TheGrimReaper

[HELP] Get element from a Table?

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is it possible to get an element from a table by type , for example when i get attached elements to my car , i attached a sound element to my car. but get attached elements returns all the attached elements in to a table ( as i know) , is there a way to get the sound element from the table ???

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When you attach the Sound Element to the Vehicle Element save this into a own table.

 

Example:

local sounds = {}

function attachSoundToVehicle(vehicleElement, soundElement)
	attachElements(vehicleElement, soundElement)
  	sounds[vehicleElement] = soundElement
end

function getVehicleAttachedSound(vehicleElement)
	if isElement(sounds[vehicleElement]) then -- have attached sound
  		return sounds[vehicleElement] -- This is the sound element: sounds[vehicleElement]
 	end
end

 

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ty but will its work when the sound element is attached to more than one vehicle?? ill just post my script here. the problem with it is that when i use stop sound it stops the sound from all vehicles , so i need to get the element from the player vehicle itself so i will just get the sound element on his car. and destroy it to stop the first radio and so on.

-- client
tag = off
local change = 0
function noRadio() 
 setRadioChannel(0) 
 addEventHandler('onClientPlayerRadioSwitch', getRootElement(), function() cancelEvent() end ) 
end 
function change()
if change == 0 then
change = 1
play1()
else
change2()
end
end
function change2()
if change == 1 then
change = 2
play2()
else
change3()
end
end
function change3()
if change == 2 then
change = 3
play3()
else
change4()
end
end
function change4()
if change == 3 then
change = 0
play4()
else
change = 0
change()
end
end
addEvent( "change", true )
addEventHandler( "change", localPlayer, change )

function play()
noRadio()
outputChatBox("Radio off!!" )
local vehicle = getPedOccupiedVehicle(getLocalPlayer( ))
local x,y,z = getElementPosition( vehicle ) 
local off = getAttachedElements ( vehicle )
destroyElement(off) 
end
addEvent( "play", true )
addEventHandler( "play", localPlayer, play )

function play1()
tag = "Hi-Roam HipHop"
noRadio()
local vehicle = getPedOccupiedVehicle(getLocalPlayer( ))
local x,y,z = getElementPosition( vehicle ) 
local attachedElements = getAttachedElements ( vehicle )
destroyElement(attachedElements) 
sound = playSound3D( "http://us3.internet-radio.com:8313/listen.pls", x, y, z) 
setSoundMaxDistance( sound,50 )
attachElements ( sound, vehicle) 
dxDrawText("Hi-Roam HipHop", 492, 10, 907, 61, tocolor(255, 255, 255, 255), 3.00, "default", "left", "top", true, false, false, false, false)
end
addEvent( "r1", true )
addEventHandler( "r1", localPlayer, play1 )

function play2()
tag = "Hi-Roam Metal"
noRadio()
local vehicle = getPedOccupiedVehicle(getLocalPlayer( ))
local x,y,z = getElementPosition( vehicle ) 
local attachedElements = getAttachedElements ( vehicle )
destroyElement(attachedElements) 
sound = playSound3D( "http://188.40.32.140:8061/listen.pls", x, y, z) 
setSoundMaxDistance( sound,50 )
attachElements ( sound, vehicle) 
dxDrawText("Hi-Roam Metal", 492, 10, 907, 61, tocolor(255, 255, 255, 255), 3.00, "default", "left", "top", true, false, false, false, false)
tag()
end
addEvent( "r2", true )
addEventHandler( "r2", localPlayer, play2 )

function play3()
tag = "Hi-Roam Pop"
noRadio()
local vehicle = getPedOccupiedVehicle(getLocalPlayer( ))
local x,y,z = getElementPosition( vehicle ) 
local attachedElements = getAttachedElements ( vehicle )
destroyElement(attachedElements) 
dxDrawText("Hi-Roam Pop", 492, 10, 907, 61, tocolor(255, 255, 255, 255), 3.00, "default", "left", "top", true, false, false, false, false)
sound = playSound3D( "http://uk7.internet-radio.com:8040/listen.pls", x, y, z) 
setSoundMaxDistance( sound,50 )
attachElements ( sound, vehicle) 
tag()
end
addEvent( "r3", true )
addEventHandler( "r3", localPlayer, play3 )

function play4()
tag = "Hi-Roam Dubstep"
noRadio()
channel = dxDrawText("Hi-Roam Dubstep", 492, 10, 907, 61, tocolor(255, 255, 255, 255), 3.00, "default", "left", "top", true, false, false, false, false)
local vehicle = getPedOccupiedVehicle(getLocalPlayer( ))
local x,y,z = getElementPosition( vehicle ) 
local attachedElements = getAttachedElements ( vehicle )
destroyElement(attachedElements) 
sound = playSound3D( "http://83.142.226.45:25700/listen.pls", x, y, z) 
setSoundMaxDistance( sound,50 )
attachElements ( sound, vehicle) 
tag()
end
addEvent( "r4", true )
addEventHandler( "r4", localPlayer, play4 )

function tag()
dxDrawText("Hi-Roam Pop", 492, 10, 907, 61, tocolor(255, 255, 255, 255), 3.00, "default", "left", "top", true, false, false, false, false)
end

ignore the function tag() , i didnt clean up this script so it has a lot of useless stuff. so this is how it looks like and from the server side i just call the client side function "change" and dependiing on the number it scrolls through , but the sound doesnt stop at all :(. and yeah i am not much of a good coder :(:( so pls help me out :)

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Jesus christ, u use this somewhere?
Please clean the code up a little bit, so we can actually read it, and then understand it.

