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سلام عليكم شباب ♥ ..................فى مود وظيفة الباص عدلت علية حولتة لى وظيفة طياران تغير الباص لى طيارة والاحدثيات  ونفعت الفكرة بس لما بشغل  الاتنين مع بعض اجى اقف

 

على الماركر بيفتح اللوحتين مع بعض لوحة وظيفة الباص وى وظيفة الطيار الى هيا فى الاصل وظيفة باص --- انا غيرت الاسامى وعدلت فى اسامى الملفات زى ما هى المشكلة هل فى حل مايخلى اللوحتين يفتحوا مع بعض لانى عايز وظيفة الطياران

دة كود ملف الكلينت عن اللوحة ولا محتاح اعرض ملف السيرفر هل فى حل عشان اللوحتين مايتفتحوا مع بعض

 



function busGui ()

	
	bsWindow1 = guiCreateWindow(0.25,0.35,0.4,0.4, "plan jop ", true)
	bsLabel1 = guiCreateLabel(0.09,0.09,0.8,0.5,[[Welcome to t plan jop]], true,bsWindow1)
	guiCreateStaticImage(0.4,0.4,0.1,0.1,"blip.PNG",true, bsWindow1)
	guiLabelSetHorizontalAlign(bsLabel1,"center",true)
	btnAccept1 = guiCreateButton(0.115,0.7,0.25,0.2, "Accept",true, bsWindow1)
	addEventHandler("onClientGUIClick",btnAccept1,bsAccept1)
	btnReject1 = guiCreateButton(0.615,0.7,0.25,0.2, "Reject", true, bsWindow1)
	addEventHandler("onClientGUIClick",btnReject1,bsReject1)
	guiSetVisible(bsWindow1, false)
end

addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),
		function ()
				busGui ()
		end
)

function markerhit1(thePlayer, matchingDimension)
	if ( thePlayer == getLocalPlayer() ) then
		guiSetVisible(bsWindow1, true)
		showCursor(true)
	end
end
addEvent("showbsGui",true)
addEventHandler("showbsGui", root, markerhit1)

function bsReject1 ()
	guiSetVisible(bsWindow1, false)
	showCursor(false)
end

function bsAccept1 (thePlayer)
	triggerServerEvent("givebsJob", getLocalPlayer(), getLocalPlayer() )
	bsReject1()
end

 

Link to comment
1 minute ago, ايهاب said:

مش فاهم لى الاسف :((((((((((((((((((((

"showbsGui"

غيره لأي شي مثلا

"showPilotGui"

طبعا تغيره في كلنت سايد و سيرفر سايد

Edited by #َxLysandeR
  • Thanks 1
Link to comment
Just now, #َxLysandeR said:

"showbsGui"

غيره لأي شي مثلا

"showPilotGui"

طبعا تغيره في كلنت سايد و سيرفر سايد

 

بسيطة خود الاتنين اهم وعدلهم انت 

دة الكلينت 



function busGui ()

	
	bsWindow1 = guiCreateWindow(0.25,0.35,0.4,0.4, "plan jop ", true)
	bsLabel1 = guiCreateLabel(0.09,0.09,0.8,0.5,[[Welcome to t plan jop]], true,bsWindow1)
	guiCreateStaticImage(0.4,0.4,0.1,0.1,"blip.PNG",true, bsWindow1)
	guiLabelSetHorizontalAlign(bsLabel1,"center",true)
	btnAccept1 = guiCreateButton(0.115,0.7,0.25,0.2, "Accept",true, bsWindow1)
	addEventHandler("onClientGUIClick",btnAccept1,bsAccept1)
	btnReject1 = guiCreateButton(0.615,0.7,0.25,0.2, "Reject", true, bsWindow1)
	addEventHandler("onClientGUIClick",btnReject1,bsReject1)
	guiSetVisible(bsWindow1, false)
end

addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),
		function ()
				busGui ()
		end
)

function markerhit1(thePlayer, matchingDimension)
	if ( thePlayer == getLocalPlayer() ) then
		guiSetVisible(bsWindow1, true)
		showCursor(true)
	end
end
addEvent("showbsGui",true)
addEventHandler("showbsGui", root, markerhit1)

function bsReject1 ()
	guiSetVisible(bsWindow1, false)
	showCursor(false)
end

function bsAccept1 (thePlayer)
	triggerServerEvent("givebsJob", getLocalPlayer(), getLocalPlayer() )
	bsReject1()
end

 

ودة السيرفر

 

local bsMarker = createMarker(1949.56274, -2302.45239, 12.54688,"cylinder",1.5,252,0,255,50)
createBlipAttachedTo(bsMarker,56)

local bsLocations = {
					 {1443.55371, -2493.37646, 12.99999},  
					 {1477.70557, 1304.07092, 12.99999},                                      
					 {-1634.96631, -145.10735, 12.99999},
                     {1443.55371, -2493.37646, 12.99999},  
					 {1477.70557, 1304.07092, 12.99999},                                      
					 {-1634.96631, -145.10735, 12.99999},
                     {1443.55371, -2493.37646, 12.99999},  
					 {1477.70557, 1304.07092, 12.99999},                                      
					 {-1634.96631, -145.10735, 12.99999},
                     {1439.33911, -2596.01294, 12.99999}}


					 
local bsNumber = {}

addEventHandler("onMarkerHit",bsMarker,
function(hitElement,_)
	if (hitElement and getElementType(hitElement) == "player" and not isPedInVehicle(hitElement)) then
		if not (getElementData(hitElement,"AGJob") == "plan driver") then -- we use this to check if the player did not take the job before
			triggerClientEvent("showbsGui", hitElement, hitElement)
		else
			outputChatBox("Your job already started. Get back to your plan and continue to work!", hitElement,229,250,2)
			
		end
	end
end)


local bsVehicle = {}
local bsVehicleBlip = {}
local bsJobMarker = {}
local bsJobBlip = {}


function startbsJob(thePlayer)
setElementData(thePlayer,"AGJob","plandriver")
bsVehicle[thePlayer] = createVehicle(593,1938.10779, -2320.12524, 13.54688)
bsVehicleBlip[thePlayer] = createBlipAttachedTo(bsVehicle[thePlayer],5)


setElementVisibleTo(bsVehicleBlip[thePlayer],getRootElement(),false)
setElementVisibleTo(bsVehicleBlip[thePlayer],thePlayer,true)

setElementData(bsVehicle[thePlayer],"JobOwner", getPlayerName(thePlayer))
setElementData(bsVehicle[thePlayer],"AGJob","taxi")
warpPedIntoVehicle(thePlayer,bsVehicle[thePlayer])

showDaBusMarker(thePlayer)
end
addEvent("givebsJob",true)
addEventHandler("givebsJob", root,startbsJob)

function showDaBusMarker(thePlayer)
	if bsNumber[thePlayer] then
	--outputChatBox("bsnumber")
		if bsNumber[thePlayer] == 1 then
			bsNumber[thePlayer] = bsNumber[thePlayer] + 1
			--outputChatBox("bsnumber == 1, so + 1")
		elseif bsNumber[thePlayer] == 10 then
			bsNumber[thePlayer] = bsNumber[thePlayer] - math.random(1,8)
			--outputChatBox("bsnumber - ")
		else
			bsNumber[thePlayer] = bsNumber[thePlayer] + 1
			--outputChatBox("bsnumber + 1")
		end
	 
		
		bsJobMarker[thePlayer] = createMarker(bsLocations[bsNumber[thePlayer]][1],bsLocations[bsNumber[thePlayer]][2],bsLocations[bsNumber[thePlayer]][3],"cylinder",2,100,100,0,200)
		bsJobBlip[thePlayer] = createBlipAttachedTo(bsJobMarker[thePlayer],19)
        
		setElementData(bsJobMarker[thePlayer],"JobOwner",getPlayerName(thePlayer))
        
