggerServerEvent( 'joinTeam', resourceRoot, 'RED' )
		playSoundFrontEnd( 0 )
		antiJoinTeamSpam( false )
	end
	stopSound( introOgg );
end

function joinSP( )
    antiJoinTeamSpam( false )
    triggerServerEvent( 'joinSpectate', resourceRoot )
	playSoundFrontEnd( 0 )
	stopSound( introOgg );
end

addEventHandler( 'onClientRender', root,
    function( )
		if not starttick then
			starttick = getTickCount( )
		end
		counter = counter + 1
		currenttick = getTickCount( )
		if ( currenttick - starttick >= 1000 ) then
			setElementData( localPlayer, "FPS", counter )
			counter = 0
			starttick = false
		end
        if ( guiGetVisible( gui.images['intro'] ) == true ) then
		    if GUIEditor.window[1] and guiGetVisible( GUIEditor.window[1] ) == true then
			    dxDrawText( '● Login / Register to play.', sX*0.5+2, sY*0.8+2, sX*0.5+2, sY*0.8+2, tocolor ( 0, 0, 0, 150 ), 0.6, 'bankgothic', "center", "top", false, false, true, false, false )
			    dxDrawText( '● Login / Register to play.', sX*0.5, sY*0.8, sX*0.5, sY*0.8, tocolor ( 200, 200, 200, 222 ), 0.6, 'bankgothic', "center", "top", false, false, true, false, false )
		    elseif ( guiGetVisible( gui.tabpanel['window'] ) == true  ) then
			    dxDrawText( '● Choose your Team.', sX*0.5+2, sY*0.8+2, sX*0.5+2, sY*0.8+2, tocolor ( 0, 0, 0, 150 ), 0.6, 'bankgothic', "center", "top", false, false, true, false, false )
			    dxDrawText( '● Choose your Team.', sX*0.5, sY*0.8, sX*0.5, sY*0.8, tocolor ( 200, 200, 200, 222 ), 0.6, 'bankgothic', "center", "top", false, false, true, false, false )
				if clientdata[1] then
					guiSetText( gui.button[1], ''..clientdata[1]..'-('..countPlayersInTeam( getTeamFromName( clientdata[1] ) )..')' )
				end
				if clientdata[2] then
					guiSetText( gui.button[2], ''..clientdata[2]..'-('..countPlayersInTeam( getTeamFromName( clientdata[2] ) )..')' )
				end
			elseif weaponsGui.window[1] and weaponsGui.window[2] then
				if ( guiGetVisible( weaponsGui.window[1] ) == true  ) or ( guiGetVisible( weaponsGui.window[2] ) == true  ) then
					--dxDrawText( '● Choose your Weapons.', sX*0.5+2, sY*0.8+2, sX*0.5+2, sY*0.8+2, tocolor ( 0, 0, 0, 150 ), 0.6, 'bankgothic', "center", "top", false, false, true, false, false )
					--dxDrawText( '● Choose your Weapons.', sX*0.5, sY*0.8, sX*0.5, sY*0.8, tocolor ( 200, 200, 200, 222 ), 0.6, 'bankgothic', "center", "top", false, false, true, false, false )
				end
			else
			    dxDrawText( '● Wait for next Round to Spawn.', sX*0.5+2, sY*0.8+2, sX*0.5+2, sY*0.8+2, tocolor ( 0, 0, 0, 150 ), 0.6, 'bankgothic', "center", "top", false, false, false, false, false )
			    dxDrawText( '● Wait for next Round to Spawn.', sX*0.5, sY*0.8, sX*0.5, sY*0.8, tocolor ( 200, 200, 200, 222 ), 0.6, 'bankgothic', "center", "top", false, false, false, false, false )
			end
			if ( nazwaMapy ) then
			    dxDrawText( '● Map: '..nazwaMapy, sX*0.01, sY*0.95, sX*0.01, sY*0.95, tocolor ( 150, 150, 150, 222 ), 0.6, 'bankgothic', "left", "top", false, false, true, false, false )
			end
			guiSetVisible( gui.button[5], false )
			guiSetVisible( soundGui.progressbar[1], false )
			guiSetVisible( RoundStats.window[1], false )
		else
		    guiSetVisible( gui.button[5], true )
			guiSetVisible( soundGui.progressbar[1], true )
			guiSetVisible( RoundStats.window[1], false )
		end
		dxDrawText( 'FPS: '..getElementData( localPlayer, 'FPS' )..' PING: '..getPlayerPing( localPlayer ), sX*0.5, sY*0.05, sX*0.5, sY*0.05, tocolor ( 255, 255, 255, 180 ), 1, 'default', "center", "top", false, false, true, false, false )
	    if ( guiGetVisible( gui.images['red'] ) == true ) or ( guiGetVisible( gui.images['blu'] ) == true ) or ( guiGetVisible( gui.images['tie'] ) == true ) then
		    guiSetVisible( RoundStats.window[1], true )
		end
		if ( bestKiller.player ) and ( bestHeadshots.player ) then
		    dxDrawText( 'Best killer in this round: '..bestKiller.player..'('..bestKiller.kills..') \nHeadshots: '..bestHeadshots.player..'('..bestHeadshots.headshots..')', sX*0.5, sY*0.96, sX*0.5, sY*0.96, tocolor ( 255, 255, 255, 158 ), 1, 'default', "center", "top", false, false, true, false, false )
		else
		    if ( not bestKiller.player ) and ( bestHeadshots.player ) then
		        dxDrawText( 'Best killer in this round: - \nHeadshots: '..bestHeadshots.player..'('..bestHeadshots.headshots..')', sX*0.5, sY*0.96, sX*0.5, sY*0.96, tocolor ( 255, 255, 255, 158 ), 1, 'default', "center", "top", false, false, true, false, false )
			end
		    if ( bestKiller.player ) and ( not bestHeadshots.player ) then
		        dxDrawText( 'Best killer in this round: '..bestKiller.player..'('..bestKiller.kills..') \nHeadshots: -', sX*0.5, sY*0.96, sX*0.5, sY*0.96, tocolor ( 255, 255, 255, 158 ), 1, 'default', "center", "top", false, false, true, false, false )
			end
		    if ( not bestKiller.player ) and ( not bestHeadshots.player ) then
		        dxDrawText( 'Best killer in this round: - \nHeadshots: -', sX*0.5, sY*0.96, sX*0.5, sY*0.96, tocolor ( 255, 255, 255, 120 ), 1, 'default', "center", "top", false, false, true, false, false )
			end
		end
	end
)

