Help! It's simple.

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Help, what's wrong with the code? After the death of the player should be 1 hp.


function playerDied(killer, weapon, bodypart)
        setElementHealth(player, getElementHealth(player) - 99 )
addEventHandler( "onClientPlayerSpawn", getLocalPlayer(), playerDied )


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addEventHandler("onClientPlayerSpawn", getLocalPlayer(), function()
        setElementHealth(source, getElementHealth(source) - 99)


Edited by 1LoL1

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You can simplify it down even further.

addEventHandler("onClientPlayerSpawn", localPlayer, function()
	setElementHealth(source, 1)


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1 hour ago, anufis_ok said:

input:1: attempt to call a nil value (global 'addEventHandler')

Did you add the above code,

8 hours ago, Skully said:

to the client side in meta.xml ??

Edited by DeadthStrock

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    <script src="dead.lua" type="server" />

I understood what the problem was. It was necessary to deliver (client) instead of (server)

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