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[HELP] tables as shader value


Grozz

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There's a shader and a simple float4x4 array in it. I just want to set the array's values with dxSetShaderValue. How should I do this?
 

float4x4 thisBoneMatrix[6] = {
	float4x4(
		0, 0, 0, 0,
		0, 0, 0, 0,
		0, 0, 0, 0,
		0, 0, 0, 0
	),
	float4x4(
		0, 0, 0, 0,
		0, 0, 0, 0,
		0, 0, 0, 0,
		0, 0, 0, 0
	),
	float4x4(
		0, 0, 0, 0,
		0, 0, 0, 0,
		0, 0, 0, 0,
		0, 0, 0, 0
	),
	float4x4(
		0, 0, 0, 0,
		0, 0, 0, 0,
		0, 0, 0, 0,
		0, 0, 0, 0
	),
	float4x4(
		0, 0, 0, 0,
		0, 0, 0, 0,
		0, 0, 0, 0,
		0, 0, 0, 0
	),
	float4x4(
		0, 0, 0, 0,
		0, 0, 0, 0,
		0, 0, 0, 0,
		0, 0, 0, 0
	)
};

 

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