addEvent( 'updateClientBestKiller', true )
function updateBestKiller( )
	bestKiller = { };
	bestHeadshots = { };
	
	local playersTable = getElementsByType( "player" )
	for i=1,#playersTable do
		local thePlayer = playersTable[i]
		local pRoundKills = getElementData( thePlayer, 'roundKills' )
		if ( pRoundKills ) and ( pRoundKills > 0 ) then
			if not bestKiller.player then
			    bestKiller.player = getPlayerName( thePlayer )
				bestKiller.kills = pRoundKills
			else
				if ( pRoundKills > bestKiller.kills ) then
					bestKiller.player = getPlayerName( thePlayer )
				   	bestKiller.kills = pRoundKills
				end
			end
		end
	end
	
	local playersTable = getElementsByType( "player" )
	for i=1,#playersTable do
		local thePlayer = playersTable[i]
		local pHeadShots = getElementData( thePlayer, 'Headshots' )
		if ( pHeadShots ) and ( pHeadShots > 0 ) then
			if not bestHeadshots.player then
				bestHeadshots.player = getPlayerName( thePlayer )
				bestHeadshots.headshots = pHeadShots
			else
				if ( pHeadShots > bestHeadshots.headshots ) then
				    bestHeadshots.player = getPlayerName( thePlayer )
				    bestHeadshots.headshots = pHeadShots
				end
			end
		end
	end
	
end
addEventHandler( 'updateClientBestKiller', localPlayer, updateBestKiller )

