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setTimer -- looping a check function
isElementInWater -- in this function you check player is in water
createObject -- if player in the water, you create a shark object, under the player
moveObject -- move the shark object up, to player
killPed -- if shark reach the player you kill the player
destroyElement -- destroy the shark object at end

 

Edited by Patrick2562
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3 hours ago, Patrick2562 said:

setTimer -- looping a check function
isElementInWater -- in this function you check player is in water
createObject -- if player in the water, you create a shark object, under the player
moveObject -- move the shark object up, to player
killPed -- if shark reach the player you kill the player
destroyElement -- destroy the shark object at end

 

Please assemble it to me that I do not understand ..

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