Blokker_1999

Run Time Error 126 and 10047

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for the moment we have no idea what causes these 2 problems, therefore, whe have no solution, but we will try to find one asap

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Perhaps it's interesting to know that the problem does not appear if you connect to a server running on your own pc! (localhost) :)

btw: The idea posted several times with overriding the 126 error handler seems possible to me. :)

You'll make it ... ;)

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I hope you wil be fast i cant wait to start playing.

I thot i need to wait for v0.4 agan so long waiting i whanted to cry.

I like you guy's very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very.... ?? were was I? :roll:

______________________________

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The Don

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bloker you obviously chose to ignore my numerous contributions concerning the error 126. i explained what is the cause of that error clearly and i even gave a very simple solution. but again that means adding few lines of code in the console and maybe building up the setup again.

if that bothers you and prefer to leave win98 ppl to their fate till mta 0.4, then say it, but dont lie by saying "for the moment we have no idea what causes these 2 problems, therefore, whe have no solution".

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i will. I tested the solution on an older version of MTA and it works, so if IJs comes online, the error 126 will be gone

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Guest

anyone found a solution to this prob yet? cant play till this is solved. so far i only c xp and win2k people with the error so is this cos mta needs to b written a bit dif for the windows nt family? or is it just summit stupid like a certain software interfereing on clients comp or summit?

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they solved one of the errors. i think it was sumthin 2 do w/ winsock or sumthing

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Guest
Im thinking about installing win2k on second partition ;) ...

Win2K roxXx, but you get nearly the same error:

Runtimerror ' 10054':

The connection is reset by remote side

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I tried to find out info on the Runtime Error 10047, and it was explained at some websites. The first text is quite old (has something about MS-DOS), so it might not be the same. here is the text:

10047 Console mode behavior problems with Value Procedure & Function.

There have been changes introduced in Console Mode which mean

that code which augments the SET VALUE procedure and the VALUE

function will no longer work as it does in DOS Mode (in 3.1 and 3.1c).

An example program, where the intention is to have the value

of an entry item to appear to be "Y" for internal purposes

(i.e. storing in variables via ENTRY_UPDATE, or any other

accesses via the VALUE function) but to be displayed as "YES"

on the screen: If you run this program under 3.1c DOS Mode and immediately press F1,

the displayed value of item 1 (the second item) changes to "YES",

which is the intention.

then again, here is another explanation:

Q126158 SMS Administrator Err Msg: Socket () failed, 10047

and third explanation:

After installing Rhapsody on my system I get the following message: Rhapsody cannot create socket (10047) Check for another copy of Rhapsody running. Annimation will be disabled!!! What do i do? Most likely you already have one instance of Rhapsody running and you're trying to invoke another one. You can have more than one instance of Rhapsody running, however, you will not be able to run animation

so most propably its a socket error.

- AHJ

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Anyone experiencing "Run Time Error : 10057 : Socket not connected", please give me your system specs. I think I have confirmed the origination of this error.

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i get this error :

Runtime error '10047

Address family is not supported

i found some ways around this error and was able to play online ,check out this link for some help :

http://forum.multitheftauto.com/viewtopic.php?t=1212

i know MTA Team are very busy now ,but it would be great if mta can find a fix to get rid of this error.

Thanks again

Bye

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must be cause there's just so many players on a game ? hmmm don't know but I thought I'd post this so the team can see what the problem is on the next version and fix this

attachment.php?s=&postid=77503

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it happened about 20 min. into killing ppl there was like 29 outta 32 players online I was in the middle of the road where you first spawn in other than that I don't know I was playing just fine untill this happened

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Guest

When Masscre click GTA3 laucher. He gets an error. Run-time error '53' File not found. And the same thing with MTA v0.3b.

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The_nothing, that's the typical unhandled exception i think everyone more or less gets after a while using MTA:VC, i got the exact same one, same error & address etc, must be just one thing that's causing it then? :oops:

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I got that too... then i realized it's mta and thats the only one I got so I was like "wow, only one, and only when I exited, freaking awsome! their doing real good now!" ;)

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hey people, i found something that might be helpfull. this error was showing only on highest connection speed(which i have) in MTA 0.3(where are buttons like send game request) but when i changed to slowest connection (defaulf) there wasn't this error. there was different error( :lol::roll: ) but not this one .

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Guest

what the **** is run- time error 10054?and if someone can to explaine me in hebrew I will be so happy!!!

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Guest

I have the australian version 1.0 of GTA: VC and I have the latest MTA, i have just spent 3 hours looking through FAQ's and troubleshooters to find this problem is common, but i cant seem to find out how to fix it.

The problem is, that i run all seeing eye, or MTA and when i launch it the cinematic starts, a beeping error noise follows, and then a message saying "Unhandeled Exception" appears.

Could someone please tell me how to fix this?

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