Jump to content

[Question] Properly adding bitmaps to objects (3DSMAX Student Version 2015)


kieran

Recommended Posts

I have been struggling now for months...  I am trying to just make a simple object, with multiple textures that a player can enter...  The collision (.col) loads fine, and works as expected, there is problems with the texture though and I think it might lay within the dff file when I exported it.

To make this object I first made 1 floor and 1 wall, I then cloned the wall 3 times to make a box open at the top, I gave each of these cloned objects and the original one a name (front wall, back wall etc).  After this I cloned the floor, I moved it up and cut a hole in the cloned object (now the first floor), I then modified the bottom floor so it had a ramp, made a cut in the front wall so the player could enter, and then I added my images.

When adding the images, I clicked the little box next to "Diffuse" in the compact material editor, I chose bitmap and imported a .tga image.  I used the same material on the bottom and top floors, a different one for the roof, and also added stairs (just made boxes up to the hole in the top floor) and I COPIED the bitmap using the same .tga and applied tiling to it, I obviously had everything to editable polys, so I selected faces on the outside walls, and applied a brick texture, I then applied another wallpaper texture to the inside (using the tiling function in coordinates to modify it), I also applied tiling to the ramp on the first floor, I detached it and applied the tiling, then attached it again to the original place (copying the floors bitmap once more).  I opened the slate editor and changed the name of all the bitmaps.  I attached all the objects to form one single object, then I exported the DFF and COL with SA Tools, I then use col editor 2 to make the col shape.

When making the texture (.txd) I just used the images I used in 3DS Max, I gave them the names of the .tga image and set them all to compressed.  But it is still not loading the txd saying there is problems.

Should I use a different image for each bitmap, or is it okay using the same one with UV tiling for each bitmap?

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...