local rotSpeed = 1
local angle = 0
local elem
local zOff
local dist
local active = false
 
function getPointFromDistanceRotation( x, y, dist, angle )
    local a = math.rad( 90 - angle )
    local dx = math.cos( a ) * dist;
    local dy = math.sin( a ) * dist;
    return x+dx, y+dy;
end
 
function attachRotatingCamera( bool, element, Zoffset, distance )
   if bool then
      active = true
      elem,zOff,dist=element,Zoffset,distance
      addEventHandler( "onClientRender", root, createRotRamera )
   else
      removeEventHandler( "onClientRender", root, createRotRamera )
      --[[setCameraTarget( localPlayer, localPlayer )]]
      active = false
   end
end
 
function createRotRamera( )
   local x,y,z=getElementPosition( elem )
   local camx,camy=getPointFromDistanceRotation( x, y, dist, angle )
   setCameraMatrix( camx, camy, z + zOff, x, y, z )
   angle = ( angle + rotSpeed )%360
end

addEventHandler( 'onClientResourceStart', getResourceRootElement( getThisResource( ) ),
    function( )
	    gui.font = {}
		gui.images = {}
		gui.tab = {}
		gui.button = {}
		gui.tabpanel = {}
		gui.memo = {}
		gui.label = {}
	    gui.font[1] = guiCreateFont( "fonts/cs_regular.ttf", 15 )
	    gui.font[2] = guiCreateFont( "fonts/cs_regular.ttf", 9 )
		gui.font[3] = guiCreateFont( "fonts/cs_regular.ttf", 12 )
	    gui.images['intro'] = guiCreateStaticImage( 0.0, 0.0, 1279.0, 767.0, 'img/intro.png', true )
		if ( gui.images['intro'] ) then
	        guiSetEnabled( gui.images['intro'], false )
	        guiSetAlpha( gui.images['intro'], 0.99 )
		end
		gui.images['red'] = guiCreateStaticImage( 0.0, 0.0, 1279.0, 767.0, 'img/red.png', true )
		gui.images['blu'] = guiCreateStaticImage( 0.0, 0.0, 1279.0, 767.0, 'img/blu.png', true )
		gui.images['tie'] = guiCreateStaticImage( 0.0, 0.0, 1279.0, 767.0, 'img/tie.png', true )
		guiSetEnabled( gui.images['red'], false )
		guiSetEnabled( gui.images['blu'], false )
		guiSetEnabled( gui.images['tie'], false )
		guiSetAlpha( gui.images['red'], 0.7 )
		guiSetAlpha( gui.images['blu'], 0.7 )
		guiSetAlpha( gui.images['tie'], 0.7 )
		guiSetVisible( gui.images['red'], false )
		guiSetVisible( gui.images['blu'], false )
		guiSetVisible( gui.images['tie'], false )
	    gui.tabpanel['window'] = guiCreateTabPanel( 0.33, 0.30, 0.33, 0.40, true )
		if gui.tabpanel['window'] then
			guiSetFont( gui.tabpanel['window'], "default-bold-small" );
	    	guiSetAlpha( gui.tabpanel['window'], 0.85 );
	    	gui.tab[1] = guiCreateTab( "CHOOSE YOUR TEAM", gui.tabpanel['window'] )
	    	--[[gui.label[1] = guiCreateLabel( 0.02, 0.04, 0.96, 0.16, "Stealth:PRO", true, gui.tab[1] )
	    	guiSetFont( gui.label[1], "sa-header" )
	    	guiLabelSetHorizontalAlign( gui.label[1], "center", false )
			guiLabelSetColor( gui.label[1], 180, 180, 180 )]]
	    	gui.button[1] = guiCreateButton( 0.02, 0.10, 0.47, 0.39, "RED-", true, gui.tab[1] )
	    	guiSetFont( gui.button[1], gui.font[1] )
	    	guiSetProperty( gui.button[1], "NormalTextColour", "FFF30000" )
	    	gui.button[2] = guiCreateButton(0.51, 0.10, 0.47, 0.39, "BLUE-", true, gui.tab[1] )
        	guiSetFont( gui.button[2], gui.font[1] )
        	guiSetProperty( gui.button[2], "NormalTextColour", "FF001CF3" )
