Jump to content

Help with dxDrawImage


Recommended Posts

Hi guys, i need help with script. The idea is if the player is "mercenarios" then create a image in the screen of that player. But, my script doesn't work. Any help?

function isPlayerInTeam(player, team)
    assert(isElement(player) and getElementType(player) == "player", "Bad argument 1 @ isPlayerInTeam [player expected, got " .. tostring(player) .. "]")
    assert((not team) or type(team) == "string" or (isElement(team) and getElementType(team) == "team"), "Bad argument 2 @ isPlayerInTeam [nil/string/team expected, got " .. tostring(team) .. "]")
    return getPlayerTeam(player) == (type(team) == "string" and getTeamFromName(team) or (type(team) == "userdata" and team or (getPlayerTeam(player) or true)))
end


local screenW, screenH = guiGetScreenSize()

function teams_images ()
local team_mercenarios = isPlayerInTeam(source,"Mercenarios")
     if team_mercenarios then
	 dxDrawImage(100, 100, 40,40,"mercenarios.png")
	end
end
addEventHandler("onClientPlayerSpawn", getLocalPlayer(),teams_images)

 

Link to comment
if team_mercenarios then
addEventHandler("onClientRender", root, drawTeamImage)
end

function drawTeamImage()
dxDrawImage(100, 100, 40,40,"mercenarios.png")
end

Then make it onClientPlayerWasted to remove the onClientRender event. Let me know if it works.

Link to comment
29 minutes ago, Infinity# said:

if team_mercenarios then
addEventHandler("onClientRender", root, drawTeamImage)
end

function drawTeamImage()
dxDrawImage(100, 100, 40,40,"mercenarios.png")
end

Then make it onClientPlayerWasted to remove the onClientRender event. Let me know if it works.

I don't understand. That would be all the script? or just a part?

Link to comment

Add it on to your script. Client-side file.

So it would be:
 

function isPlayerInTeam(player, team)
    assert(isElement(player) and getElementType(player) == "player", "Bad argument 1 @ isPlayerInTeam [player expected, got " .. tostring(player) .. "]")
    assert((not team) or type(team) == "string" or (isElement(team) and getElementType(team) == "team"), "Bad argument 2 @ isPlayerInTeam [nil/string/team expected, got " .. tostring(team) .. "]")
    return getPlayerTeam(player) == (type(team) == "string" and getTeamFromName(team) or (type(team) == "userdata" and team or (getPlayerTeam(player) or true)))
end

local screenW, screenH = guiGetScreenSize()
function teams_images ()
local team_mercenarios = isPlayerInTeam(source,"Mercenarios")
if team_mercenarios then
addEventHandler("onClientRender", root, drawTeamImage)
end
end
addEventHandler("onClientPlayerSpawn", getLocalPlayer(),teams_images)

function drawTeamImage()
dxDrawImage(100, 100, 40,40,"mercenarios.png")
end

But you need to do something because this is suppose to be client-side and 'isPlayerInTeam' is a server-side event.

Link to comment
16 minutes ago, Infinity# said:

Add it on to your script. Client-side file.

So it would be:
 


function isPlayerInTeam(player, team)
    assert(isElement(player) and getElementType(player) == "player", "Bad argument 1 @ isPlayerInTeam [player expected, got " .. tostring(player) .. "]")
    assert((not team) or type(team) == "string" or (isElement(team) and getElementType(team) == "team"), "Bad argument 2 @ isPlayerInTeam [nil/string/team expected, got " .. tostring(team) .. "]")
    return getPlayerTeam(player) == (type(team) == "string" and getTeamFromName(team) or (type(team) == "userdata" and team or (getPlayerTeam(player) or true)))
end

local screenW, screenH = guiGetScreenSize()
function teams_images ()
local team_mercenarios = isPlayerInTeam(source,"Mercenarios")
if team_mercenarios then
addEventHandler("onClientRender", root, drawTeamImage)
end
end
addEventHandler("onClientPlayerSpawn", getLocalPlayer(),teams_images)

function drawTeamImage()
dxDrawImage(100, 100, 40,40,"mercenarios.png")
end

But you need to do something because this is suppose to be client-side and 'isPlayerInTeam' is a server-side event.

It doesn't work bro :/

Link to comment

@NodZen_42 Try to use getPlayerTeam instead, this is both server and client side, and very reliable.

local screenW, screenH = guiGetScreenSize()

function drawTheImage ()
	dxDrawImage(100, 100, 40,40,"mercenarios.png")
end

function teams_images ()
	local playersTeam = getPlayerTeam(localPlayer)
	local TeamName = getTeamName ( playerTeam ) 
	if TeamName == "Mercenarios" then
		addEventHandler("onClientRender", root, drawTheImage)
    	outputChatBox('Player is in that team.') --Output a message to check if the script is working and you can't see the image.
	end
end
addEventHandler("onClientPlayerSpawn", getLocalPlayer(),teams_images)

Apologies if this is wrong, very sleepy.  It is untested but I can test it and try make it work if needed.

I forgot to mention something VERY important, dx images and anything dx (directX) based, is drawn every frame.  So if you just do it when the player spawns, that image is drawn for 1 frame, not for the duration the player is spawned.  Now to solve this you can use onClientRender, this will check every frame and make sure the image is there, loading it on every frame until you remove the event handler with removeEventHandler.

Edited by kieran
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...