          
		setElementVisibleTo(bsJobMarker[thePlayer],getRootElement(),false)
		setElementVisibleTo(bsJobBlip[thePlayer],getRootElement(),false)
		setElementVisibleTo(bsJobMarker[thePlayer],thePlayer,true)
		setElementVisibleTo(bsJobBlip[thePlayer],thePlayer,true)
		addEventHandler("onMarkerHit", bsJobMarker[thePlayer], givebsPay)

	else
		bsNumber[thePlayer] = math.random(1,10)
		--outputChatBox("no bsnumber")
		--outputChatBox(bsNumber[thePlayer])
		bsJobMarker[thePlayer] = createMarker(bsLocations[bsNumber[thePlayer]][1],bsLocations[bsNumber[thePlayer]][2],bsLocations[bsNumber[thePlayer]][3],"cylinder",2,100,100,0,200)
		
  	    setElementData(bsJobMarker[thePlayer],"JobOwner",getPlayerName(thePlayer))
          
        bsJobBlip[thePlayer] = createBlipAttachedTo(bsJobMarker[thePlayer],19)
		setElementVisibleTo(bsJobMarker[thePlayer],getRootElement(),false)
		setElementVisibleTo(bsJobBlip[thePlayer],getRootElement(),false)
		setElementVisibleTo(bsJobMarker[thePlayer],thePlayer,true)
		setElementVisibleTo(bsJobBlip[thePlayer],thePlayer,true)
		addEventHandler("onMarkerHit", bsJobMarker[thePlayer], givebsPay)		
	
	end
end
 
function givebsPay(hitElement,_)
	if (getElementType(hitElement) == "player" and getElementData(hitElement,"AGJob")== "busdriver" and isPedInVehicle(hitElement))  then
		--outputChatBox("first step")
 	    if (getElementData(source,"JobOwner") == getPlayerName(hitElement)) then  
			--outputChatBox("second step")
			local vehicle = getPedOccupiedVehicle(hitElement)

			if (getElementData(vehicle,"JobOwner") == getElementData(source,"JobOwner" )) then
				setElementFrozen(vehicle,true)
				setElementFrozen(hitElement,true)
				outputChatBox("The passengers are getting down",hitElement,999,0,255)
				destroyElement(bsJobMarker[hitElement])
				destroyElement(bsJobBlip[hitElement])
				setTimer(givebsPayNow,3000,1,hitElement)
			else
				outputChatBox("Get back to your job vehicle!!!!",hitElement,0,246,255)
			end
		end
	end
end

function givebsPayNow(thePlayer)
setElementFrozen(thePlayer,false)
setElementFrozen(bsVehicle[thePlayer],false)
givePlayerMoney(thePlayer,1500)
showDaBusMarker(thePlayer)
end


function destroybs()
	if getElementData(source,"AGJob") == "busdriver" then
		if isElement(bsVehicle[source]) then
			destroyElement(bsVehicle[source])
		end
		if isElement(bsVehicleBlip[source]) then
			destroyElement(bsVehicleBlip[source])
		end
		if isElement(bsJobMarker[source]) then
			destroyElement(bsJobMarker[source])
		end
		if isElement(bsJobBlip[source]) then
			destroyElement(bsJobBlip[source])
		end
		bsNumber[source] = nil
	end
end
addEventHandler("onPlayerQuit",getRootElement(), destroybs)

addEventHandler("onVehicleExplode", getRootElement(),
function()
	if getElementData(source,"AGJob") == "busdriver" then
		local player = getPlayerFromName(getElementData(source,"JobOwner"))
		if isElement(bsVehicle[player]) then
			destroyElement(bsVehicle[player])
		end
		if isElement(bsVehicleBlip[player]) then
			destroyElement(bsVehicleBlip[player])
		end
		if isElement(bsJobMarker[player]) then
			destroyElement(bsJobMarker[player])
		end
		if isElement(bsJobBlip[player]) then
			destroyElement(bsJobBlip[player])
		end
		bsNumber[player] = nil
		setElementData(player,"AGJob",nil)
	end
end)

addEventHandler("onVehicleStartEnter",getRootElement(),
function(player,seat,jacked,door)
if (getElementData(source,"AGJob") and getElementData(source,"AGJob")=="busdriver") then
	    if (getElementData(source,"JobOwner") ~= getPlayerName(player)) then
     	    cancelEvent(true)
          	    outputChatBox("This is not your vehicle!!",player,144,0,50)
          end
end
end) 

addEventHandler("onElementDataChange",getRootElement(),
function(dataName,oldValue)
	if getElementType(source) == "player" then
		if dataName == "AGJob" then
			if oldValue == "busdriver" then
				if isElement(bsVehicle[source]) then
					destroyElement(bsVehicle[source])
				end
				if isElement(bsVehicleBlip[source]) then
					destroyElement(bsVehicleBlip[source])
				end
				if isElement(bsJobMarker[source]) then
					destroyElement(bsJobMarker[source])
				end
				if isElement(bsJobBlip[source]) then
					destroyElement(bsJobBlip[source])
				end
				bsNumber[source] = nil
			end
		end
	end
end)

 

Link to comment
Just now, #َxLysandeR said:

و غيرها في سيرفر سايد

مش لاقيها فى السيرفر سايد  @

3 minutes ago, #َxLysandeR said:

و غيرها في سيرفر سايد

            triggerClientEvent("showPilotGui", hitElement, hitElement)
غيرت السطر دة فى ملف السيرفر اللوحة مبقتشى تظهر اصلا

Link to comment
58 minutes ago, ايهاب said:

مش لاقيها فى السيرفر سايد  @

            triggerClientEvent("showPilotGui", hitElement, hitElement)
غيرت السطر دة فى ملف السيرفر اللوحة مبقتشى تظهر اصلا

صديقي لو انت ما سويت ترايقر و ما بلغته بالكلينت سايد ما بيشتغل اكيد

هناك يوم تبلغ عنه أفتح اللوحة :)

ps : ما قريت الأكواد يعني يمكن تكون مسوي وش قلت لك

بالتوفيق

Link to comment
8 minutes ago, coNolel said:

صديقي لو انت ما سويت ترايقر و ما بلغته بالكلينت سايد ما بيشتغل اكيد

هناك يوم تبلغ عنه أفتح اللوحة :)

ps : ما قريت الأكواد يعني يمكن تكون مسوي وش قلت لك

بالتوفيق

 

لا انا مش مبرمج لو تعرف تعدلها انت يبقى لك جزيل الشكر

Link to comment
3 hours ago, ايهاب said:

 


function busGui ()

	
	bsWindow1 = guiCreateWindow(0.25,0.35,0.4,0.4, "plan jop ", true)
	bsLabel1 = guiCreateLabel(0.09,0.09,0.8,0.5,[[Welcome to t plan jop]], true,bsWindow1)
	guiCreateStaticImage(0.4,0.4,0.1,0.1,"blip.PNG",true, bsWindow1)
	guiLabelSetHorizontalAlign(bsLabel1,"center",true)
	btnAccept1 = guiCreateButton(0.115,0.7,0.25,0.2, "Accept",true, bsWindow1)
	addEventHandler("onClientGUIClick",btnAccept1,bsAccept1)
	btnReject1 = guiCreateButton(0.615,0.7,0.25,0.2, "Reject", true, bsWindow1)
	addEventHandler("onClientGUIClick",btnReject1,bsReject1)
	guiSetVisible(bsWindow1, false)
end

addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),
		function ()
				busGui ()
		end
)

function markerhit1(thePlayer, matchingDimension)
	if ( thePlayer == getLocalPlayer() ) then
		guiSetVisible(bsWindow1, true)
		showCursor(true)
	end
end
addEvent("ShowTheWndPilot",true)
addEventHandler("ShowTheWndPilot", root, markerhit1)

function bsReject1 ()
	guiSetVisible(bsWindow1, false)
	showCursor(false)
end

function bsAccept1 (thePlayer)
	triggerServerEvent("givebsJob", getLocalPlayer(), getLocalPlayer() )
	bsReject1()
end