        	gui.button[3] = guiCreateButton( 0.02, 0.67, 0.96, 0.13, "Auto-Assign", true, gui.tab[1] )
        	guiSetFont( gui.button[3], gui.font[2] )
        	guiSetProperty( gui.button[3], "NormalTextColour", "FF7F7F7F" )
        	gui.button[4] = guiCreateButton( 0.02, 0.83, 0.96, 0.13, "Spectate", true, gui.tab[1] )
        	guiSetFont( gui.button[4], gui.font[2] )
        	guiSetProperty( gui.button[4], "NormalTextColour", "FF7F7F7F" )
	    	guiSetVisible( gui.tabpanel['window'], false )
        	gui.button[5] = guiCreateButton( 0.889378, 0.949666, 0.11, 0.05, "", true )
      		guiSetAlpha( gui.button[5], 0.40 )
      		guiSetProperty( gui.button[5], "NormalTextColour", "FFFFFFFF" )    
			guiSetEnabled( gui.button[5], true )
		end
		showCursor( true )
	    addEventHandler( 'onClientGUIClick', gui.button[1], joinRED, false )
  	    addEventHandler( 'onClientGUIClick', gui.button[2], joinBLU, false )
		addEventHandler( 'onClientGUIClick', gui.button[3], joinAA, false )
		addEventHandler( 'onClientGUIClick', gui.button[4], joinSP, false )
	    showPlayerHudComponent( 'area_name', false )
	    showPlayerHudComponent( 'clock', false )
	    showPlayerHudComponent( 'money', false )
	    showPlayerHudComponent( 'radio', false )
	    showPlayerHudComponent( 'radar', false )
		updateBestKiller( )
		RoundStats = {
            window = { },
			gridlist = { },
			column = { }
		}
        RoundStats.window[1] = guiCreateWindow( 430/1366*sX, 410/768*sY, 513/1366*sX, 203/768*sY, "Round-Stats", false )
        guiWindowSetSizable( RoundStats.window[1], false )
        guiSetAlpha( RoundStats.window[1], 0.50 )
        RoundStats.gridlist[1] = guiCreateGridList( 0.02, 0.12, 0.96, 0.95, true, RoundStats.window[1] )
		if RoundStats.gridlist[1] then
		    guiSetFont( RoundStats.gridlist[1], 'default-small' )
		end
        RoundStats.column[1] = guiGridListAddColumn( RoundStats.gridlist[1], "Player", 0.4 )
        RoundStats.column[2] = guiGridListAddColumn( RoundStats.gridlist[1], "Kills", 0.2 )
        RoundStats.column[3] = guiGridListAddColumn( RoundStats.gridlist[1], "Headshots", 0.2 )    
		if RoundStats.window[1] then
		    guiWindowSetMovable( RoundStats.window[1], false )
			guiWindowSetSizable( RoundStats.window[1], false )
		    guiSetVisible( RoundStats.window[1], false )
		end
        setCloudsEnabled( false )
        setHeatHaze( 0 )
		setFogDistance( 0 )
		triggerServerEvent( 'downloadEnd', resourceRoot )
		outputDebugString( " " )
		introOgg = playSound( "audio/intro.ogg" );
    end
)

function gdyRundaSieSkonczy( )
    guiGridListClear( RoundStats.gridlist[1] )
	local playersTable = getElementsByType( "player" )
	for i=1,#playersTable do
		local thePlayer = playersTable[i]
	    local pRoundKills = getElementData( thePlayer, 'roundKills' )
		local pHeadShots = getElementData( thePlayer, 'roundHead' )
		local row = guiGridListAddRow( RoundStats.gridlist[1] )
		guiGridListSetItemText( RoundStats.gridlist[1], row, RoundStats.column[1], tostring( getPlayerName( thePlayer ) ), false, false )
		guiGridListSetItemText( RoundStats.gridlist[1], row, RoundStats.column[2], tostring( pRoundKills ), false, false )
		guiGridListSetItemText( RoundStats.gridlist[1], row, RoundStats.column[3], tostring( pHeadShots ), false, false )
	end
end

