undefined

math.random

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random_number = function(first, second)
    if first < 0 and second < 0 then
        return -math.random(math.abs(first), math.abs(second))
    elseif first > 0 and second < 0 then
        if math.random(2) == 1 then
            return math.random(0, first)
        else
            return -math.random(0, math.abs(second))
        end
    elseif first < 0 and second > 0 then
        if math.random(2) == 1 then
            return -math.random(0, math.abs(first))
        else
            return math.random(0, second)
        end
    else
        return math.random(first, second)
    end
end

 

Solved.

Edited by ZoRRoM

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I cant undestand this junk code, sorry.
Why do you have this much statemenets?

Why not just redefine the values of the variables, and at the end just return it with math.random?
And if you need true randomness:

function totallyRandomRandom(first, second)
    math.randomseed(math.random(0, getTickCount())+getTickCount())
    return math.random(first, second)
end

 

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local last
function getRandom(first, second)
	if second > first then
		local rand = math.random(first, second)
		if rand == last then
			return getRandom(first, second)
		end
		last = rand
		return rand
	end
	return false
end

This will get a random number between first and second, making sure its not the same as the last random number you got as well as making sure that its a valid math operation. I hope this helps.

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