 

ودة السيرفر

 


local bsMarker = createMarker(1949.56274, -2302.45239, 12.54688,"cylinder",1.5,252,0,255,50)
createBlipAttachedTo(bsMarker,56)

local bsLocations = {
					 {1443.55371, -2493.37646, 12.99999},  
					 {1477.70557, 1304.07092, 12.99999},                                      
					 {-1634.96631, -145.10735, 12.99999},
                     {1443.55371, -2493.37646, 12.99999},  
					 {1477.70557, 1304.07092, 12.99999},                                      
					 {-1634.96631, -145.10735, 12.99999},
                     {1443.55371, -2493.37646, 12.99999},  
					 {1477.70557, 1304.07092, 12.99999},                                      
					 {-1634.96631, -145.10735, 12.99999},
                     {1439.33911, -2596.01294, 12.99999}}


					 
local bsNumber = {}

addEventHandler("onMarkerHit",bsMarker,
function(hitElement,_)
	if (hitElement and getElementType(hitElement) == "player" and not isPedInVehicle(hitElement)) then
		if not (getElementData(hitElement,"AGJob") == "plan driver") then -- we use this to check if the player did not take the job before
			triggerClientEvent("ShowTheWndPilot", hitElement, hitElement)
		else
			outputChatBox("Your job already started. Get back to your plan and continue to work!", hitElement,229,250,2)
			
		end
	end
end)


local bsVehicle = {}
local bsVehicleBlip = {}
local bsJobMarker = {}
local bsJobBlip = {}


function startbsJob(thePlayer)
setElementData(thePlayer,"AGJob","plandriver")
bsVehicle[thePlayer] = createVehicle(593,1938.10779, -2320.12524, 13.54688)
bsVehicleBlip[thePlayer] = createBlipAttachedTo(bsVehicle[thePlayer],5)


setElementVisibleTo(bsVehicleBlip[thePlayer],getRootElement(),false)
setElementVisibleTo(bsVehicleBlip[thePlayer],thePlayer,true)

setElementData(bsVehicle[thePlayer],"JobOwner", getPlayerName(thePlayer))
setElementData(bsVehicle[thePlayer],"AGJob","taxi")
warpPedIntoVehicle(thePlayer,bsVehicle[thePlayer])

showDaBusMarker(thePlayer)
end
addEvent("givebsJob",true)
addEventHandler("givebsJob", root,startbsJob)

function showDaBusMarker(thePlayer)
	if bsNumber[thePlayer] then
	--outputChatBox("bsnumber")
		if bsNumber[thePlayer] == 1 then
			bsNumber[thePlayer] = bsNumber[thePlayer] + 1
			--outputChatBox("bsnumber == 1, so + 1")
		elseif bsNumber[thePlayer] == 10 then
			bsNumber[thePlayer] = bsNumber[thePlayer] - math.random(1,8)
			--outputChatBox("bsnumber - ")
		else
			bsNumber[thePlayer] = bsNumber[thePlayer] + 1
			--outputChatBox("bsnumber + 1")
		end
	 
		
		bsJobMarker[thePlayer] = createMarker(bsLocations[bsNumber[thePlayer]][1],bsLocations[bsNumber[thePlayer]][2],bsLocations[bsNumber[thePlayer]][3],"cylinder",2,100,100,0,200)
		bsJobBlip[thePlayer] = createBlipAttachedTo(bsJobMarker[thePlayer],19)
        
		setElementData(bsJobMarker[thePlayer],"JobOwner",getPlayerName(thePlayer))
        
          
		setElementVisibleTo(bsJobMarker[thePlayer],getRootElement(),false)
		setElementVisibleTo(bsJobBlip[thePlayer],getRootElement(),false)
		setElementVisibleTo(bsJobMarker[thePlayer],thePlayer,true)
		setElementVisibleTo(bsJobBlip[thePlayer],thePlayer,true)
		addEventHandler("onMarkerHit", bsJobMarker[thePlayer], givebsPay)

	else
		bsNumber[thePlayer] = math.random(1,10)
		--outputChatBox("no bsnumber")
		--outputChatBox(bsNumber[thePlayer])
		bsJobMarker[thePlayer] = createMarker(bsLocations[bsNumber[thePlayer]][1],bsLocations[bsNumber[thePlayer]][2],bsLocations[bsNumber[thePlayer]][3],"cylinder",2,100,100,0,200)
		
  	    setElementData(bsJobMarker[thePlayer],"JobOwner",getPlayerName(thePlayer))
          
        bsJobBlip[thePlayer] = createBlipAttachedTo(bsJobMarker[thePlayer],19)
		setElementVisibleTo(bsJobMarker[thePlayer],getRootElement(),false)
		setElementVisibleTo(bsJobBlip[thePlayer],getRootElement(),false)
		setElementVisibleTo(bsJobMarker[thePlayer],thePlayer,true)
		setElementVisibleTo(bsJobBlip[thePlayer],thePlayer,true)
		addEventHandler("onMarkerHit", bsJobMarker[thePlayer], givebsPay)		
	
	end
end
 
function givebsPay(hitElement,_)
	if (getElementType(hitElement) == "player" and getElementData(hitElement,"AGJob")== "busdriver" and isPedInVehicle(hitElement))  then
		--outputChatBox("first step")
 	    if (getElementData(source,"JobOwner") == getPlayerName(hitElement)) then  
			--outputChatBox("second step")
			local vehicle = getPedOccupiedVehicle(hitElement)

			if (getElementData(vehicle,"JobOwner") == getElementData(source,"JobOwner" )) then
				setElementFrozen(vehicle,true)
				setElementFrozen(hitElement,true)
				outputChatBox("The passengers are getting down",hitElement,999,0,255)
				destroyElement(bsJobMarker[hitElement])
				destroyElement(bsJobBlip[hitElement])
				setTimer(givebsPayNow,3000,1,hitElement)
			else
				outputChatBox("Get back to your job vehicle!!!!",hitElement,0,246,255)
			end
		end
	end
end

function givebsPayNow(thePlayer)
setElementFrozen(thePlayer,false)
setElementFrozen(bsVehicle[thePlayer],false)
givePlayerMoney(thePlayer,1500)
showDaBusMarker(thePlayer)
end


function destroybs()
	if getElementData(source,"AGJob") == "busdriver" then
		if isElement(bsVehicle[source]) then
			destroyElement(bsVehicle[source])
		end
		if isElement(bsVehicleBlip[source]) then
			destroyElement(bsVehicleBlip[source])
		end
		if isElement(bsJobMarker[source]) then
			destroyElement(bsJobMarker[source])
		end
		if isElement(bsJobBlip[source]) then
			destroyElement(bsJobBlip[source])
		end
		bsNumber[source] = nil
	end
end
addEventHandler("onPlayerQuit",getRootElement(), destroybs)

addEventHandler("onVehicleExplode", getRootElement(),
function()
	if getElementData(source,"AGJob") == "busdriver" then
		local player = getPlayerFromName(getElementData(source,"JobOwner"))
		if isElement(bsVehicle[player]) then
			destroyElement(bsVehicle[player])
		end
		if isElement(bsVehicleBlip[player]) then
			destroyElement(bsVehicleBlip[player])
		end
		if isElement(bsJobMarker[player]) then
			destroyElement(bsJobMarker[player])
		end
		if isElement(bsJobBlip[player]) then
			destroyElement(bsJobBlip[player])
		end
		bsNumber[player] = nil
		setElementData(player,"AGJob",nil)
	end
end)

addEventHandler("onVehicleStartEnter",getRootElement(),
function(player,seat,jacked,door)
if (getElementData(source,"AGJob") and getElementData(source,"AGJob")=="busdriver") then
	    if (getElementData(source,"JobOwner") ~= getPlayerName(player)) then
     	    cancelEvent(true)
          	    outputChatBox("This is not your vehicle!!",player,144,0,50)
          end
end
end) 

addEventHandler("onElementDataChange",getRootElement(),
function(dataName,oldValue)
	if getElementType(source) == "player" then
		if dataName == "AGJob" then
			if oldValue == "busdriver" then
				if isElement(bsVehicle[source]) then
					destroyElement(bsVehicle[source])
				end
				if isElement(bsVehicleBlip[source]) then
					destroyElement(bsVehicleBlip[source])
				end
				if isElement(bsJobMarker[source]) then
					destroyElement(bsJobMarker[source])
				end
				if isElement(bsJobBlip[source]) then
					destroyElement(bsJobBlip[source])
				end
				bsNumber[source] = nil
			end
		end
	end
end)

