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Do custom models have a limit to how many material ID's they can have? (amount of images in it's TXD)


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As above :)
A guy told me a while back that the limit was about 7 but I just pulled a TXD out of the original SA files and it had 48 images inside. Granted they were small images (most were 256x256), so I am guessing that if there is a limit it's based on memory and not just a basic maximum number.  I tend to make 1024x1024 sized textures for SA. Does anybody know much about this subject?

Edited by StaceyBee
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  • 2 weeks later...
  • MTA Anti-Cheat Team

I don't think there's a limit like that, altho ofcourse you're probably going to hit a SA engine limit if you go into insane lenghts, like 1000 textures.

Read more about material (ID)'s here: https://forum.multitheftauto.com/topic/105227-question-applying-custom-textures-to-3ds-max-objects/?do=findComment&comment=907329

I think for anything more than that, you're better off at a dedicated modelling or GTA modding forum. Hope this helped though, @StaceyBeeGTA

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