addEvent( "Client:endCameraTarget", true );
addEventHandler( "Client:endCameraTarget", localPlayer,
function( table )
	local killer, source
	killer = table[ 1 ]
	source = table[ 2 ]
	if killer and getElementType( killer ) == "player" then
		--[[outputChatBox( "1" );]]
		attachRotatingCamera( true, killer, 0.7, 4.5 );
	end
	setTimer( function( )
		if RoundStats.window[1] and guiGetVisible( RoundStats.window[1] ) == true then
			attachRotatingCamera( false, localPlayer );
			if source and getElementType( source ) == "player" then
				--[[outputChatBox( "2" );]]
				attachRotatingCamera( true, source, 0.7, 4.5 );
			end
		end
	end, 4000, 1 )
end )

local last_top100 = getTickCount( ) - 60000
addCommandHandler( "top100",
function( cmd )
	if getTickCount() - last_top100 < 60000 then outputChatBox("● Please wait "..math.floor((61000-(getTickCount()-last_top100))/1000).."s.",222,100,100) return end
	triggerServerEvent( "Server:executeTop100Command", resourceRoot );
	last_top100 = getTickCount( )
end )

local last_stats = getTickCount( ) - 60000
addCommandHandler( "stats",
function( cmd )
	if getTickCount() - last_stats < 60000 then outputChatBox("● Please wait "..math.floor((61000-(getTickCount()-last_stats))/1000).."s.",222,100,100) return end
	triggerServerEvent( "Server:executeStatsCommand", resourceRoot );
	last_stats = getTickCount( )
end )

--[[ tocolor(0, 0, 0, math.abs(math.sin(getTickCount() / 300)) * 200) ]]

but gamemode is does not waroking :( 

 

c_stealthmain.lua  look line 143

 

Edited by #Heshan||eUNLOCK||
mention the line

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Just now, #َxLysandeR said:

type /debugscript 3 and tell us at what line the problem is?

oh im checked gamemode its file was missing :( im fixe it and now working perfectly and it use random reound end musics thanks for you honest help :* 

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2 minutes ago, #Heshan||eUNLOCK|| said:

then what deos replaced this ?

i added missing '1,'

I'm not sure that i can help a lot. If it didn't help at all, try to paste print or outputChatBox in your functions to detect broken parts of code

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Just now, JeViCo said:

i added missing '1,'

I'm not sure that i can help a lot. If it didn't help at all, try to paste print or outputChatBox in your functions to detect broken parts of code

missing is found ) missing in line 8 bro my prblem is fixed thank you for your honest help

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8 minutes ago, #Heshan||eUNLOCK|| said:

bro my prblem is fixed thank you for your honest help

i think i didn't help you :o i'm sorry. This guy helped you at the beginning 

5 hours ago, #َxLysandeR said:

you have a missing ) at line 8

 

  • Like 2

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Just now, JeViCo said:

i think i didn't help you :o i'm sorry. This guy helped you at the beginning 

 

no problem dude :D if you have any problem i will help you :D thanx for your care about me :D 

  • Like 1

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7 hours ago, JeViCo said:

Uhh minor problem.

replace this


math.random (#endmusic)

with this


math.random (1, #endmusic)

@#Heshan||eUNLOCK||

Actually.

Quote

math.random() with no arguments generates a real number between 0 and 1.

math.random(upper) generates integer numbers between 1 and upper (both inclusive).

math.random(lower, upper) generates integer numbers between lower and upper (both inclusive).

 

Edited by Pirulax
  • Thanks 1

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20 hours ago, Pirulax said:

Actually.

Quote

math.random() with no arguments generates a real number between 0 and 1.

math.random(upper) generates integer numbers between 1 and upper (both inclusive).

math.random(lower, upper) generates integer numbers between lower and upper (both inclusive).

Didn't know that) thank you

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