 

اعتقد كدة يشتغل

  • Thanks 1
Link to comment
local bsMarker = createMarker(1949.56274, -2302.45239, 12.54688,"cylinder",1.5,252,0,255,50)
createBlipAttachedTo(bsMarker,56)

local bsLocations = {
					 {1443.55371, -2493.37646, 12.99999},  
					 {1477.70557, 1304.07092, 12.99999},                                      
					 {-1634.96631, -145.10735, 12.99999},
                     {1443.55371, -2493.37646, 12.99999},  
					 {1477.70557, 1304.07092, 12.99999},                                      
					 {-1634.96631, -145.10735, 12.99999},
                     {1443.55371, -2493.37646, 12.99999},  
					 {1477.70557, 1304.07092, 12.99999},                                      
					 {-1634.96631, -145.10735, 12.99999},
                     {1439.33911, -2596.01294, 12.99999}}


					 
local bsNumber = {}

addEventHandler("onMarkerHit",bsMarker,
function(hitElement,_)
	if (hitElement and getElementType(hitElement) == "player" and not isPedInVehicle(hitElement)) then
		if not (getElementData(hitElement,"AGJob2") == "plan driver") then -- we use this to check if the player did not take the job before
			triggerClientEvent("showbsGui2", hitElement, hitElement)
		else
			outputChatBox("Your job already started. Get back to your plan and continue to work!", hitElement,229,250,2)
			
		end
	end
end)


local bsVehicle = {}
local bsVehicleBlip = {}
local bsJobMarker = {}
local bsJobBlip = {}


function startbsJob(thePlayer)
setElementData(thePlayer,"AGJob2","plandriver")
bsVehicle[thePlayer] = createVehicle(593,1938.10779, -2320.12524, 13.54688)
bsVehicleBlip[thePlayer] = createBlipAttachedTo(bsVehicle[thePlayer],5)


setElementVisibleTo(bsVehicleBlip[thePlayer],getRootElement(),false)
setElementVisibleTo(bsVehicleBlip[thePlayer],thePlayer,true)

setElementData(bsVehicle[thePlayer],"JobOwner", getPlayerName(thePlayer))
setElementData(bsVehicle[thePlayer],"AGJob2","taxi")
warpPedIntoVehicle(thePlayer,bsVehicle[thePlayer])

showDaBusMarker(thePlayer)
end
addEvent("givebsJob2",true)
addEventHandler("givebsJob2", root,startbsJob)

function showDaBusMarker(thePlayer)
	if bsNumber[thePlayer] then
	--outputChatBox("bsnumber")
		if bsNumber[thePlayer] == 1 then
			bsNumber[thePlayer] = bsNumber[thePlayer] + 1
			--outputChatBox("bsnumber == 1, so + 1")
		elseif bsNumber[thePlayer] == 10 then
			bsNumber[thePlayer] = bsNumber[thePlayer] - math.random(1,8)
			--outputChatBox("bsnumber - ")
		else
			bsNumber[thePlayer] = bsNumber[thePlayer] + 1
			--outputChatBox("bsnumber + 1")
		end
	 
		
		bsJobMarker[thePlayer] = createMarker(bsLocations[bsNumber[thePlayer]][1],bsLocations[bsNumber[thePlayer]][2],bsLocations[bsNumber[thePlayer]][3],"cylinder",2,100,100,0,200)
		bsJobBlip[thePlayer] = createBlipAttachedTo(bsJobMarker[thePlayer],19)
        
		setElementData(bsJobMarker[thePlayer],"JobOwner",getPlayerName(thePlayer))
        
          
		setElementVisibleTo(bsJobMarker[thePlayer],getRootElement(),false)
		setElementVisibleTo(bsJobBlip[thePlayer],getRootElement(),false)
		setElementVisibleTo(bsJobMarker[thePlayer],thePlayer,true)
		setElementVisibleTo(bsJobBlip[thePlayer],thePlayer,true)
		addEventHandler("onMarkerHit", bsJobMarker[thePlayer], givebsPay)

	else
		bsNumber[thePlayer] = math.random(1,10)
		--outputChatBox("no bsnumber")
		--outputChatBox(bsNumber[thePlayer])
		bsJobMarker[thePlayer] = createMarker(bsLocations[bsNumber[thePlayer]][1],bsLocations[bsNumber[thePlayer]][2],bsLocations[bsNumber[thePlayer]][3],"cylinder",2,100,100,0,200)
		
  	    setElementData(bsJobMarker[thePlayer],"JobOwner",getPlayerName(thePlayer))
          
        bsJobBlip[thePlayer] = createBlipAttachedTo(bsJobMarker[thePlayer],19)
		setElementVisibleTo(bsJobMarker[thePlayer],getRootElement(),false)
		setElementVisibleTo(bsJobBlip[thePlayer],getRootElement(),false)
		setElementVisibleTo(bsJobMarker[thePlayer],thePlayer,true)
		setElementVisibleTo(bsJobBlip[thePlayer],thePlayer,true)
		addEventHandler("onMarkerHit", bsJobMarker[thePlayer], givebsPay)		
	
	end
end
 
function givebsPay(hitElement,_)
	if (getElementType(hitElement) == "player" and getElementData(hitElement,"AGJob2")== "busdriver" and isPedInVehicle(hitElement))  then
		--outputChatBox("first step")
 	    if (getElementData(source,"JobOwner") == getPlayerName(hitElement)) then  
			--outputChatBox("second step")
			local vehicle = getPedOccupiedVehicle(hitElement)

			if (getElementData(vehicle,"JobOwner") == getElementData(source,"JobOwner" )) then
				setElementFrozen(vehicle,true)
				setElementFrozen(hitElement,true)
				outputChatBox("The passengers are getting down",hitElement,999,0,255)
				destroyElement(bsJobMarker[hitElement])
				destroyElement(bsJobBlip[hitElement])
				setTimer(givebsPayNow,3000,1,hitElement)
			else
				outputChatBox("Get back to your job vehicle!!!!",hitElement,0,246,255)
			end
		end
	end
end

function givebsPayNow(thePlayer)
setElementFrozen(thePlayer,false)
setElementFrozen(bsVehicle[thePlayer],false)
givePlayerMoney(thePlayer,1500)
showDaBusMarker(thePlayer)
end


function destroybs()
	if getElementData(source,"AGJob2") == "busdriver" then
		if isElement(bsVehicle[source]) then
			destroyElement(bsVehicle[source])
		end
		if isElement(bsVehicleBlip[source]) then
			destroyElement(bsVehicleBlip[source])
		end
		if isElement(bsJobMarker[source]) then
			destroyElement(bsJobMarker[source])
		end
		if isElement(bsJobBlip[source]) then
			destroyElement(bsJobBlip[source])
		end
		bsNumber[source] = nil
	end
end
addEventHandler("onPlayerQuit",getRootElement(), destroybs)

