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How to add object anim ?


Hani2001

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Please help me how to add anim for objects

local function loadobj(resource)

	col178 = engineLoadCOL('Tube50mGlass1.col')
	txd178 = engineLoadTXD('MatTextures.txd')
	dff178 = engineLoadDFF('Tube50mGlass1.dff', 0)
	engineReplaceCOL(col178, 1833)
	engineImportTXD(txd178, 1833)
	engineReplaceModel(dff178, 1833)
  
  	col901 = engineLoadCOL('AnimTube.col')
	txd901 = engineLoadTXD('MatTextures.txd')
	dff901 = engineLoadDFF('AnimTube.dff', 0)
	engineReplaceCOL(col901, 1858)
	engineImportTXD(txd901, 1858)
	engineReplaceModel(dff901, 1858)
  
  	engineSetModelLODDistance(1833, 299)
  	engineSetModelLODDistance(1858, 299)
  
  	engineLoadIFP( "AnimTube.ifp", MatTextures )
 
end
addEventHandler('onClientResourceStart', getResourceRootElement(getThisResource()), loadobj)
  

How to add animation for MatTextures using engineReplaceAnimation ?

Edited by Hani2001
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I think you can't. Like adding new objects it's impossible. For now.

Anyway people represent moving objects with onClientRender/setTimer + setElementPosition; Moving/changing object textures with onClientRender/setTimer + dxSetShaderValue.

Better then nothing i guess :o

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I suppose this is a simple applied texture, so no need to set the value every time the texture updates because of the way it's done.

Simply set the texture(with dxSetShaderValue) once and It'll work just fine.

Added note on the wiki page too(DxSetShaderValue).

Edited by Pirulax
Just fixed a typo
  • Like 1
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24 minutes ago, Pirulax said:

I suppose this is a simple applied texture, so no need to set the value every time the texture updates because of the way it's done.

Simply set the texture(with dxSetShaderValue) once and It'll work just fine.

Added note on the wiki page too(DxSetShaderValue).

Yeah, you right. I added render target as texture so it changes automatically

p.s. sorry for causing offtopic

Edited by JeViCo
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