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Bad argument @ 'destroyElement'


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server.lua:73: Bad argument @ 'destroyElement' [Expected element at argument 1]

function showPanel(thePlayer)
  accountname = getAccountName(getPlayerAccount(thePlayer))
  if isObjectInACLGroup("user." .. accountname, aclGetGroup("Painel-R7")) then
    triggerClientEvent(thePlayer, "R7", getRootElement())
   else
  end
end
function onResStart()
  for index, player in ipairs(getElementsByType("player")) do
    bindKey(player, "z", "down", showPanel)
  end
end
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), onResStart)
function onPlayerJoin()
  bindKey(source, "z", "down", showPanel)
end
addEventHandler("onPlayerJoin", getRootElement(), onPlayerJoin)
function cleanAll(player)
  for index, player in ipairs(getElementsByType("player")) do
    unbindKey(player, "z", "down", showPanel)
  end
end
addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), cleanAll)

veh = {}
function criarxx()
    if veh[source] and isElement( veh[source] ) then destroyElement( veh[source] ) 
 veh[source] = nil 
 end
    local x,y,z = getElementPosition(source)
    veh[source] = createVehicle(579, x,y,z + 2)
 warpPedIntoVehicle (source,veh[source])
end
addEvent("carror7",true)
addEventHandler("carror7",root,criarxx)

function arm ()
     giveWeapon( source, 24, 9999, true )
	 giveWeapon( source, 8, 9999, true )
	 giveWeapon( source, 27, 9999, true )
	 giveWeapon( source, 31, 9999, true )
	 giveWeapon( source, 29, 50, true )
	 giveWeapon( source, 33, 9999, true )
end
addEvent("armar7",true)
addEventHandler ( "armar7", getRootElement(), arm )

function arm2 ()
	 giveWeapon( source, 4, 9999, true )
	 giveWeapon( source, 22, 9999, true )
	 giveWeapon( source, 26, 9999, true )
	 giveWeapon( source, 32, 9999, true )
	 giveWeapon( source, 31, 9999, true )
	 giveWeapon( source, 34, 9999, true )
	 giveWeapon( source, 46, 1, true )
end
addEvent("armar72",true)
addEventHandler ( "armar72", getRootElement(), arm2 )

function skin ()
     setPedSkin ( source, 106 )
end
addEvent("skinsr7",true)
addEventHandler ( "skinsr7", getRootElement(), skin )

function skin2 ()
     setPedSkin ( source, 58 )
end
addEvent("skinsr72",true)
addEventHandler ( "skinsr72", getRootElement(), skin2 )

function destrui ()
destroyElement ( veh[source] )
end
addEvent ("destroir7", true)
addEventHandler ("destroir7", getRootElement(), destrui)
addEventHandler ("onPlayerLogout", root, destrui)
addEventHandler ("onPlayerQuit", root, destrui)
addEventHandler ("onPlayerWasted", root, destrui)

function vidacoleter7 ()
	 setPedArmor ( source, 100 )
	 setElementHealth( source, 200 )
end
addEvent("vidaecoleter7",true)
addEventHandler ( "vidaecoleter7", getRootElement(), vidacoleter7 )

 

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  • Other Languages Moderators
13 hours ago, DNL291 said:

function destrui ()
	if veh[source] and isElement(veh[source]) then -- verifica se o elemento existe na tabela
		destroyElement ( veh[source] )
	end
end

 

Recomenda-se anular a variável após destruir o elemento dela. Para desocupar o espaço na memória.

function destrui ()
	if veh[source] and isElement(veh[source]) then
		destroyElement ( veh[source] )
		veh[source] = nil
	end
end

 

  • Thanks 1
Link to comment
  • Moderators
6 hours ago, Lord Henry said:

Recomenda-se anular a variável após destruir o elemento dela. Para desocupar o espaço na memória.


function destrui ()
	if veh[source] and isElement(veh[source]) then
		destroyElement ( veh[source] )
		veh[source] = nil
	end
end

 

Exatamente. Tinha esquecido de colocar no código.

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