addEventHandler("onVehicleExplode", getRootElement(),
function()
	if getElementData(source,"AGJob2") == "busdriver" then
		local player = getPlayerFromName(getElementData(source,"JobOwner"))
		if isElement(bsVehicle[player]) then
			destroyElement(bsVehicle[player])
		end
		if isElement(bsVehicleBlip[player]) then
			destroyElement(bsVehicleBlip[player])
		end
		if isElement(bsJobMarker[player]) then
			destroyElement(bsJobMarker[player])
		end
		if isElement(bsJobBlip[player]) then
			destroyElement(bsJobBlip[player])
		end
		bsNumber[player] = nil
		setElementData(player,"AGJob2",nil)
	end
end)

addEventHandler("onVehicleStartEnter",getRootElement(),
function(player,seat,jacked,door)
if (getElementData(source,"AGJob2") and getElementData(source,"AGJob2")=="busdriver") then
	    if (getElementData(source,"JobOwner") ~= getPlayerName(player)) then
     	    cancelEvent(true)
          	    outputChatBox("This is not your vehicle!!",player,144,0,50)
          end
end
end) 

addEventHandler("onElementDataChange",getRootElement(),
function(dataName,oldValue)
	if getElementType(source) == "player" then
		if dataName == "AGJob2" then
			if oldValue == "busdriver" then
				if isElement(bsVehicle[source]) then
					destroyElement(bsVehicle[source])
				end
				if isElement(bsVehicleBlip[source]) then
					destroyElement(bsVehicleBlip[source])
				end
				if isElement(bsJobMarker[source]) then
					destroyElement(bsJobMarker[source])
				end
				if isElement(bsJobBlip[source]) then
					destroyElement(bsJobBlip[source])
				end
				bsNumber[source] = nil
			end
		end
	end
end)

جربه

5 minutes ago, MrKAREEM said:

 

اعتقد كدة يشتغل

O.o ماغيرتله اسم الداتا

Edited by MR_Mahmoud
  • Thanks 1
Link to comment

اللوحات مش بتفتح على بعض بس فى مشكلة المودين دخلوة فى بعض يعنى احدثيات الوظائف بتفتح على بعض كانى واخد  الوظفتين فى وقت واحد

 

واما اخد وظيفة الطيار بينقلى وارب لمكان وظيفة الباص وانا  مش عملوة كدة

11 hours ago, MrKAREEM said:

 

اعتقد كدة يشتغل

 

Edited by ايهاب
Link to comment
38 minutes ago, Rakan# said:

بسيطه ..

بأول مود غير اسم الترايقر والاحداثيات حقت الماركر

وثاني مود خله زي ماهو

وين الصعوبه بالموضوع ؟ 

مغير احدثيات الماركر كلها

 

ومغير الى قالولى علية اللوحات بتفتح مع بعضها وتعديل مستر كريم دخل اللوحات مش بتفتح بس المودين دخلوة على بعض فى الاحدثيات

Link to comment
1 hour ago, ايهاب said:

مغير احدثيات الماركر كلها

 

ومغير الى قالولى علية اللوحات بتفتح مع بعضها وتعديل مستر كريم دخل اللوحات مش بتفتح بس المودين دخلوة على بعض فى الاحدثيات

اقسم بالله مافهمت شي

  • Sad 1
Link to comment
2 hours ago, ايهاب said:

مغير احدثيات الماركر كلها

 

ومغير الى قالولى علية اللوحات بتفتح مع بعضها وتعديل مستر كريم دخل اللوحات مش بتفتح بس المودين دخلوة على بعض فى الاحدثيات

طيب ليه ماتوضح من الأول انك بدك تغير احداثيات الماركر

المهم تفضل 

local bsMarker = createMarker(1937.98682,-2301.14429,12.6000,"cylinder",2,252,0,255,50)
createBlipAttachedTo(bsMarker,56)
local bsLocations = {
                     {1443.55371, -2493.37646, 12.99999},  
                     {1477.70557, 1304.07092, 12.99999},                                      
                     {-1634.96631, -145.10735, 12.99999},
                     {1443.55371, -2493.37646, 12.99999},  
                     {1477.70557, 1304.07092, 12.99999},                                      
                     {-1634.96631, -145.10735, 12.99999},
                     {1443.55371, -2493.37646, 12.99999},  
                     {1477.70557, 1304.07092, 12.99999},                                      
                     {-1634.96631, -145.10735, 12.99999},
                     {1439.33911, -2596.01294, 12.99999}}
                     
local bsNumber = {}
addEventHandler("onMarkerHit",bsMarker,
function(hitElement,_)
    if (hitElement and getElementType(hitElement) == "player" and not isPedInVehicle(hitElement)) then
        if not (getElementData(hitElement,"AGJob2") == "plan driver") then -- we use this to check if the player did not take the job before
            triggerClientEvent("showbsGui2", hitElement, hitElement)
        else
            outputChatBox("Your job already started. Get back to your plan and continue to work!", hitElement,229,250,2)
            
        end
    end
end)
local bsVehicle = {}
local bsVehicleBlip = {}
local bsJobMarker = {}
local bsJobBlip = {}
function startbsJob(thePlayer)
setElementData(thePlayer,"AGJob2","plandriver")
bsVehicle[thePlayer] = createVehicle(593,1938.10779, -2320.12524, 13.54688)
bsVehicleBlip[thePlayer] = createBlipAttachedTo(bsVehicle[thePlayer],5)
setElementVisibleTo(bsVehicleBlip[thePlayer],getRootElement(),false)
setElementVisibleTo(bsVehicleBlip[thePlayer],thePlayer,true)
setElementData(bsVehicle[thePlayer],"JobOwner", getPlayerName(thePlayer))
setElementData(bsVehicle[thePlayer],"AGJob2","taxi")
warpPedIntoVehicle(thePlayer,bsVehicle[thePlayer])
showDaBusMarker(thePlayer)
end
addEvent("givebsJob2",true)
addEventHandler("givebsJob2", root,startbsJob)
function showDaBusMarker(thePlayer)
    if bsNumber[thePlayer] then
    --outputChatBox("bsnumber")
        if bsNumber[thePlayer] == 1 then
            bsNumber[thePlayer] = bsNumber[thePlayer] + 1
            --outputChatBox("bsnumber == 1, so + 1")
        elseif bsNumber[thePlayer] == 10 then
            bsNumber[thePlayer] = bsNumber[thePlayer] - math.random(1,8)
            --outputChatBox("bsnumber - ")
        else
            bsNumber[thePlayer] = bsNumber[thePlayer] + 1
            --outputChatBox("bsnumber + 1")
        end
     
        
        bsJobMarker[thePlayer] = createMarker(bsLocations[bsNumber[thePlayer]][1],bsLocations[bsNumber[thePlayer]][2],bsLocations[bsNumber[thePlayer]][3],"cylinder",2,100,100,0,200)
        bsJobBlip[thePlayer] = createBlipAttachedTo(bsJobMarker[thePlayer],19)
        
        setElementData(bsJobMarker[thePlayer],"JobOwner",getPlayerName(thePlayer))
        
          
        setElementVisibleTo(bsJobMarker[thePlayer],getRootElement(),false)
        setElementVisibleTo(bsJobBlip[thePlayer],getRootElement(),false)
        setElementVisibleTo(bsJobMarker[thePlayer],thePlayer,true)
        setElementVisibleTo(bsJobBlip[thePlayer],thePlayer,true)
        addEventHandler("onMarkerHit", bsJobMarker[thePlayer], givebsPay)
    else
        bsNumber[thePlayer] = math.random(1,10)
        --outputChatBox("no bsnumber")
        --outputChatBox(bsNumber[thePlayer])
        bsJobMarker[thePlayer] = createMarker(bsLocations[bsNumber[thePlayer]][1],bsLocations[bsNumber[thePlayer]][2],bsLocations[bsNumber[thePlayer]][3],"cylinder",2,100,100,0,200)
        