 

Thanks >D

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tag = "Radio off" -- Channel Name
local change = -1 -- Channel ID

-- Turns off Default SA Radio
function noRadio() 
 setRadioChannel(0) 
 addEventHandler('onClientPlayerRadioSwitch', getRootElement(), function() cancelEvent() end ) 
end 

-- Changing radio Stations, And checks which radio station is on ( it keeps adding to 0 , if channel is 0 then its means Radio is Off )

function change() -- Checks If Radio Was Off And Moves To Channel 1
if change == 0 then
change = 1
play1()
else
change2()
end
end

function change2() -- Checks If Radio Channel was 1 and moves To 2
if change == 1 then
change = 2
play2()
else
change3()
end
end

function change3() -- Checks If Radio Channel was 2 and moves To 3
if change == 2 then
change = 3
play3()
else
change4()
end
end

function change4() -- Checks If Radio Channel was 3 and moves To 0
if change == 3 then
change = -1 -- Resets Channel Back to 0
play4()
else
if change == -1 then
play5()
end
end
end

function change5() -- Checks If Radio Channel was 3 and moves To 0
if change == -1 then
change = 1 -- Resets Channel Back to 0
play()
else
end
end

addEvent( "change", true )
addEventHandler( "change", localPlayer, change )

-- Channels For the Radio 
-- Radio Off
function play()
tag = "Radio Off"
local vehicle = getPedOccupiedVehicle(getLocalPlayer( ))
for i, element in ipairs(attachedElements) do
destroyElement(element) 
end
tag()
end
addEvent( "r0", true )
addEventHandler( "r0", localPlayer, play1 )

-- Channel 1
function play1()
tag = "HipHop"
noRadio()
local vehicle = getPedOccupiedVehicle(getLocalPlayer( ))
local x,y,z = getElementPosition( vehicle ) 
local attachedElements = getAttachedElements ( vehicle )
for i, element in ipairs(attachedElements) do
destroyElement(element) 
end
sound = playSound3D( "http://us3.internet-radio.com:8313/listen.pls", x, y, z) 
setSoundMaxDistance( sound,50 )
attachElements ( sound, vehicle) 
end
addEvent( "r1", true )
addEventHandler( "r1", localPlayer, play1 )

-- Channel 2
function play2()
tag = "Metal"
noRadio()
local vehicle = getPedOccupiedVehicle(getLocalPlayer( ))
local x,y,z = getElementPosition( vehicle ) 
local attachedElements = getAttachedElements ( vehicle )
for i, element in ipairs(attachedElements) do
destroyElement(element) 
end
sound = playSound3D( "http://188.40.32.140:8061/listen.pls", x, y, z) 
setSoundMaxDistance( sound,50 )
attachElements ( sound, vehicle) 
tag()
end
addEvent( "r2", true )
addEventHandler( "r2", localPlayer, play2 )

-- Channel 3
function play3()
tag = "Pop"
noRadio()
local vehicle = getPedOccupiedVehicle(getLocalPlayer( ))
local x,y,z = getElementPosition( vehicle ) 
local attachedElements = getAttachedElements ( vehicle )
for i, element in ipairs(attachedElements) do
destroyElement(element) 
end
sound = playSound3D( "http://uk7.internet-radio.com:8040/listen.pls", x, y, z) 
setSoundMaxDistance( sound,50 )
attachElements ( sound, vehicle) 
tag()
end
addEvent( "r3", true )
addEventHandler( "r3", localPlayer, play3 )

-- Channel 4
function play4()
tag = "Dubstep"
noRadio()
local vehicle = getPedOccupiedVehicle(getLocalPlayer( ))
local x,y,z = getElementPosition( vehicle ) 
local attachedElements = getAttachedElements ( vehicle )
destroyElement(attachedElements) 
sound = playSound3D( "http://83.142.226.45:25700/listen.pls", x, y, z) 
setSoundMaxDistance( sound,50 )
attachElements ( sound, vehicle) 
tag() -- Suppose to Use OnClientRender Here But As Im not Working On the Test Anymore I just Called the function So that  I will know Channel Changed.
end
addEvent( "r4", true )
addEventHandler( "r4", localPlayer, play4 )

-- Channel Name Display
function tag()
dxDrawText(tag, 492, 10, 907, 61, tocolor(255, 255, 255, 255), 3.00, "default", "left", "top", true, false, false, false, false)
end

there you go @Pirulax  , lets see if u can help me :)

 

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Its still missing indentations.

Btw, yeah, use this script piece:

local  soundsByVeh = {}

function attachSoundToVehicle(vehicleElement, soundElement)
    attachElements(vehicleElement, soundElement)
    soundsByVeh[vehicleElement][soundElement] = soundElement
end

function getSoundsAttachedToVehicle(veh)
    return soundsByVeh[vehicleElement]
end

function removeAttachedSoundFromVehicle(veh, sound)
    soundsByVeh[vehicleElement][sound] = nil
end

 

Edited by Pirulax
  • Confused 1

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