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help onmarkerhit


VenomOG

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function lsjobser ()
     car = createVehicle (440, 2460.52, -2004.38, 13.54)
     warpPedIntoVehicle(source, car)
     markerLS = createMarker (1784.78, -1702.06, 12.50, "cylinder", 2, 255, 0, 0, 255)
     blipLS = createBlipAttachedTo (markerLS, 40)
end
addEvent ("givePlayerJobLS", true)
addEventHandler ("givePlayerJobLS", root, lsjobser)

function moneyLS (attacker)
     if (attacker) and (attacker ~= source) then
     givePlayerMoney(attacker, 3000)
     setPlayerWantedLevel(attacker, getPlayerWantedLevel(attacker)+2)
     destroyElement(markerLS)
     destroyElement(blipLS)
     destroyElement(car)
end
end
addEventHandler( "onMarkerHit", root, moneyLS )

function lvjobser ()
     carlv = createVehicle (440, 2460.52, -2004.38, 13.54)
     warpPedIntoVehicle(source, carlv)
     markerLV = createMarker (1074.43, 1292.71, 9.82, "cylinder", 2, 255, 0, 0, 255)
     blipLV = createBlipAttachedTo (markerLV, 40)
end
addEvent ("givePlayerJobLV", true)
addEventHandler ("givePlayerJobLV", root, lvjobser)

function moneyLV (attacker)
    if (attacker) and (attacker ~= source) then
     givePlayerMoney(attacker, 6000)
     setPlayerWantedLevel(attacker, getPlayerWantedLevel(attacker)+4)
     destroyElement(markerLV)
     destroyElement(blipLV)
     destroyElement(carlv)
end
end
addEventHandler( "onMarkerHit", root, moneyLV )


function sfjobser ()
     carSF = createVehicle (440, 2460.52, -2004.38, 13.54)
     warpPedIntoVehicle(source, carSF)
     markerSF = createMarker (-2052.80, 144.87, 27.83, "cylinder", 2, 255, 0, 0, 255)
     blipSF = createBlipAttachedTo (markerSF, 40)
end
addEvent ("givePlayerJobSF", true)
addEventHandler ("givePlayerJobSF", root, sfjobser)

function moneySF (attacker)
    if (attacker) and (attacker ~= source) then
     givePlayerMoney(attacker, 10000)
     setPlayerWantedLevel(attacker, getPlayerWantedLevel(attacker)+6)
     destroyElement(markerSF)
     destroyElement(blipSF)
     destroyElement(carSF)
end
end
addEventHandler( "onMarkerHit", root, moneySF )

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You should use tables to create 'VEHICLES,MARKERS And Blips' For each player in the server side. Also check the wiki for the 'onMarkerHit' Event handler.

 

Good luck!

Edited by iPrestege
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