        setElementData(bsJobMarker[thePlayer],"JobOwner",getPlayerName(thePlayer))
          
        bsJobBlip[thePlayer] = createBlipAttachedTo(bsJobMarker[thePlayer],19)
        setElementVisibleTo(bsJobMarker[thePlayer],getRootElement(),false)
        setElementVisibleTo(bsJobBlip[thePlayer],getRootElement(),false)
        setElementVisibleTo(bsJobMarker[thePlayer],thePlayer,true)
        setElementVisibleTo(bsJobBlip[thePlayer],thePlayer,true)
        addEventHandler("onMarkerHit", bsJobMarker[thePlayer], givebsPay)       
    
    end
end
 
function givebsPay(hitElement,_)
    if (getElementType(hitElement) == "player" and getElementData(hitElement,"AGJob2")== "busdriver" and isPedInVehicle(hitElement))  then
        --outputChatBox("first step")
        if (getElementData(source,"JobOwner") == getPlayerName(hitElement)) then  
            --outputChatBox("second step")
            local vehicle = getPedOccupiedVehicle(hitElement)
            if (getElementData(vehicle,"JobOwner") == getElementData(source,"JobOwner" )) then
                setElementFrozen(vehicle,true)
                setElementFrozen(hitElement,true)
                outputChatBox("The passengers are getting down",hitElement,999,0,255)
                destroyElement(bsJobMarker[hitElement])
                destroyElement(bsJobBlip[hitElement])
                setTimer(givebsPayNow,3000,1,hitElement)
            else
                outputChatBox("Get back to your job vehicle!!!!",hitElement,0,246,255)
            end
        end
    end
end
function givebsPayNow(thePlayer)
setElementFrozen(thePlayer,false)
setElementFrozen(bsVehicle[thePlayer],false)
givePlayerMoney(thePlayer,1500)
showDaBusMarker(thePlayer)
end
function destroybs()
    if getElementData(source,"AGJob2") == "busdriver" then
        if isElement(bsVehicle[source]) then
            destroyElement(bsVehicle[source])
        end
        if isElement(bsVehicleBlip[source]) then
            destroyElement(bsVehicleBlip[source])
        end
        if isElement(bsJobMarker[source]) then
            destroyElement(bsJobMarker[source])
        end
        if isElement(bsJobBlip[source]) then
            destroyElement(bsJobBlip[source])
        end
        bsNumber[source] = nil
    end
end
addEventHandler("onPlayerQuit",getRootElement(), destroybs)
addEventHandler("onVehicleExplode", getRootElement(),
function()
    if getElementData(source,"AGJob2") == "busdriver" then
        local player = getPlayerFromName(getElementData(source,"JobOwner"))
        if isElement(bsVehicle[player]) then
            destroyElement(bsVehicle[player])
        end
        if isElement(bsVehicleBlip[player]) then
            destroyElement(bsVehicleBlip[player])
        end
        if isElement(bsJobMarker[player]) then
            destroyElement(bsJobMarker[player])
        end
        if isElement(bsJobBlip[player]) then
            destroyElement(bsJobBlip[player])
        end
        bsNumber[player] = nil
        setElementData(player,"AGJob2",nil)
    end
end)
addEventHandler("onVehicleStartEnter",getRootElement(),
function(player,seat,jacked,door)
if (getElementData(source,"AGJob2") and getElementData(source,"AGJob2")=="busdriver") then
        if (getElementData(source,"JobOwner") ~= getPlayerName(player)) then
            cancelEvent(true)
                outputChatBox("This is not your vehicle!!",player,144,0,50)
          end
end
end) 
addEventHandler("onElementDataChange",getRootElement(),
function(dataName,oldValue)
    if getElementType(source) == "player" then
        if dataName == "AGJob2" then
            if oldValue == "busdriver" then
                if isElement(bsVehicle[source]) then
                    destroyElement(bsVehicle[source])
                end
                if isElement(bsVehicleBlip[source]) then
                    destroyElement(bsVehicleBlip[source])
                end
                if isElement(bsJobMarker[source]) then
                    destroyElement(bsJobMarker[source])
                end
                if isElement(bsJobBlip[source]) then
                    destroyElement(bsJobBlip[source])
                end
                bsNumber[source] = nil
            end
        end
    end
end)

 

  • Like 1
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18 hours ago, MR_Mahmoud said:

