Jump to content

MTA Checking is player looking at XYZ


Spc

Recommended Posts

I'm using this one:

isLineOfSightClear(playerX, playerY, playerZ, explosionX, explosionY, explosionZ, true, true, false, true, true)

 

Another:

local _, _, playerRotZ = getElementRotation(localPlayer)
local angle = math.atan2(explosionY - playerY, explosionX - playerX) + math.rad(180 - playerRotZ)

if angle < 0 then
	angle = angle + math.rad(360)
end

if math.deg(angle) >= 180 then -- facing of explosion
	-- player flashed
end

 

PlayerX/Y/Z works with camera poses.

Edited by Jayceon
  • Like 1
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...