local bsMarker = createMarker(1949.56274, -2302.45239, 12.54688,"cylinder",1.5,252,0,255,50)createBlipAttachedTo(bsMarker,56)local bsLocations = {					 {1443.55371, -2493.37646, 12.99999},  					 {1477.70557, 1304.07092, 12.99999},                                      					 {-1634.96631, -145.10735, 12.99999},                     {1443.55371, -2493.37646, 12.99999},  					 {1477.70557, 1304.07092, 12.99999},                                      					 {-1634.96631, -145.10735, 12.99999},                     {1443.55371, -2493.37646, 12.99999},  					 {1477.70557, 1304.07092, 12.99999},                                      					 {-1634.96631, -145.10735, 12.99999},                     {1439.33911, -2596.01294, 12.99999}}					 local bsNumber = {}addEventHandler("onMarkerHit",bsMarker,function(hitElement,_)	if (hitElement and getElementType(hitElement) == "player" and not isPedInVehicle(hitElement)) then		if not (getElementData(hitElement,"AGJob2") == "plan driver") then -- we use this to check if the player did not take the job before			triggerClientEvent("showbsGui2", hitElement, hitElement)		else			outputChatBox("Your job already started. Get back to your plan and continue to work!", hitElement,229,250,2)					end	endend)local bsVehicle = {}local bsVehicleBlip = {}local bsJobMarker = {}local bsJobBlip = {}function startbsJob(thePlayer)setElementData(thePlayer,"AGJob2","plandriver")bsVehicle[thePlayer] = createVehicle(593,1938.10779, -2320.12524, 13.54688)bsVehicleBlip[thePlayer] = createBlipAttachedTo(bsVehicle[thePlayer],5)setElementVisibleTo(bsVehicleBlip[thePlayer],getRootElement(),false)setElementVisibleTo(bsVehicleBlip[thePlayer],thePlayer,true)setElementData(bsVehicle[thePlayer],"JobOwner", getPlayerName(thePlayer))setElementData(bsVehicle[thePlayer],"AGJob2","taxi")warpPedIntoVehicle(thePlayer,bsVehicle[thePlayer])showDaBusMarker(thePlayer)endaddEvent("givebsJob2",true)addEventHandler("givebsJob2", root,startbsJob)function showDaBusMarker(thePlayer)	if bsNumber[thePlayer] then	--outputChatBox("bsnumber")		if bsNumber[thePlayer] == 1 then			bsNumber[thePlayer] = bsNumber[thePlayer] + 1			--outputChatBox("bsnumber == 1, so + 1")		elseif bsNumber[thePlayer] == 10 then			bsNumber[thePlayer] = bsNumber[thePlayer] - math.random(1,8)			--outputChatBox("bsnumber - ")		else			bsNumber[thePlayer] = bsNumber[thePlayer] + 1			--outputChatBox("bsnumber + 1")		end	 				bsJobMarker[thePlayer] = createMarker(bsLocations[bsNumber[thePlayer]][1],bsLocations[bsNumber[thePlayer]][2],bsLocations[bsNumber[thePlayer]][3],"cylinder",2,100,100,0,200)		bsJobBlip[thePlayer] = createBlipAttachedTo(bsJobMarker[thePlayer],19)        		setElementData(bsJobMarker[thePlayer],"JobOwner",getPlayerName(thePlayer))                  		setElementVisibleTo(bsJobMarker[thePlayer],getRootElement(),false)		setElementVisibleTo(bsJobBlip[thePlayer],getRootElement(),false)		setElementVisibleTo(bsJobMarker[thePlayer],thePlayer,true)		setElementVisibleTo(bsJobBlip[thePlayer],thePlayer,true)		addEventHandler("onMarkerHit", bsJobMarker[thePlayer], givebsPay)	else		bsNumber[thePlayer] = math.random(1,10)		--outputChatBox("no bsnumber")		--outputChatBox(bsNumber[thePlayer])		bsJobMarker[thePlayer] = createMarker(bsLocations[bsNumber[thePlayer]][1],bsLocations[bsNumber[thePlayer]][2],bsLocations[bsNumber[thePlayer]][3],"cylinder",2,100,100,0,200)		  	    setElementData(bsJobMarker[thePlayer],"JobOwner",getPlayerName(thePlayer))                  bsJobBlip[thePlayer] = createBlipAttachedTo(bsJobMarker[thePlayer],19)		setElementVisibleTo(bsJobMarker[thePlayer],getRootElement(),false)		setElementVisibleTo(bsJobBlip[thePlayer],getRootElement(),false)		setElementVisibleTo(bsJobMarker[thePlayer],thePlayer,true)		setElementVisibleTo(bsJobBlip[thePlayer],thePlayer,true)		addEventHandler("onMarkerHit", bsJobMarker[thePlayer], givebsPay)				endend function givebsPay(hitElement,_)	if (getElementType(hitElement) == "player" and getElementData(hitElement,"AGJob2")== "busdriver" and isPedInVehicle(hitElement))  then		--outputChatBox("first step") 	    if (getElementData(source,"JobOwner") == getPlayerName(hitElement)) then  			--outputChatBox("second step")			local vehicle = getPedOccupiedVehicle(hitElement)			if (getElementData(vehicle,"JobOwner") == getElementData(source,"JobOwner" )) then				setElementFrozen(vehicle,true)				setElementFrozen(hitElement,true)				outputChatBox("The passengers are getting down",hitElement,999,0,255)				destroyElement(bsJobMarker[hitElement])				destroyElement(bsJobBlip[hitElement])				setTimer(givebsPayNow,3000,1,hitElement)			else				outputChatBox("Get back to your job vehicle!!!!",hitElement,0,246,255)			end		end	endendfunction givebsPayNow(thePlayer)setElementFrozen(thePlayer,false)setElementFrozen(bsVehicle[thePlayer],false)givePlayerMoney(thePlayer,1500)showDaBusMarker(thePlayer)endfunction destroybs()	if getElementData(source,"AGJob2") == "busdriver" then		if isElement(bsVehicle[source]) then			destroyElement(bsVehicle[source])		end		if isElement(bsVehicleBlip[source]) then			destroyElement(bsVehicleBlip[source])		end		if isElement(bsJobMarker[source]) then			destroyElement(bsJobMarker[source])		end		if isElement(bsJobBlip[source]) then			destroyElement(bsJobBlip[source])		end		bsNumber[source] = nil	endendaddEventHandler("onPlayerQuit",getRootElement(), destroybs)addEventHandler("onVehicleExplode", getRootElement(),function()	if getElementData(source,"AGJob2") == "busdriver" then		local player = getPlayerFromName(getElementData(source,"JobOwner"))		if isElement(bsVehicle[player]) then			destroyElement(bsVehicle[player])		end		if isElement(bsVehicleBlip[player]) then			destroyElement(bsVehicleBlip[player])		end		if isElement(bsJobMarker[player]) then			destroyElement(bsJobMarker[player])		end		if isElement(bsJobBlip[player]) then			destroyElement(bsJobBlip[player])		end		bsNumber[player] = nil		setElementData(player,"AGJob2",nil)	endend)addEventHandler("onVehicleStartEnter",getRootElement(),function(player,seat,jacked,door)if (getElementData(source,"AGJob2") and getElementData(source,"AGJob2")=="busdriver") then	    if (getElementData(source,"JobOwner") ~= getPlayerName(player)) then     	    cancelEvent(true)          	    outputChatBox("This is not your vehicle!!",player,144,0,50)          endendend) addEventHandler("onElementDataChange",getRootElement(),function(dataName,oldValue)	if getElementType(source) == "player" then		if dataName == "AGJob2" then			if oldValue == "busdriver" then				if isElement(bsVehicle[source]) then					destroyElement(bsVehicle[source])				end				if isElement(bsVehicleBlip[source]) then					destroyElement(bsVehicleBlip[source])				end				if isElement(bsJobMarker[source]) then					destroyElement(bsJobMarker[source])				end				if isElement(bsJobBlip[source]) then					destroyElement(bsJobBlip[source])				end				bsNumber[source] = nil			end		end	endend)

جربه

O.o ماغيرتله اسم الداتا

انا مش فاهم هو عاوز ايه اصلا العيب انه يقول مش مبرمج وما يبي يفهم او يحاول شئ

  • Like 2
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39 minutes ago, MrKAREEM said:

انا مش فاهم هو عاوز ايه اصلا العيب انه يقول مش مبرمج وما يبي يفهم او يحاول شئ

  الماركر مش بيفتح لكن ما ابى اتعبك معى اكتر من كدة مش مهم الوظيفة دى

 

هى القصة ان اللوحات  كانت بتفتح مع بعض

انت عدلت عليها مابقيت تفتح مع بعض لكن فى مشكلة الى هيا بيظهر ليا احدثيات وظيفة الباص مع علامة فى الخريطة وانا فاتح وظيفة الطيار الى هيا فى الاصل الباص الوظيفتين داخلين فى بعض

التعديل الاخير دة لى الاسف الماركر مبقاش يفتح لكن والله مشكوررررررررر على تعبك معايا

 

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كلنت

function busGui ()

    
    bsWindow1 = guiCreateWindow(0.25,0.35,0.4,0.4, "plan jop ", true)
    bsLabel1 = guiCreateLabel(0.09,0.09,0.8,0.5,[[Welcome to t plan jop]], true,bsWindow1)
    guiCreateStaticImage(0.4,0.4,0.1,0.1,"blip.PNG",true, bsWindow1)
    guiLabelSetHorizontalAlign(bsLabel1,"center",true)
    btnAccept1 = guiCreateButton(0.115,0.7,0.25,0.2, "Accept",true, bsWindow1)
    addEventHandler("onClientGUIClick",btnAccept1,bsAccept1)
    btnReject1 = guiCreateButton(0.615,0.7,0.25,0.2, "Reject", true, bsWindow1)
    addEventHandler("onClientGUIClick",btnReject1,bsReject1)
    guiSetVisible(bsWindow1, false)
end

addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),
        function ()
                busGui ()
        end
)

function markerhit1(thePlayer, matchingDimension)
    if ( thePlayer == getLocalPlayer() ) then
        guiSetVisible(bsWindow1, true)
        showCursor(true)
    end
end
addEvent("showbsGui2",true)
addEventHandler("showbsGui2", root, markerhit1)

function bsReject1 ()
    guiSetVisible(bsWindow1, false)
    showCursor(false)
end

function bsAccept1 (thePlayer)
    triggerServerEvent("givebsJob2", getLocalPlayer(), getLocalPlayer() )
    bsReject1()
end

 

سيرفر

 

local bsMarker = createMarker(1937.98682,-2301.14429,12.6000,"cylinder",2,252,0,255,50)
createBlipAttachedTo(bsMarker,56)
local bsLocations = {
                     {1443.55371, -2493.37646, 12.99999},  
                     {1477.70557, 1304.07092, 12.99999},                                      
                     {-1634.96631, -145.10735, 12.99999},
                     {1443.55371, -2493.37646, 12.99999},  
                     {1477.70557, 1304.07092, 12.99999},                                      
                     {-1634.96631, -145.10735, 12.99999},
                     {1443.55371, -2493.37646, 12.99999},  
                     {1477.70557, 1304.07092, 12.99999},                                      
                     {-1634.96631, -145.10735, 12.99999},
                     {1439.33911, -2596.01294, 12.99999}}
                     
local bsNumber = {}
addEventHandler("onMarkerHit",bsMarker,
function(hitElement,_)
    if (hitElement and getElementType(hitElement) == "player" and not isPedInVehicle(hitElement)) then
        if not (getElementData(hitElement,"AGJob2") == "plan driver") then -- we use this to check if the player did not take the job before
            triggerClientEvent("showbsGui2", hitElement, hitElement)
        else
            outputChatBox("Your job already started. Get back to your plan and continue to work!", hitElement,229,250,2)
            
        end
    end
end)
local bsVehicle = {}
local bsVehicleBlip = {}
local bsJobMarker = {}
local bsJobBlip = {}
function startbsJob(thePlayer)
setElementData(thePlayer,"AGJob2","plandriver")
bsVehicle[thePlayer] = createVehicle(593,1938.10779, -2320.12524, 13.54688)
bsVehicleBlip[thePlayer] = createBlipAttachedTo(bsVehicle[thePlayer],5)
setElementVisibleTo(bsVehicleBlip[thePlayer],getRootElement(),false)
setElementVisibleTo(bsVehicleBlip[thePlayer],thePlayer,true)
setElementData(bsVehicle[thePlayer],"JobOwner", getPlayerName(thePlayer))
setElementData(bsVehicle[thePlayer],"AGJob2","taxi")
warpPedIntoVehicle(thePlayer,bsVehicle[thePlayer])
showDaBusMarker(thePlayer)
end
addEvent("givebsJob2",true)
addEventHandler("givebsJob2", root,startbsJob)
function showDaBusMarker(thePlayer)
    if bsNumber[thePlayer] then
    --outputChatBox("bsnumber")
        if bsNumber[thePlayer] == 1 then
            bsNumber[thePlayer] = bsNumber[thePlayer] + 1
            --outputChatBox("bsnumber == 1, so + 1")
        elseif bsNumber[thePlayer] == 10 then
            bsNumber[thePlayer] = bsNumber[thePlayer] - math.random(1,8)
            --outputChatBox("bsnumber - ")
        else
            bsNumber[thePlayer] = bsNumber[thePlayer] + 1
            --outputChatBox("bsnumber + 1")
        end
     
        
        bsJobMarker[thePlayer] = createMarker(bsLocations[bsNumber[thePlayer]][1],bsLocations[bsNumber[thePlayer]][2],bsLocations[bsNumber[thePlayer]][3],"cylinder",2,100,100,0,200)
        bsJobBlip[thePlayer] = createBlipAttachedTo(bsJobMarker[thePlayer],19)
        
        setElementData(bsJobMarker[thePlayer],"JobOwner",getPlayerName(thePlayer))
        
          
        setElementVisibleTo(bsJobMarker[thePlayer],getRootElement(),false)
        setElementVisibleTo(bsJobBlip[thePlayer],getRootElement(),false)
        setElementVisibleTo(bsJobMarker[thePlayer],thePlayer,true)
        setElementVisibleTo(bsJobBlip[thePlayer],thePlayer,true)
        addEventHandler("onMarkerHit", bsJobMarker[thePlayer], givebsPay)
    else
        bsNumber[thePlayer] = math.random(1,10)
        --outputChatBox("no bsnumber")
        --outputChatBox(bsNumber[thePlayer])
        bsJobMarker[thePlayer] = createMarker(bsLocations[bsNumber[thePlayer]][1],bsLocations[bsNumber[thePlayer]][2],bsLocations[bsNumber[thePlayer]][3],"cylinder",2,100,100,0,200)
        
        setElementData(bsJobMarker[thePlayer],"JobOwner",getPlayerName(thePlayer))
          
        bsJobBlip[thePlayer] = createBlipAttachedTo(bsJobMarker[thePlayer],19)
        setElementVisibleTo(bsJobMarker[thePlayer],getRootElement(),false)
        setElementVisibleTo(bsJobBlip[thePlayer],getRootElement(),false)
        setElementVisibleTo(bsJobMarker[thePlayer],thePlayer,true)
        setElementVisibleTo(bsJobBlip[thePlayer],thePlayer,true)
        addEventHandler("onMarkerHit", bsJobMarker[thePlayer], givebsPay)       
    
    end
end
 
function givebsPay(hitElement,_)
    if (getElementType(hitElement) == "player" and getElementData(hitElement,"AGJob2")== "busdriver" and isPedInVehicle(hitElement))  then
        --outputChatBox("first step")
        if (getElementData(source,"JobOwner") == getPlayerName(hitElement)) then  
            --outputChatBox("second step")
            local vehicle = getPedOccupiedVehicle(hitElement)
            if (getElementData(vehicle,"JobOwner") == getElementData(source,"JobOwner" )) then
                setElementFrozen(vehicle,true)
                setElementFrozen(hitElement,true)
                outputChatBox("The passengers are getting down",hitElement,999,0,255)
                destroyElement(bsJobMarker[hitElement])
                destroyElement(bsJobBlip[hitElement])
                setTimer(givebsPayNow,3000,1,hitElement)
            else
                outputChatBox("Get back to your job vehicle!!!!",hitElement,0,246,255)
            end
        end
    end
end
function givebsPayNow(thePlayer)
setElementFrozen(thePlayer,false)
setElementFrozen(bsVehicle[thePlayer],false)
givePlayerMoney(thePlayer,1500)
showDaBusMarker(thePlayer)
end
function destroybs()
    if getElementData(source,"AGJob2") == "busdriver" then
        if isElement(bsVehicle[source]) then
            destroyElement(bsVehicle[source])
        end
        if isElement(bsVehicleBlip[source]) then
            destroyElement(bsVehicleBlip[source])
        end
        if isElement(bsJobMarker[source]) then
            destroyElement(bsJobMarker[source])
        end
        if isElement(bsJobBlip[source]) then
            destroyElement(bsJobBlip[source])
        end
        bsNumber[source] = nil
    end
end
addEventHandler("onPlayerQuit",getRootElement(), destroybs)
addEventHandler("onVehicleExplode", getRootElement(),
function()
    if getElementData(source,"AGJob2") == "busdriver" then
        local player = getPlayerFromName(getElementData(source,"JobOwner"))
        if isElement(bsVehicle[player]) then
            destroyElement(bsVehicle[player])
        end
        if isElement(bsVehicleBlip[player]) then
            destroyElement(bsVehicleBlip[player])
        end
        if isElement(bsJobMarker[player]) then
            destroyElement(bsJobMarker[player])
        end
        if isElement(bsJobBlip[player]) then
            destroyElement(bsJobBlip[player])
        end
        bsNumber[player] = nil
        setElementData(player,"AGJob2",nil)
    end
end)
addEventHandler("onVehicleStartEnter",getRootElement(),
function(player,seat,jacked,door)
if (getElementData(source,"AGJob2") and getElementData(source,"AGJob2")=="busdriver") then
        if (getElementData(source,"JobOwner") ~= getPlayerName(player)) then
            cancelEvent(true)
                outputChatBox("This is not your vehicle!!",player,144,0,50)
          end
end
end) 
addEventHandler("onElementDataChange",getRootElement(),
function(dataName,oldValue)
    if getElementType(source) == "player" then
        if dataName == "AGJob2" then
            if oldValue == "busdriver" then
                if isElement(bsVehicle[source]) then
                    destroyElement(bsVehicle[source])
                end
                if isElement(bsVehicleBlip[source]) then
                    destroyElement(bsVehicleBlip[source])
                end
                if isElement(bsJobMarker[source]) then
                    destroyElement(bsJobMarker[source])
                end
                if isElement(bsJobBlip[source]) then
                    destroyElement(bsJobBlip[source])
                end
                bsNumber[source] = nil
            end
        end
    end
end)

   جربه   

Edited by MR_Mahmoud
  • Thanks 1
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